cforfang/CSharpRenderer
C#/.NET DirectX11 based graphics framework for rapid visual effects and algorithms prototyping
Discovered public repositories for cforfang in the GitHub catalog.
C#/.NET DirectX11 based graphics framework for rapid visual effects and algorithms prototyping
Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
Reimplementation of "fr-059: momentum" particle system
Attempt at a basic rendering system decoupled from the underlying API (OpenGL), while also executing in a separate thread.
Exports a 3D model/scene to a Lua-file with scene-information, and a file with ready-to-load binary data.
A 3D engine for virtual globes (think Google Earth or NASA World Wind) designed to illustrate the engine design and rendering techniques described in our book. OpenGlobe is written in C# and uses OpenGL 3.3 core profile (via OpenTK). See the web site linked below for more information
OpenGL text using one vertex buffer, one texture and FreeType
Examples of normal shadow mapping (with PCF), VSM, and VSM together with a cubemap.
Ruby-script to scrape, adjust and print MatchFacts-player-data from ATPWorldTour.com