duhone/BladeofBetrayal2
Uncompleted sequel to Blade of Betrayal. Based on a new character steph. Had a new item system, and a split top/bottom character sprite that could run and gun.
Game written by me and some friends. Orginally created for PocketPC2000. Then ported to the Tapwave Zodiac. Then ported to IOS. Then ported to the marmalade SDK. Game is still currently available for free in ios appstore https://itunes.apple.com/us/app/blade-of-betrayal-hd/id398117121?mt=8
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Uncompleted sequel to Blade of Betrayal. Based on a new character steph. Had a new item system, and a split top/bottom character sprite that could run and gun.
A new engine I was working on 2008-2009. Hasn't been touched in years. XML based asset pipeline. Heavily based on DX9 FX files.
Oculus Rift driver for XNA game Eterium that I worked on. Written in c++. Split into a pure native component and a c++ CLI wrapper. Has dependency on Oculus Rift SDK
Joystick driver for XNA game Eterium that I worked on. Written in c++. Split into a pure native component and a c++ CLI wrapper.