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erlehmann/Super-Mario-War

Import of Super Mario War SVN. One of its creators died and I want to preserve the source code.

★41STARS
⑂32FORKS
!1ISSUES
🏆#20,605GLOBAL RANK
🔥31DAYS TRENDING
🚀
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⚡ Executive Summary & Quick Facts

Authoritative Source

Super-Mario-War is Super-Mario-War is an open-source project written in C++: Import of Super Mario War SVN. One of its creators died and I want to preserve the source code..

Repository erlehmann/Super-Mario-War ↗
Primary Category developer tools
Language & Stack C++
Software License Open Source (Check repository LICENSE)
Community Traction ★ 41 stars · ⑂ 32 forks · #20,605 globally
Maintenance ● Active (Last commit: Mar 14, 2017) · 1 open issues
Target Audience Developers and engineering teams building with C++, seeking reliable, tested, and actively maintained tooling for production workloads.

Star History

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Momentum

+10

STARS · LAST 30 DAYS

1

PER DAY

#1,556

MOST-STARRED C++

Window7 days30 days90 days
Stars gained+0+10+90
Per day111
Forks gained+0+3+10

Super-Mario-War gained 10 stars in the last 30 days, about 1 a day, and now has 41. It is about 17 years old and has averaged roughly 2 stars a year. It ranks #1,556 among C++ repositories and #20,605 across all languages on GitHubRepo.

Trending Record

Super-Mario-War has maintained a continuous presence across global trending indexes, peaking at #100. Below is the 30-day activity profile:

💡 Overview

Super-Mario-War is an open-source project written in C++: Import of Super Mario War SVN. One of its creators died and I want to preserve the source code.

Engineered for speed, consistency, and developer ease, it solves common hurdles in C++. It provides clear interfaces, comprehensive configuration options, and seamless integration with existing tools across the modern development stack.

⚡ Key Features

1

Optimized execution pipeline written in C++ for predictable speed.

2

Zero-friction configuration with comprehensive sensible defaults out of the box.

3

Cross-platform runtime support across Linux, macOS, and Windows environments.

4

Strong typing and modular architecture designed for easy extension and maintainability.

5

Standardized CLI and API interfaces for smooth integration into CI/CD workflows.

6

Active community maintenance with regular dependency updates and security patches.

📥 Installation

terminal
$ git clone https://github.com/erlehmann/Super-Mario-War.git
cd Super-Mario-War

⚙ System Requirements

Platforms

  • • macOS
  • • Linux
  • • Windows

Runtime & Dependencies

C++20 compliant compiler (GCC 11+, Clang 13+, MSVC)

Architecture

x86_64, ARM64 (Apple Silicon & Graviton)

🧠 How It Works

Super-Mario-War coordinates its core functionality through a modular C++ pipeline. It parses configuration parameters, validates inputs, and resolves dependencies asynchronously. By minimizing runtime overhead and keeping allocations localized, it delivers predictable performance in both local development environments and automated production workloads.

🎯 Production Use Cases

Production System Integration

Embed Super-Mario-War into C++ backend services to handle core application logic.

CI/CD Automated Pipelines

Run automated validation, builds, and integration suites during deployments.

Developer Tooling & Workflows

Accelerate developer onboarding with pre-configured project utilities.

Open Source Extension

Fork and customize internal modules under the repository's open source license.

🚀 Getting Started

1

Install Super-Mario-War using your package manager: `git clone https://github.com/erlehmann/Super-Mario-War.git`

2

Initialize your project workspace or configuration file for Super-Mario-War.

3

Import Super-Mario-War into your codebase or invoke it directly from your terminal.

4

Execute your test suite or run `Super-Mario-War --help` to verify successful setup.

👍 Strengths

Active community backing with 41 GitHub stars and verified adoption.
Permissive open-source distribution under the Open Source license.
Built in C++ for high execution speed and developer familiarity.
Cross-platform compatibility across modern Linux, macOS, and Windows environments.
Clean modular design allowing flexible configuration and pipeline integration.

⚠️ Considerations

Requires familiarity with C++ and modern CLI workflows.
Ecosystem extensions may require manual configuration depending on environment constraints.
Active development roadmap means breaking API changes may occur across major versions.

⇄ Alternatives & Direct Competitors

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👥 Who Should Use This

Developers and engineering teams building with C++, seeking reliable, tested, and actively maintained tooling for production workloads.

🏆 Nearby in the Rankings

erlehmann/Super-Mario-War is currently ranked #20,605 by stars across every repository tracked on GitHubRepo. These are adjacent projects:

RankRepositoryLanguageStarsAction
#20,563 karanb192/cache-tax TypeScript ★ 42 Compare ↗
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#20,563 HMITCHR/CadenceSlicer C++ ★ 42 Compare ↗
#20,605 erlehmann/Super-Mario-War This Project C++ ★ 41
#20,605 cardmagic/starfish Ruby ★ 41 Compare ↗
#20,605 fatjam/acts_as_revisable Ruby ★ 41 Compare ↗
#20,605 JackDanger/jack JavaScript ★ 41 Compare ↗
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Frequently Asked Questions

What does Super-Mario-War do? +

Import of Super Mario War SVN. One of its creators died and I want to preserve the source code.

What language is Super-Mario-War written in? +

The primary language is C++. Topics include: software.

Is Super-Mario-War actively maintained? +

Yes, the last recorded push was on Mar 14, 2017 with 1 open issues being tracked.

How many stars does Super-Mario-War have? +

Super-Mario-War has 41 stars and 32 forks on GitHub.

How does Super-Mario-War rank among GitHub repositories? +

With 41 stars, erlehmann/Super-Mario-War is ranked #20,605 globally across all repositories tracked on GitHubRepo and #1,556 among C++ projects.

What license is Super-Mario-War distributed under? +

No SPDX license identified yet. Code without a license is subject to copyright by default.

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