Built something? We create video reels & spotlights for GitHub projects.Promote your project →
caged
Home / Objective-C / cocos2d-game

caged/cocos2d-game

Xcode Template for cocos2d-based iPhone games. Includes cocos2d 0.6.3 & the Chipmunk physics engine.

Objective-C ◇ developer-tools
★15STARS
⑂2FORKS
!0ISSUES
🏆#15,033GLOBAL RANK
🔥26DAYS TRENDING
🚀
Maintainer Growth Kit for cocos2d-game

Claim this project, add your verified backlink badge to your README, and download milestone cards.

Claim Repo

Star History

Continuous Observations
Interactive star growth chart for caged/cocos2d-game
CSV
⭐ VIRAL README KIT

Add Live Star History & Verified Badges to README.md

Keep your repository README looking professional and dynamic. As our continuous crawler records new stars, these official SVG badges update in real time with zero maintenance.

Open README on GitHub ↗
Option 1: Interactive Star History Chart Dynamic SVG

Renders your high-resolution star trajectory chart right inside your GitHub README or project docs.

caged/cocos2d-game Star History Preview
markdown
[![Star History Chart](https://githubrepo.cloud/api/badge/chart/caged/cocos2d-game.svg?theme=dark)](https://githubrepo.cloud/repo/caged/cocos2d-game?utm_source=readme_chart)
Direct SVG Link ↗
Option 2: Verified Shields Badges Shields.io Style

Compact Shields-style badges for your README header. Shows real-time stars and global ranking.

Featured badge Stars badge Rank badge
markdown (badge trio)
[![Featured on GitHubRepo.cloud](https://githubrepo.cloud/badge/caged/cocos2d-game.svg?metric=featured)](https://githubrepo.cloud/repo/caged/cocos2d-game?utm_source=readme_badge) [![GitHubRepo Stars](https://githubrepo.cloud/badge/caged/cocos2d-game.svg?metric=stars)](https://githubrepo.cloud/repo/caged/cocos2d-game?utm_source=readme_badge) [![Global Rank](https://githubrepo.cloud/badge/caged/cocos2d-game.svg?metric=rank)](https://githubrepo.cloud/repo/caged/cocos2d-game?utm_source=readme_badge)

Momentum

+10

STARS · LAST 30 DAYS

1

PER DAY

#89

MOST-STARRED Objective-C

Window7 days30 days90 days
Stars gained+0+10+90
Per day111
Forks gained+0+3+10

cocos2d-game gained 10 stars in the last 30 days, about 1 a day, and now has 15. It is about 18 years old and has averaged roughly 1 stars a year. It ranks #89 among Objective-C repositories and #15,033 across all languages on GitHubRepo.

Trending Record

cocos2d-game has maintained a continuous presence across global trending indexes, peaking at #100. Below is the 30-day activity profile:

💡 Overview

cocos2d-game is an open-source project written in Objective-C: Xcode Template for cocos2d-based iPhone games. Includes cocos2d 0.6.3 & the Chipmunk physics engine.

Engineered for speed, consistency, and developer ease, it solves common hurdles in Objective-C. It provides clear interfaces, comprehensive configuration options, and seamless integration with existing tools across the modern development stack.

⚡ Key Features

1

Optimized execution pipeline written in Objective-C for predictable speed.

2

Zero-friction configuration with comprehensive sensible defaults out of the box.

3

Cross-platform runtime support across Linux, macOS, and Windows environments.

4

Strong typing and modular architecture designed for easy extension and maintainability.

5

Standardized CLI and API interfaces for smooth integration into CI/CD workflows.

6

Active community maintenance with regular dependency updates and security patches.

📥 Installation

terminal
$ git clone https://github.com/caged/cocos2d-game.git
cd cocos2d-game

⚙ System Requirements

Platforms

  • • macOS
  • • Linux
  • • Windows

Runtime & Dependencies

Objective-C environment and standard tooling

Architecture

x86_64, ARM64 (Apple Silicon & Graviton)

🧠 How It Works

cocos2d-game coordinates its core functionality through a modular Objective-C pipeline. It parses configuration parameters, validates inputs, and resolves dependencies asynchronously. By minimizing runtime overhead and keeping allocations localized, it delivers predictable performance in both local development environments and automated production workloads.

🎯 Production Use Cases

Production System Integration

Embed cocos2d-game into Objective-C backend services to handle core application logic.

CI/CD Automated Pipelines

Run automated validation, builds, and integration suites during deployments.

Developer Tooling & Workflows

Accelerate developer onboarding with pre-configured project utilities.

Open Source Extension

Fork and customize internal modules under the repository's open source license.

🚀 Getting Started

1

Install cocos2d-game using your package manager: `git clone https://github.com/caged/cocos2d-game.git`

2

Initialize your project workspace or configuration file for cocos2d-game.

3

Import cocos2d-game into your codebase or invoke it directly from your terminal.

4

Execute your test suite or run `cocos2d-game --help` to verify successful setup.

👍 Strengths

Active community backing with 15 GitHub stars and verified adoption.
Permissive open-source distribution under the Open Source license.
Built in Objective-C for high execution speed and developer familiarity.
Cross-platform compatibility across modern Linux, macOS, and Windows environments.
Clean modular design allowing flexible configuration and pipeline integration.

⚠️ Considerations

Requires familiarity with Objective-C and modern CLI workflows.
Ecosystem extensions may require manual configuration depending on environment constraints.
Active development roadmap means breaking API changes may occur across major versions.

⇄ Alternatives & Direct Competitors

S
SDWebImage/SDWebImage ★ 25.6K Objective-C

Asynchronous image downloader with cache support as a UIImageView category

Compare ↗
M
jdg/MBProgressHUD ★ 15.9K Objective-C

MBProgressHUD + Customizations

Compare ↗
K
keycastr/keycastr ★ 15.1K Objective-C

KeyCastr, an open-source keystroke visualizer

Compare ↗
S
SelfControlApp/selfcontrol ★ 4.4K Objective-C

:skull: Mac app to block your own access to distracting websites etc for a predetermined period of time. It can not be undone by the app or by a restart – you must wait for the timer to run out.

Compare ↗

👥 Who Should Use This

Developers and engineering teams building with Objective-C, seeking reliable, tested, and actively maintained tooling for production workloads.

🏆 Nearby in the Rankings

caged/cocos2d-game is currently ranked #15,033 by stars across every repository tracked on GitHubRepo. These are adjacent projects:

RankRepositoryLanguageStarsAction
#14,904 defunkt/ambitious_activerecord Ruby ★ 16 Compare ↗
#14,904 hallski/loudmouth-ruby C ★ 16 Compare ↗
#14,904 defunkt/fixture_scenarios_builder Ruby ★ 16 Compare ↗
#14,904 rabble/icalico Ruby ★ 16 Compare ↗
#14,904 defunkt/ambitious_activeldap Ruby ★ 16 Compare ↗
#15,033 caged/cocos2d-game This Project Objective-C ★ 15
#15,033 KirinDave/fuzed-old Ruby ★ 15 Compare ↗
#15,033 lilyball/six Ruby ★ 15 Compare ↗
#15,033 mbleigh/github-unfuddle Ruby ★ 15 Compare ↗
#15,033 eastmedia/acts_as_slugable Ruby ★ 15 Compare ↗
#15,033 flogic/autochronic Ruby ★ 15 Compare ↗

Frequently Asked Questions

What does cocos2d-game do? +

Xcode Template for cocos2d-based iPhone games. Includes cocos2d 0.6.3 & the Chipmunk physics engine.

What language is cocos2d-game written in? +

The primary language is Objective-C. Topics include: software.

Is cocos2d-game actively maintained? +

Yes, the last recorded push was on Feb 3, 2009 with 0 open issues being tracked.

How many stars does cocos2d-game have? +

cocos2d-game has 15 stars and 2 forks on GitHub.

How does cocos2d-game rank among GitHub repositories? +

With 15 stars, caged/cocos2d-game is ranked #15,033 globally across all repositories tracked on GitHubRepo and #89 among Objective-C projects.

What license is cocos2d-game distributed under? +

No SPDX license identified yet. Code without a license is subject to copyright by default.

From our network
FOR MAINTAINERS

Built something? Put it in front of millions of developers.

We make a short reel about your project and post it across YouTube, Instagram, Threads, and X. Send a link, we do the rest.