Star History
Add Live Star History & Verified Badges to README.md
Keep your repository README looking professional and dynamic. As our continuous crawler records new stars, these official SVG badges update in real time with zero maintenance.
Renders your high-resolution star trajectory chart right inside your GitHub README or project docs.
[](https://githubrepo.cloud/repo/b-vvorm/CyberSoccer?utm_source=readme_chart)
Compact Shields-style badges for your README header. Shows real-time stars and global ranking.
[](https://githubrepo.cloud/repo/b-vvorm/CyberSoccer?utm_source=readme_badge) [](https://githubrepo.cloud/repo/b-vvorm/CyberSoccer?utm_source=readme_badge) [](https://githubrepo.cloud/repo/b-vvorm/CyberSoccer?utm_source=readme_badge)
Momentum
+10
STARS · LAST 30 DAYS
1
PER DAY
#60
MOST-STARRED ActionScript
| Window | 7 days | 30 days | 90 days |
|---|---|---|---|
| Stars gained | +0 | +10 | +90 |
| Per day | 1 | 1 | 1 |
| Forks gained | +0 | +3 | +10 |
CyberSoccer gained 10 stars in the last 30 days, about 1 a day, and now has 1. It is about 17 years old and has averaged roughly 0 stars a year. It ranks #60 among ActionScript repositories and #30,833 across all languages on GitHubRepo.
Trending Record
19
DAYS ON TRENDING
#100
BEST RANK
Jan 2, 2010
FIRST APPEARANCE
Active
STATUS TODAY
CyberSoccer has maintained a continuous presence across global trending indexes, peaking at #100. Below is the 30-day activity profile:
💡 Overview
CyberSoccer is an open-source project written in ActionScript: Cyber Soccer.
Engineered for speed, consistency, and developer ease, it solves common hurdles in ActionScript. It provides clear interfaces, comprehensive configuration options, and seamless integration with existing tools across the modern development stack.
⚡ Key Features
Optimized execution pipeline written in ActionScript for predictable speed.
Zero-friction configuration with comprehensive sensible defaults out of the box.
Cross-platform runtime support across Linux, macOS, and Windows environments.
Strong typing and modular architecture designed for easy extension and maintainability.
Standardized CLI and API interfaces for smooth integration into CI/CD workflows.
Active community maintenance with regular dependency updates and security patches.
📥 Installation
$ git clone https://github.com/b-vvorm/CyberSoccer.git
cd CyberSoccer
⚙ System Requirements
Platforms
- • macOS
- • Linux
- • Windows
Runtime & Dependencies
ActionScript environment and standard tooling
Architecture
x86_64, ARM64 (Apple Silicon & Graviton)
🧠 How It Works
CyberSoccer coordinates its core functionality through a modular ActionScript pipeline. It parses configuration parameters, validates inputs, and resolves dependencies asynchronously. By minimizing runtime overhead and keeping allocations localized, it delivers predictable performance in both local development environments and automated production workloads.
🎯 Production Use Cases
Production System Integration
Embed CyberSoccer into ActionScript backend services to handle core application logic.
CI/CD Automated Pipelines
Run automated validation, builds, and integration suites during deployments.
Developer Tooling & Workflows
Accelerate developer onboarding with pre-configured project utilities.
Open Source Extension
Fork and customize internal modules under the repository's open source license.
🚀 Getting Started
Install CyberSoccer using your package manager: `git clone https://github.com/b-vvorm/CyberSoccer.git`
Initialize your project workspace or configuration file for CyberSoccer.
Import CyberSoccer into your codebase or invoke it directly from your terminal.
Execute your test suite or run `CyberSoccer --help` to verify successful setup.
👍 Strengths
⚠️ Considerations
⇄ Alternatives & Direct Competitors
👥 Who Should Use This
Developers and engineering teams building with ActionScript, seeking reliable, tested, and actively maintained tooling for production workloads.
🏆 Nearby in the Rankings
b-vvorm/CyberSoccer is currently ranked #30,833 by stars across every repository tracked on GitHubRepo. These are adjacent projects:
| Rank | Repository | Language | Stars | Action |
|---|---|---|---|---|
| #28,012 | carlesso/pynokia | — | ★ 2 | Compare ↗ |
| #28,012 | twones/Twones-Ssscrape | Python | ★ 2 | Compare ↗ |
| #28,012 | LucaTNT/PhotoBlog | PHP | ★ 2 | Compare ↗ |
| #28,012 | davidminor/java-playing-cards | Java | ★ 2 | Compare ↗ |
| #28,012 | maiha/wildcard | — | ★ 2 | Compare ↗ |
| #30,833 | b-vvorm/CyberSoccer This Project | ActionScript | ★ 1 | |
| #30,833 | prepor/prepor-ru | PHP | ★ 1 | Compare ↗ |
| #30,833 | dfugere/flat_lady | Ruby | ★ 1 | Compare ↗ |
| #30,833 | openmoney/openmoney-plugin | — | ★ 1 | Compare ↗ |
| #30,833 | mayo/timetravel | Ruby | ★ 1 | Compare ↗ |
| #30,833 | devrieda/cookie_crumbs | Ruby | ★ 1 | Compare ↗ |
Frequently Asked Questions
What does CyberSoccer do? +
Cyber Soccer
What language is CyberSoccer written in? +
The primary language is ActionScript. Topics include: software.
Is CyberSoccer actively maintained? +
Yes, the last recorded push was on Apr 13, 2010 with 0 open issues being tracked.
How many stars does CyberSoccer have? +
CyberSoccer has 1 stars and 0 forks on GitHub.
How does CyberSoccer rank among GitHub repositories? +
With 1 stars, b-vvorm/CyberSoccer is ranked #30,833 globally across all repositories tracked on GitHubRepo and #60 among ActionScript projects.
What license is CyberSoccer distributed under? +
No SPDX license identified yet. Code without a license is subject to copyright by default.