herman-rogers/ProgrammingPatterns
A collection of the patterns I find useful in almost every game / program that I create. They are created in C# for both generic object types and specifically for use in Unity3D ( which monobehaviours ).
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A collection of the patterns I find useful in almost every game / program that I create. They are created in C# for both generic object types and specifically for use in Unity3D ( which monobehaviours ).
A small game for mobile
Public repository.
Debug tools for Unity3D