iainlobb/Gamepad
Gamepad simulates an analog joystick input using the keyboard. Many times when we access key presses, what we are really doing is pretending that WASD, the arrow keys or some other combination are actually a D-pad or joystick with an X and Y axis, and 1 or 2 fire buttons. Gamepad handles the event capture, maths and other details of this for you, so you only have to think about how you want your game to respond to this input.
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Momentum
+10
STARS · LAST 30 DAYS
1
PER DAY
#8
MOST-STARRED ActionScript
| Window | 7 days | 30 days | 90 days |
|---|---|---|---|
| Stars gained | +7 | +10 | +90 |
| Per day | 1 | 1 | 1 |
| Forks gained | +1 | +3 | +10 |
Gamepad gained 10 stars in the last 30 days, about 1 a day, and now has 57. It is about 17 years old and has averaged roughly 3 stars a year. It ranks #8 among ActionScript repositories and #12,562 across all languages on GitHubRepo.
Trending Record
3
DAYS ON TRENDING
#11319
BEST RANK
Oct 3, 2026
FIRST APPEARANCE
Active
STATUS TODAY
Gamepad has maintained a continuous presence across global trending indexes, peaking at #11319. Below is the 30-day activity profile:
💡 Overview
Gamepad is an open-source project written in ActionScript: Gamepad simulates an analog joystick input using the keyboard. Many times when we access key presses, what we are really doing is pretending that WASD, the arrow keys or some other combination are actually a D-pad or joystick with an X and Y axis, and 1 or 2 fire buttons. Gamepad handles the event capture, maths and other details of this for you, so you only have to think about how you want your game to respond to this input.
Engineered for speed, consistency, and developer ease, it solves common hurdles in ActionScript. It provides clear interfaces, comprehensive configuration options, and seamless integration with existing tools across the modern development stack.
⚡ Key Features
Optimized execution pipeline written in ActionScript for predictable speed.
Zero-friction configuration with comprehensive sensible defaults out of the box.
Cross-platform runtime support across Linux, macOS, and Windows environments.
Strong typing and modular architecture designed for easy extension and maintainability.
Standardized CLI and API interfaces for smooth integration into CI/CD workflows.
Active community maintenance with regular dependency updates and security patches.
📥 Installation
$ git clone https://github.com/iainlobb/Gamepad.git
cd Gamepad
⚙ System Requirements
Platforms
- • macOS
- • Linux
- • Windows
Runtime & Dependencies
ActionScript environment and standard tooling
Architecture
x86_64, ARM64 (Apple Silicon & Graviton)
🧠 How It Works
Gamepad coordinates its core functionality through a modular ActionScript pipeline. It parses configuration parameters, validates inputs, and resolves dependencies asynchronously. By minimizing runtime overhead and keeping allocations localized, it delivers predictable performance in both local development environments and automated production workloads.
🎯 Production Use Cases
Production System Integration
Embed Gamepad into ActionScript backend services to handle core application logic.
CI/CD Automated Pipelines
Run automated validation, builds, and integration suites during deployments.
Developer Tooling & Workflows
Accelerate developer onboarding with pre-configured project utilities.
Open Source Extension
Fork and customize internal modules under the repository's open MIT license.
🚀 Getting Started
Install Gamepad using your package manager: `git clone https://github.com/iainlobb/Gamepad.git`
Initialize your project workspace or configuration file for Gamepad.
Import Gamepad into your codebase or invoke it directly from your terminal.
Execute your test suite or run `Gamepad --help` to verify successful setup.
👍 Strengths
⚠️ Considerations
⇄ Alternatives & Direct Competitors
👥 Who Should Use This
Developers and engineering teams building with ActionScript, seeking reliable, tested, and actively maintained tooling for production workloads.
🏆 Nearby in the Rankings
iainlobb/Gamepad is currently ranked #12,562 by stars across every repository tracked on GitHubRepo. These are adjacent projects:
| Rank | Repository | Language | Stars | Action |
|---|---|---|---|---|
| #12,534 | Zakkaus/doona | TypeScript | ★ 58 | Compare ↗ |
| #12,534 | archivesteak/opensense | C# | ★ 58 | Compare ↗ |
| #12,534 | RonaldDeng/Rhine-Music-Demo | TypeScript | ★ 58 | Compare ↗ |
| #12,534 | emdash-cms/emdash-build | TypeScript | ★ 58 | Compare ↗ |
| #12,534 | TheAceOfficials/SpatialPosters | TypeScript | ★ 58 | Compare ↗ |
| #12,562 | iainlobb/Gamepad This Project | ActionScript | ★ 57 | |
| #12,562 | 7wp81x/NRSuite-Android | Kotlin | ★ 57 | Compare ↗ |
| #12,562 | dingminhua/dsh-connect-workbuddy | TypeScript | ★ 57 | Compare ↗ |
| #12,562 | chr33s/bye | TypeScript | ★ 57 | Compare ↗ |
| #12,562 | Tuskira/ai-agent-gateway | Go | ★ 57 | Compare ↗ |
| #12,562 | opdsh/unity-plugin | TypeScript | ★ 57 | Compare ↗ |
Frequently Asked Questions
What does Gamepad do? +
Gamepad simulates an analog joystick input using the keyboard. Many times when we access key presses, what we are really doing is pretending that WASD, the arrow keys or some other combination are actually a D-pad or joystick with an X and Y axis, and 1 or 2 fire buttons. Gamepad handles the event capture, maths and other details of this for you, so you only have to think about how you want your game to respond to this input.
What language is Gamepad written in? +
The primary language is ActionScript. Topics include: software.
Is Gamepad actively maintained? +
Yes, the last recorded push was on Feb 5, 2017 with 3 open issues being tracked.
How many stars does Gamepad have? +
Gamepad has 57 stars and 7 forks on GitHub.
How does Gamepad rank among GitHub repositories? +
With 57 stars, iainlobb/Gamepad is ranked #12,562 globally across all repositories tracked on GitHubRepo and #8 among ActionScript projects.
What license is Gamepad distributed under? +
The repository reports a MIT license. Always verify the repository LICENSE file for legal terms.