cforfang/CSharpRenderer
C#/.NET DirectX11 based graphics framework for rapid visual effects and algorithms prototyping
OpenGL text using one vertex buffer, one texture and FreeType
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C#/.NET DirectX11 based graphics framework for rapid visual effects and algorithms prototyping
Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
Reimplementation of "fr-059: momentum" particle system
Attempt at a basic rendering system decoupled from the underlying API (OpenGL), while also executing in a separate thread.