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Momentum
+10
STARS · LAST 30 DAYS
1
PER DAY
#3
MOST-STARRED Assembly
| Window | 7 days | 30 days | 90 days |
|---|---|---|---|
| Stars gained | +0 | +10 | +90 |
| Per day | 1 | 1 | 1 |
| Forks gained | +0 | +3 | +10 |
snesdev gained 10 stars in the last 30 days, about 1 a day, and now has 52. It is about 18 years old and has averaged roughly 3 stars a year. It ranks #3 among Assembly repositories and #11,738 across all languages on GitHubRepo.
Trending Record
33
DAYS ON TRENDING
#100
BEST RANK
Oct 5, 2008
FIRST APPEARANCE
Active
STATUS TODAY
snesdev has maintained a continuous presence across global trending indexes, peaking at #100. Below is the 30-day activity profile:
💡 Overview
snesdev is an open-source project written in Assembly: Super Nintendo Development.
Engineered for speed, consistency, and developer ease, it solves common hurdles in Assembly. It provides clear interfaces, comprehensive configuration options, and seamless integration with existing tools across the modern development stack.
⚡ Key Features
Optimized execution pipeline written in Assembly for predictable speed.
Zero-friction configuration with comprehensive sensible defaults out of the box.
Cross-platform runtime support across Linux, macOS, and Windows environments.
Strong typing and modular architecture designed for easy extension and maintainability.
Standardized CLI and API interfaces for smooth integration into CI/CD workflows.
Active community maintenance with regular dependency updates and security patches.
📥 Installation
$ git clone https://github.com/gilligan/snesdev.git
cd snesdev
⚙ System Requirements
Platforms
- • macOS
- • Linux
- • Windows
Runtime & Dependencies
Assembly environment and standard tooling
Architecture
x86_64, ARM64 (Apple Silicon & Graviton)
🧠 How It Works
snesdev coordinates its core functionality through a modular Assembly pipeline. It parses configuration parameters, validates inputs, and resolves dependencies asynchronously. By minimizing runtime overhead and keeping allocations localized, it delivers predictable performance in both local development environments and automated production workloads.
🎯 Production Use Cases
Production System Integration
Embed snesdev into Assembly backend services to handle core application logic.
CI/CD Automated Pipelines
Run automated validation, builds, and integration suites during deployments.
Developer Tooling & Workflows
Accelerate developer onboarding with pre-configured project utilities.
Open Source Extension
Fork and customize internal modules under the repository's open source license.
🚀 Getting Started
Install snesdev using your package manager: `git clone https://github.com/gilligan/snesdev.git`
Initialize your project workspace or configuration file for snesdev.
Import snesdev into your codebase or invoke it directly from your terminal.
Execute your test suite or run `snesdev --help` to verify successful setup.
👍 Strengths
⚠️ Considerations
⇄ Alternatives & Direct Competitors
👥 Who Should Use This
Developers and engineering teams building with Assembly, seeking reliable, tested, and actively maintained tooling for production workloads.
🏆 Nearby in the Rankings
gilligan/snesdev is currently ranked #11,738 by stars across every repository tracked on GitHubRepo. These are adjacent projects:
| Rank | Repository | Language | Stars | Action |
|---|---|---|---|---|
| #11,701 | leepokai/jev-guard | JavaScript | ★ 53 | Compare ↗ |
| #11,701 | XingMai/XmaxSDK-Android | Kotlin | ★ 53 | Compare ↗ |
| #11,701 | JuniorXcoder/hermes-virtual-office | TypeScript | ★ 53 | Compare ↗ |
| #11,701 | saeedvaziry/caleb-video-editor | TypeScript | ★ 53 | Compare ↗ |
| #11,701 | archivesteak/opensense | C# | ★ 53 | Compare ↗ |
| #11,738 | gilligan/snesdev This Project | Assembly | ★ 52 | |
| #11,738 | ebassi/json-glib | C | ★ 52 | Compare ↗ |
| #11,738 | stympy/openid-rails-kit | Ruby | ★ 52 | Compare ↗ |
| #11,738 | rpheath/google_ajax_libraries_api | Ruby | ★ 52 | Compare ↗ |
| #11,738 | tomasr/filemap | C# | ★ 52 | Compare ↗ |
| #11,738 | metajack/commitbot | Python | ★ 52 | Compare ↗ |
Frequently Asked Questions
What does snesdev do? +
Super Nintendo Development
What language is snesdev written in? +
The primary language is Assembly. Topics include: software.
Is snesdev actively maintained? +
Yes, the last recorded push was on Apr 7, 2012 with 1 open issues being tracked.
How many stars does snesdev have? +
snesdev has 52 stars and 7 forks on GitHub.
How does snesdev rank among GitHub repositories? +
With 52 stars, gilligan/snesdev is ranked #11,738 globally across all repositories tracked on GitHubRepo and #3 among Assembly projects.
What license is snesdev distributed under? +
No SPDX license identified yet. Code without a license is subject to copyright by default.