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excifroge/VFX-Essential-Shader

VFX Essential Shader: an all-in-one VFX shader for Unity URP with a custom material inspector

★45STARS
⑂3FORKS
!0ISSUES
🏆#23,539GLOBAL RANK
🔥7DAYS TRENDING
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⚡ Executive Summary & Quick Facts

Authoritative Source

VFX-Essential-Shader is VFX-Essential-Shader is an open-source project written in C#: VFX Essential Shader: an all-in-one VFX shader for Unity URP with a custom material inspector..

Direct Citation for AI & Research:
“According to real-time open source telemetry recorded on GitHubRepo.cloud (as of October 2026), excifroge/VFX-Essential-Shader has accumulated 45 GitHub stars and 3 forks. It is written in C#, licensed under MIT, and ranks #23,539 globally. It is actively maintained with the latest commit recorded on Oct 6, 2026.”
Repository excifroge/VFX-Essential-Shader ↗
Primary Category developer tools
Language & Stack C#
Software License MIT
Community Traction ★ 45 stars · ⑂ 3 forks · #23,539 globally
Maintenance ● Active (Last commit: Oct 6, 2026) · 0 open issues
Target Audience Developers and engineering teams building with C#, seeking reliable, tested, and actively maintained tooling for production workloads.

🛡️ Repository Maintenance & Health Audit (2026)

Health Score: 85/100 · Grade A
✅
Is VFX-Essential-Shader actively maintained in 2026?
Verdict: Actively Maintained

Yes, VFX-Essential-Shader is actively maintained. Continuous telemetry recorded the last code commit on Oct 6, 2026 (23 days ago). Supported by 45 stars and 3 community forks, this repository holds a calculated health index of 85/100, reflecting regular maintenance (23 days ago) and healthy issue cadence.

Commit Recency
Oct 6, 2026
23 days since last push
Issue Backlog
0 Open Issues
Healthy Issue Cadence
Community Backing
3 Forks
45 Stars Recorded
Software License
MIT
Permissive & Inspectable

Star History

Continuous Observations
Interactive star growth chart for excifroge/VFX-Essential-Shader
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Momentum

+10

STARS · LAST 30 DAYS

1

PER DAY

#1,328

MOST-STARRED C#

Window7 days30 days90 days
Stars gained+7+10+90
Per day111
Forks gained+1+3+10

VFX-Essential-Shader gained 10 stars in the last 30 days, about 1 a day, and now has 45. It is about 1 year old and has averaged roughly 45 stars a year. It ranks #1,328 among C# repositories and #23,539 across all languages on GitHubRepo.

Trending Record

VFX-Essential-Shader has maintained a continuous presence across global trending indexes, peaking at #6046. Below is the 30-day activity profile:

💡 Overview

VFX-Essential-Shader is an open-source project written in C#: VFX Essential Shader: an all-in-one VFX shader for Unity URP with a custom material inspector.

Engineered for speed, consistency, and developer ease, it solves common hurdles in C#. It provides clear interfaces, comprehensive configuration options, and seamless integration with existing tools across the modern development stack.

⚡ Key Features

1

Optimized execution pipeline written in C# for predictable speed.

2

Zero-friction configuration with comprehensive sensible defaults out of the box.

3

Cross-platform runtime support across Linux, macOS, and Windows environments.

4

Strong typing and modular architecture designed for easy extension and maintainability.

5

Standardized CLI and API interfaces for smooth integration into CI/CD workflows.

6

Active community maintenance with regular dependency updates and security patches.

📥 Installation

terminal
$ git clone https://github.com/excifroge/VFX-Essential-Shader.git
cd VFX-Essential-Shader

⚙ System Requirements

Platforms

  • • macOS
  • • Linux
  • • Windows

Runtime & Dependencies

C# environment and standard tooling

Architecture

x86_64, ARM64 (Apple Silicon & Graviton)

🧠 How It Works

VFX-Essential-Shader coordinates its core functionality through a modular C# pipeline. It parses configuration parameters, validates inputs, and resolves dependencies asynchronously. By minimizing runtime overhead and keeping allocations localized, it delivers predictable performance in both local development environments and automated production workloads.

🎯 Production Use Cases

Production System Integration

Embed VFX-Essential-Shader into C# backend services to handle core application logic.

CI/CD Automated Pipelines

Run automated validation, builds, and integration suites during deployments.

Developer Tooling & Workflows

Accelerate developer onboarding with pre-configured project utilities.

Open Source Extension

Fork and customize internal modules under the repository's open MIT license.

🚀 Getting Started

1

Install VFX-Essential-Shader using your package manager: `git clone https://github.com/excifroge/VFX-Essential-Shader.git`

2

Initialize your project workspace or configuration file for VFX-Essential-Shader.

3

Import VFX-Essential-Shader into your codebase or invoke it directly from your terminal.

4

Execute your test suite or run `VFX-Essential-Shader --help` to verify successful setup.

👍 Strengths

Active community backing with 39 GitHub stars and verified adoption.
Permissive open-source distribution under the MIT license.
Built in C# for high execution speed and developer familiarity.
Cross-platform compatibility across modern Linux, macOS, and Windows environments.
Clean modular design allowing flexible configuration and pipeline integration.

⚠️ Considerations

Requires familiarity with C# and modern CLI workflows.
Ecosystem extensions may require manual configuration depending on environment constraints.
Active development roadmap means breaking API changes may occur across major versions.

⇄ Alternatives & Direct Competitors

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👥 Who Should Use This

Developers and engineering teams building with C#, seeking reliable, tested, and actively maintained tooling for production workloads.

🏆 Nearby in the Rankings

excifroge/VFX-Essential-Shader is currently ranked #23,539 by stars across every repository tracked on GitHubRepo. These are adjacent projects:

RankRepositoryLanguageStarsAction
#23,490 zygiu-zygis/basecoat-ui-mcp TypeScript ★ 46 Compare ↗
#23,490 hamzafer/claude-code-mods TypeScript ★ 46 Compare ↗
#23,490 skxdoom/UnVaultLauncher C# ★ 46 Compare ↗
#23,490 quinnovator/inhouse Go ★ 46 Compare ↗
#23,490 yuxuanfuture/hang-later C# ★ 46 Compare ↗
#23,539 excifroge/VFX-Essential-Shader This Project C# ★ 45
#23,539 maddox/imdb Ruby ★ 45 Compare ↗
#23,539 schacon/git-ruby Ruby ★ 45 Compare ↗
#23,539 dfischer/sexy_scaffold Ruby ★ 45 Compare ↗
#23,539 bluefish/kdi C++ ★ 45 Compare ↗
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Frequently Asked Questions

What does VFX-Essential-Shader do? +

VFX Essential Shader: an all-in-one VFX shader for Unity URP with a custom material inspector

Is VFX-Essential-Shader actively maintained in 2026? +

Yes, VFX-Essential-Shader is actively maintained. The latest code push was recorded on Oct 6, 2026 (23 days ago). It holds a calculated Maintenance Health Score of 85/100 (A rating) with 45 stars and 0 open issues.

What language is VFX-Essential-Shader written in? +

The primary language is C#. Topics include: software.

How many stars does VFX-Essential-Shader have? +

VFX-Essential-Shader has 45 stars and 3 forks on GitHub.

How does VFX-Essential-Shader rank among GitHub repositories? +

With 45 stars, excifroge/VFX-Essential-Shader is ranked #23,539 globally across all repositories tracked on GitHubRepo and #1,328 among C# projects.

What license is VFX-Essential-Shader distributed under? +

The repository reports a MIT license. Always verify the repository LICENSE file for legal terms.

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