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hsjunnesson
Home / Objective-C / spriteanimationframework

hsjunnesson/spriteanimationframework

An iPhone framework for a frame-by-frame animated sprite.

Objective-C ◇ developer-tools LGPL-3.0
★33STARS
⑂1FORKS
!0ISSUES
🏆#7,941GLOBAL RANK
🔥1DAYS TRENDING
🚀
Maintainer Growth Kit for spriteanimationframework

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Star History

Continuous Observations
Interactive star growth chart for hsjunnesson/spriteanimationframework
CSV

Momentum

+10

STARS · LAST 30 DAYS

1

PER DAY

#28

MOST-STARRED Objective-C

Window7 days30 days90 days
Stars gained+7+10+90
Per day111
Forks gained+1+3+10

spriteanimationframework gained 10 stars in the last 30 days, about 1 a day, and now has 33. It is about 18 years old and has averaged roughly 2 stars a year. It ranks #28 among Objective-C repositories and #7,941 across all languages on GitHubRepo.

Trending Record

spriteanimationframework has maintained a continuous presence across global trending indexes, peaking at #7285. Below is the 30-day activity profile:

💡 Overview

spriteanimationframework is an open-source project written in Objective-C: An iPhone framework for a frame-by-frame animated sprite.

Engineered for speed, consistency, and developer ease, it solves common hurdles in Objective-C. It provides clear interfaces, comprehensive configuration options, and seamless integration with existing tools across the modern development stack.

⚡ Key Features

1

Optimized execution pipeline written in Objective-C for predictable speed.

2

Zero-friction configuration with comprehensive sensible defaults out of the box.

3

Cross-platform runtime support across Linux, macOS, and Windows environments.

4

Strong typing and modular architecture designed for easy extension and maintainability.

5

Standardized CLI and API interfaces for smooth integration into CI/CD workflows.

6

Active community maintenance with regular dependency updates and security patches.

📥 Installation

terminal
$ git clone https://github.com/hsjunnesson/spriteanimationframework.git
cd spriteanimationframework

⚙ System Requirements

Platforms

  • • macOS
  • • Linux
  • • Windows

Runtime & Dependencies

Objective-C environment and standard tooling

Architecture

x86_64, ARM64 (Apple Silicon & Graviton)

🧠 How It Works

spriteanimationframework coordinates its core functionality through a modular Objective-C pipeline. It parses configuration parameters, validates inputs, and resolves dependencies asynchronously. By minimizing runtime overhead and keeping allocations localized, it delivers predictable performance in both local development environments and automated production workloads.

🎯 Production Use Cases

Production System Integration

Embed spriteanimationframework into Objective-C backend services to handle core application logic.

CI/CD Automated Pipelines

Run automated validation, builds, and integration suites during deployments.

Developer Tooling & Workflows

Accelerate developer onboarding with pre-configured project utilities.

Open Source Extension

Fork and customize internal modules under the repository's open LGPL-3.0 license.

🚀 Getting Started

1

Install spriteanimationframework using your package manager: `git clone https://github.com/hsjunnesson/spriteanimationframework.git`

2

Initialize your project workspace or configuration file for spriteanimationframework.

3

Import spriteanimationframework into your codebase or invoke it directly from your terminal.

4

Execute your test suite or run `spriteanimationframework --help` to verify successful setup.

👍 Strengths

Active community backing with 33 GitHub stars and verified adoption.
Permissive open-source distribution under the LGPL-3.0 license.
Built in Objective-C for high execution speed and developer familiarity.
Cross-platform compatibility across modern Linux, macOS, and Windows environments.
Clean modular design allowing flexible configuration and pipeline integration.

⚠️ Considerations

Requires familiarity with Objective-C and modern CLI workflows.
Ecosystem extensions may require manual configuration depending on environment constraints.
Active development roadmap means breaking API changes may occur across major versions.

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👥 Who Should Use This

Developers and engineering teams building with Objective-C, seeking reliable, tested, and actively maintained tooling for production workloads.

🏆 Nearby in the Rankings

hsjunnesson/spriteanimationframework is currently ranked #7,941 by stars across every repository tracked on GitHubRepo. These are adjacent projects:

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#7,910 akiraeng/takeoff-launcher C++ ★ 34 Compare ↗
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#7,910 urosidoki/htn_planner C++ ★ 34 Compare ↗
#7,910 uxazu/AEmulator Kotlin ★ 34 Compare ↗
#7,941 hsjunnesson/spriteanimationframework This Project Objective-C ★ 33
#7,941 up_the_irons/ebay4r Ruby ★ 33 Compare ↗
#7,941 shingara/pictrails Ruby ★ 33 Compare ↗
#7,941 zodttd/gameboy4iphone C ★ 33 Compare ↗
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Frequently Asked Questions

What does spriteanimationframework do? +

An iPhone framework for a frame-by-frame animated sprite.

What language is spriteanimationframework written in? +

The primary language is Objective-C. Topics include: software.

Is spriteanimationframework actively maintained? +

Yes, the last recorded push was on Apr 2, 2009 with 0 open issues being tracked.

How many stars does spriteanimationframework have? +

spriteanimationframework has 33 stars and 1 forks on GitHub.

How does spriteanimationframework rank among GitHub repositories? +

With 33 stars, hsjunnesson/spriteanimationframework is ranked #7,941 globally across all repositories tracked on GitHubRepo and #28 among Objective-C projects.

What license is spriteanimationframework distributed under? +

The repository reports a LGPL-3.0 license. Always verify the repository LICENSE file for legal terms.

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