bendmorris/haxepop-ui
A simple, flexible UI framework for the Haxepop game engine
Spine runtime for Haxe 3. Based on current AS3/libgdx runtimes.
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A simple, flexible UI framework for the Haxepop game engine
Stops alpha bleeding by filling transparent pixels with the color value of the closest visible pixel.
A Django web app over an RDF phylogeny database supporting tree annotation and querying.
Add padding + alpha color correction to tilesets to avoid bleeding and tearing