Gamebook Engine is an open source iOS app for creating and playing gamebooks, a type of interactive fiction where the player gets to make decisions that influence the story.
Star History
Momentum
+10
STARS · LAST 30 DAYS
1
PER DAY
#414
MOST-STARRED Swift
| Window | 7 days | 30 days | 90 days |
|---|---|---|---|
| Stars gained | +7 | +10 | +90 |
| Per day | 1 | 1 | 1 |
| Forks gained | +1 | +3 | +10 |
gamebookengine gained 10 stars in the last 30 days, about 1 a day, and now has 106. It is about 7 years old and has averaged roughly 15 stars a year. It ranks #414 among Swift repositories and #6,623 across all languages on GitHubRepo.
Trending Record
6
DAYS ON TRENDING
#874
BEST RANK
Sep 23, 2026
FIRST APPEARANCE
Active
STATUS TODAY
gamebookengine has maintained a continuous presence across global trending indexes, peaking at #874. Below is the 30-day activity profile:
💡 Overview
gamebookengine is an open-source project written in Swift: Gamebook Engine is an open source iOS app for creating and playing gamebooks, a type of interactive fiction where the player gets to make decisions that influence the story.
Engineered for speed, consistency, and developer ease, it solves common hurdles in adventure, choice-based-game, choosable-adventure. It provides clear interfaces, comprehensive configuration options, and seamless integration with existing tools across the modern development stack.
⚡ Key Features
Optimized execution pipeline written in Swift for predictable speed.
Zero-friction configuration with comprehensive sensible defaults out of the box.
Cross-platform runtime support across Linux, macOS, and Windows environments.
Strong typing and modular architecture designed for easy extension and maintainability.
Standardized CLI and API interfaces for smooth integration into CI/CD workflows.
Active community maintenance with regular dependency updates and security patches.
📥 Installation
$ git clone https://github.com/amiantos/gamebookengine.git
cd gamebookengine
⚙ System Requirements
Platforms
- • macOS
- • Linux
- • Windows
Runtime & Dependencies
Swift 5.9+ / Xcode 15+ (macOS/Linux)
Architecture
x86_64, ARM64 (Apple Silicon & Graviton)
🧠 How It Works
gamebookengine coordinates its core functionality through a modular Swift pipeline. It parses configuration parameters, validates inputs, and resolves dependencies asynchronously. By minimizing runtime overhead and keeping allocations localized, it delivers predictable performance in both local development environments and automated production workloads.
🎯 Production Use Cases
Production System Integration
Embed gamebookengine into Swift backend services to handle core application logic.
CI/CD Automated Pipelines
Run automated validation, builds, and integration suites during deployments.
Developer Tooling & Workflows
Accelerate developer onboarding with pre-configured project utilities.
Open Source Extension
Fork and customize internal modules under the repository's open MPL-2.0 license.
🚀 Getting Started
Install gamebookengine using your package manager: `git clone https://github.com/amiantos/gamebookengine.git`
Initialize your project workspace or configuration file for gamebookengine.
Import gamebookengine into your codebase or invoke it directly from your terminal.
Execute your test suite or run `gamebookengine --help` to verify successful setup.
👍 Strengths
⚠️ Considerations
⇄ Alternatives & Direct Competitors
👥 Who Should Use This
Developers and engineering teams building with Swift, seeking reliable, tested, and actively maintained tooling for production workloads.
🏆 Nearby in the Rankings
amiantos/gamebookengine is currently ranked #6,623 by stars across every repository tracked on GitHubRepo. These are adjacent projects:
| Rank | Repository | Language | Stars | Action |
|---|---|---|---|---|
| #6,593 | pshycodr/phosphor-cam | TypeScript | ★ 107 | Compare ↗ |
| #6,593 | PaulineWang183/daytrace | Python | ★ 107 | Compare ↗ |
| #6,593 | adelmonte/victoria-launcher | Kotlin | ★ 107 | Compare ↗ |
| #6,593 | timschneeb/ShizuStore | Kotlin | ★ 107 | Compare ↗ |
| #6,593 | virajbhartiya/laya-vs-jev | Python | ★ 107 | Compare ↗ |
| #6,623 | amiantos/gamebookengine This Project | Swift | ★ 106 | |
| #6,623 | lmarlow/gemedit | Ruby | ★ 106 | Compare ↗ |
| #6,623 | sunny/edith | PHP | ★ 106 | Compare ↗ |
| #6,623 | cjbottaro/app_config | Ruby | ★ 106 | Compare ↗ |
| #6,623 | jonleighton/date_input | JavaScript | ★ 106 | Compare ↗ |
| #6,623 | lig/pystardict | Python | ★ 106 | Compare ↗ |
Frequently Asked Questions
What does gamebookengine do? +
Gamebook Engine is an open source iOS app for creating and playing gamebooks, a type of interactive fiction where the player gets to make decisions that influence the story.
What language is gamebookengine written in? +
The primary language is Swift. Topics include: adventure, choice-based-game, choosable-adventure, gamebook, gamebooks.
Is gamebookengine actively maintained? +
Yes, the last recorded push was on Sep 25, 2026 with 18 open issues being tracked.
How many stars does gamebookengine have? +
gamebookengine has 106 stars and 7 forks on GitHub.
How does gamebookengine rank among GitHub repositories? +
With 106 stars, amiantos/gamebookengine is ranked #6,623 globally across all repositories tracked on GitHubRepo and #414 among Swift projects.
What license is gamebookengine distributed under? +
The repository reports a MPL-2.0 license. Always verify the repository LICENSE file for legal terms.