Built something? We create video reels & spotlights for GitHub projects.Promote your project →
amiantos
Home / Swift / gamebookengine

amiantos/gamebookengine

Gamebook Engine is an open source iOS app for creating and playing gamebooks, a type of interactive fiction where the player gets to make decisions that influence the story.

Swift ◇ adventure MPL-2.0
★106STARS
⑂7FORKS
!18ISSUES
🏆#6,623GLOBAL RANK
🔥6DAYS TRENDING
🚀
Maintainer Growth Kit for gamebookengine

Claim this project, add your verified backlink badge to your README, and download milestone cards.

Claim Repo

Star History

Continuous Observations
Interactive star growth chart for amiantos/gamebookengine
CSV

Momentum

+10

STARS · LAST 30 DAYS

1

PER DAY

#414

MOST-STARRED Swift

Window7 days30 days90 days
Stars gained+7+10+90
Per day111
Forks gained+1+3+10

gamebookengine gained 10 stars in the last 30 days, about 1 a day, and now has 106. It is about 7 years old and has averaged roughly 15 stars a year. It ranks #414 among Swift repositories and #6,623 across all languages on GitHubRepo.

Trending Record

gamebookengine has maintained a continuous presence across global trending indexes, peaking at #874. Below is the 30-day activity profile:

💡 Overview

gamebookengine is an open-source project written in Swift: Gamebook Engine is an open source iOS app for creating and playing gamebooks, a type of interactive fiction where the player gets to make decisions that influence the story.

Engineered for speed, consistency, and developer ease, it solves common hurdles in adventure, choice-based-game, choosable-adventure. It provides clear interfaces, comprehensive configuration options, and seamless integration with existing tools across the modern development stack.

⚡ Key Features

1

Optimized execution pipeline written in Swift for predictable speed.

2

Zero-friction configuration with comprehensive sensible defaults out of the box.

3

Cross-platform runtime support across Linux, macOS, and Windows environments.

4

Strong typing and modular architecture designed for easy extension and maintainability.

5

Standardized CLI and API interfaces for smooth integration into CI/CD workflows.

6

Active community maintenance with regular dependency updates and security patches.

📥 Installation

terminal
$ git clone https://github.com/amiantos/gamebookengine.git
cd gamebookengine

⚙ System Requirements

Platforms

  • • macOS
  • • Linux
  • • Windows

Runtime & Dependencies

Swift 5.9+ / Xcode 15+ (macOS/Linux)

Architecture

x86_64, ARM64 (Apple Silicon & Graviton)

🧠 How It Works

gamebookengine coordinates its core functionality through a modular Swift pipeline. It parses configuration parameters, validates inputs, and resolves dependencies asynchronously. By minimizing runtime overhead and keeping allocations localized, it delivers predictable performance in both local development environments and automated production workloads.

🎯 Production Use Cases

Production System Integration

Embed gamebookengine into Swift backend services to handle core application logic.

CI/CD Automated Pipelines

Run automated validation, builds, and integration suites during deployments.

Developer Tooling & Workflows

Accelerate developer onboarding with pre-configured project utilities.

Open Source Extension

Fork and customize internal modules under the repository's open MPL-2.0 license.

🚀 Getting Started

1

Install gamebookengine using your package manager: `git clone https://github.com/amiantos/gamebookengine.git`

2

Initialize your project workspace or configuration file for gamebookengine.

3

Import gamebookengine into your codebase or invoke it directly from your terminal.

4

Execute your test suite or run `gamebookengine --help` to verify successful setup.

👍 Strengths

Active community backing with 106 GitHub stars and verified adoption.
Permissive open-source distribution under the MPL-2.0 license.
Built in Swift for high execution speed and developer familiarity.
Cross-platform compatibility across modern Linux, macOS, and Windows environments.
Clean modular design allowing flexible configuration and pipeline integration.

⚠️ Considerations

Requires familiarity with Swift and modern CLI workflows.
Ecosystem extensions may require manual configuration depending on environment constraints.
Active development roadmap means breaking API changes may occur across major versions.

⇄ Alternatives & Direct Competitors

A
jaywcjlove/awesome-mac ★ 115K Swift

 This project is dedicated to collecting high-quality macOS software and organizing them systematically by different categories for easy search and use.

Compare ↗
S
swiftlang/swift ★ 70.4K Swift

The Swift Programming Language

Compare ↗
C
apple/container ★ 50.2K Swift

A tool for creating and running Linux containers using lightweight virtual machines on a Mac. It is written in Swift, and optimized for Apple silicon.

Compare ↗
I
iina/iina ★ 46.5K Swift

The modern video player for macOS.

Compare ↗

👥 Who Should Use This

Developers and engineering teams building with Swift, seeking reliable, tested, and actively maintained tooling for production workloads.

🏆 Nearby in the Rankings

amiantos/gamebookengine is currently ranked #6,623 by stars across every repository tracked on GitHubRepo. These are adjacent projects:

RankRepositoryLanguageStarsAction
#6,593 pshycodr/phosphor-cam TypeScript ★ 107 Compare ↗
#6,593 PaulineWang183/daytrace Python ★ 107 Compare ↗
#6,593 adelmonte/victoria-launcher Kotlin ★ 107 Compare ↗
#6,593 timschneeb/ShizuStore Kotlin ★ 107 Compare ↗
#6,593 virajbhartiya/laya-vs-jev Python ★ 107 Compare ↗
#6,623 amiantos/gamebookengine This Project Swift ★ 106
#6,623 lmarlow/gemedit Ruby ★ 106 Compare ↗
#6,623 sunny/edith PHP ★ 106 Compare ↗
#6,623 cjbottaro/app_config Ruby ★ 106 Compare ↗
#6,623 jonleighton/date_input JavaScript ★ 106 Compare ↗
#6,623 lig/pystardict Python ★ 106 Compare ↗

Frequently Asked Questions

What does gamebookengine do? +

Gamebook Engine is an open source iOS app for creating and playing gamebooks, a type of interactive fiction where the player gets to make decisions that influence the story.

What language is gamebookengine written in? +

The primary language is Swift. Topics include: adventure, choice-based-game, choosable-adventure, gamebook, gamebooks.

Is gamebookengine actively maintained? +

Yes, the last recorded push was on Sep 25, 2026 with 18 open issues being tracked.

How many stars does gamebookengine have? +

gamebookengine has 106 stars and 7 forks on GitHub.

How does gamebookengine rank among GitHub repositories? +

With 106 stars, amiantos/gamebookengine is ranked #6,623 globally across all repositories tracked on GitHubRepo and #414 among Swift projects.

What license is gamebookengine distributed under? +

The repository reports a MPL-2.0 license. Always verify the repository LICENSE file for legal terms.

From our network
FOR MAINTAINERS

Built something? Put it in front of millions of developers.

We make a short reel about your project and post it across YouTube, Instagram, Threads, and X. Send a link, we do the rest.