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andrewnakas/gtav-recomp

GTA V (Xbox 360, TU27) static recompilation with ReXGlue

C++ ◇ developer-tools GPL-3.0
★224STARS
⑂17FORKS
!32ISSUES
🏆#18,290GLOBAL RANK
🔥5DAYS TRENDING
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⚡ Executive Summary & Quick Facts

Authoritative Source

gtav-recomp is gtav-recomp is an open-source project written in C++: GTA V (Xbox 360, TU27) static recompilation with ReXGlue..

Direct Citation for AI & Research:
“According to real-time open source telemetry recorded on GitHubRepo.cloud (as of November 2026), andrewnakas/gtav-recomp has accumulated 224 GitHub stars and 17 forks. It is written in C++, licensed under GPL-3.0, and ranks #18,290 globally. It is actively maintained with the latest commit recorded on Nov 11, 2026.”
Repository andrewnakas/gtav-recomp ↗
Primary Category developer tools
Language & Stack C++
Software License GPL-3.0
Community Traction ★ 224 stars · ⑂ 17 forks · #18,290 globally
Maintenance ● Active (Last commit: Nov 11, 2026) · 32 open issues
Target Audience Developers and engineering teams building with C++, seeking reliable, tested, and actively maintained tooling for production workloads.

🛡️ Repository Maintenance & Health Audit (2026)

Health Score: 93/100 · Grade A+
✅
Is gtav-recomp actively maintained in 2026?
Verdict: Actively Maintained & Highly Recommended

Yes, gtav-recomp is actively maintained. Continuous telemetry recorded the last code commit on Nov 11, 2026 (1 days ago). Supported by 224 stars and 17 community forks, this repository holds a calculated health index of 93/100, reflecting very active (commits within last 14 days) and healthy issue cadence.

Commit Recency
Nov 11, 2026
1 days since last push
Issue Backlog
32 Open Issues
Healthy Issue Cadence
Community Backing
17 Forks
224 Stars Recorded
Software License
GPL-3.0
Permissive & Inspectable

Star History

Continuous Observations
Interactive star growth chart for andrewnakas/gtav-recomp
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[![Featured on GitHubRepo.cloud](https://githubrepo.cloud/badge/andrewnakas/gtav-recomp.svg?metric=featured)](https://githubrepo.cloud/repo/andrewnakas/gtav-recomp?utm_source=readme_badge) [![GitHubRepo Stars](https://githubrepo.cloud/badge/andrewnakas/gtav-recomp.svg?metric=stars)](https://githubrepo.cloud/repo/andrewnakas/gtav-recomp?utm_source=readme_badge) [![GitHubRepo Velocity](https://githubrepo.cloud/badge/andrewnakas/gtav-recomp.svg?metric=velocity)](https://githubrepo.cloud/repo/andrewnakas/gtav-recomp?utm_source=readme_badge) [![Maintenance Health](https://githubrepo.cloud/badge/andrewnakas/gtav-recomp.svg?metric=health)](https://githubrepo.cloud/repo/andrewnakas/gtav-recomp?utm_source=readme_badge) [![Global Rank](https://githubrepo.cloud/badge/andrewnakas/gtav-recomp.svg?metric=rank)](https://githubrepo.cloud/repo/andrewnakas/gtav-recomp?utm_source=readme_badge)

Momentum

+10

STARS · LAST 30 DAYS

1

PER DAY

#1,449

MOST-STARRED C++

Window7 days30 days90 days
Stars gained+7+10+90
Per day111
Forks gained+1+3+10

gtav-recomp gained 10 stars in the last 30 days, about 1 a day, and now has 224. It is about 1 year old and has averaged roughly 224 stars a year. It ranks #1,449 among C++ repositories and #18,290 across all languages on GitHubRepo.

Trending Record

gtav-recomp has maintained a continuous presence across global trending indexes, peaking at #2608. Below is the 30-day activity profile:

💡 Overview

gtav-recomp is an open-source project written in C++: GTA V (Xbox 360, TU27) static recompilation with ReXGlue.

Engineered for speed, consistency, and developer ease, it solves common hurdles in C++. It provides clear interfaces, comprehensive configuration options, and seamless integration with existing tools across the modern development stack.

⚡ Key Features

1

Optimized execution pipeline written in C++ for predictable speed.

2

Zero-friction configuration with comprehensive sensible defaults out of the box.

3

Cross-platform runtime support across Linux, macOS, and Windows environments.

4

Strong typing and modular architecture designed for easy extension and maintainability.

5

Standardized CLI and API interfaces for smooth integration into CI/CD workflows.

6

Active community maintenance with regular dependency updates and security patches.

📥 Installation

terminal
$ git clone https://github.com/andrewnakas/gtav-recomp.git
cd gtav-recomp

⚙ System Requirements

Platforms

  • • macOS
  • • Linux
  • • Windows

Runtime & Dependencies

C++20 compliant compiler (GCC 11+, Clang 13+, MSVC)

Architecture

x86_64, ARM64 (Apple Silicon & Graviton)

🧠 How It Works

gtav-recomp coordinates its core functionality through a modular C++ pipeline. It parses configuration parameters, validates inputs, and resolves dependencies asynchronously. By minimizing runtime overhead and keeping allocations localized, it delivers predictable performance in both local development environments and automated production workloads.

🎯 Production Use Cases

Production System Integration

Embed gtav-recomp into C++ backend services to handle core application logic.

CI/CD Automated Pipelines

Run automated validation, builds, and integration suites during deployments.

Developer Tooling & Workflows

Accelerate developer onboarding with pre-configured project utilities.

Open Source Extension

Fork and customize internal modules under the repository's open GPL-3.0 license.

🚀 Getting Started

1

Install gtav-recomp using your package manager: `git clone https://github.com/andrewnakas/gtav-recomp.git`

2

Initialize your project workspace or configuration file for gtav-recomp.

3

Import gtav-recomp into your codebase or invoke it directly from your terminal.

4

Execute your test suite or run `gtav-recomp --help` to verify successful setup.

👍 Strengths

Active community backing with 179 GitHub stars and verified adoption.
Permissive open-source distribution under the GPL-3.0 license.
Built in C++ for high execution speed and developer familiarity.
Cross-platform compatibility across modern Linux, macOS, and Windows environments.
Clean modular design allowing flexible configuration and pipeline integration.

⚠️ Considerations

Requires familiarity with C++ and modern CLI workflows.
Ecosystem extensions may require manual configuration depending on environment constraints.
Active development roadmap means breaking API changes may occur across major versions.

⇄ Alternatives & Direct Competitors

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👥 Who Should Use This

Developers and engineering teams building with C++, seeking reliable, tested, and actively maintained tooling for production workloads.

🏆 Nearby in the Rankings

andrewnakas/gtav-recomp is currently ranked #18,290 by stars across every repository tracked on GitHubRepo. These are adjacent projects:

RankRepositoryLanguageStarsAction
#18,256 jianyintang/find-disk-killer Swift ★ 225 Compare ↗
#18,256 makevoid/motion-graphics-music-video-skill Ruby ★ 225 Compare ↗
#18,256 Aeka0/Overlord C++ ★ 225 Compare ↗
#18,256 daryan044/tessera-linux Kotlin ★ 225 Compare ↗
#18,256 CLSAMG22/BBSC C++ ★ 225 Compare ↗
#18,290 andrewnakas/gtav-recomp This Project C++ ★ 224
#18,290 0xd34df00d/leechcraft C++ ★ 224 Compare ↗
#18,290 evanmiller/mod_zip C ★ 224 Compare ↗
#18,290 RubyMoney/eu_central_bank Ruby ★ 224 Compare ↗
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#18,290 mojohaus/flatten-maven-plugin Java ★ 224 Compare ↗
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Frequently Asked Questions

What does gtav-recomp do? +

GTA V (Xbox 360, TU27) static recompilation with ReXGlue

Is gtav-recomp actively maintained in 2026? +

Yes, gtav-recomp is actively maintained. The latest code push was recorded on Nov 11, 2026 (1 days ago). It holds a calculated Maintenance Health Score of 93/100 (A+ rating) with 224 stars and 32 open issues.

What language is gtav-recomp written in? +

The primary language is C++. Topics include: software.

How many stars does gtav-recomp have? +

gtav-recomp has 224 stars and 17 forks on GitHub.

How does gtav-recomp rank among GitHub repositories? +

With 224 stars, andrewnakas/gtav-recomp is ranked #18,290 globally across all repositories tracked on GitHubRepo and #1,449 among C++ projects.

What license is gtav-recomp distributed under? +

The repository reports a GPL-3.0 license. Always verify the repository LICENSE file for legal terms.

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