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AGS editor and engine source code

C++ ◇ developer-tools NOASSERTION
★853STARS
⑂175FORKS
!289ISSUES
🏆#6,328GLOBAL RANK
🔥54DAYS TRENDING
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Momentum

+21

STARS · LAST 30 DAYS

1

PER DAY

#496

MOST-STARRED C++

Window7 days30 days90 days
Stars gained+0+21+90
Per day111
Forks gained+0+4+10

ags gained 21 stars in the last 30 days, about 1 a day, and now has 853. It is about 14 years old and has averaged roughly 61 stars a year. It ranks #496 among C++ repositories and #6,328 across all languages on GitHubRepo.

Trending Record

ags has maintained a continuous presence across global trending indexes, peaking at #100. Below is the 30-day activity profile:

💡 Overview

ags is an open-source project written in C++: AGS editor and engine source code.

Engineered for speed, consistency, and developer ease, it solves common hurdles in C++. It provides clear interfaces, comprehensive configuration options, and seamless integration with existing tools across the modern development stack.

⚡ Key Features

1

Optimized execution pipeline written in C++ for predictable speed.

2

Zero-friction configuration with comprehensive sensible defaults out of the box.

3

Cross-platform runtime support across Linux, macOS, and Windows environments.

4

Strong typing and modular architecture designed for easy extension and maintainability.

5

Standardized CLI and API interfaces for smooth integration into CI/CD workflows.

6

Active community maintenance with regular dependency updates and security patches.

📥 Installation

terminal
$ git clone https://github.com/adventuregamestudio/ags.git
cd ags

⚙ System Requirements

Platforms

  • • macOS
  • • Linux
  • • Windows

Runtime & Dependencies

C++20 compliant compiler (GCC 11+, Clang 13+, MSVC)

Architecture

x86_64, ARM64 (Apple Silicon & Graviton)

🧠 How It Works

ags coordinates its core functionality through a modular C++ pipeline. It parses configuration parameters, validates inputs, and resolves dependencies asynchronously. By minimizing runtime overhead and keeping allocations localized, it delivers predictable performance in both local development environments and automated production workloads.

🎯 Production Use Cases

Production System Integration

Embed ags into C++ backend services to handle core application logic.

CI/CD Automated Pipelines

Run automated validation, builds, and integration suites during deployments.

Developer Tooling & Workflows

Accelerate developer onboarding with pre-configured project utilities.

Open Source Extension

Fork and customize internal modules under the repository's open NOASSERTION license.

🚀 Getting Started

1

Install ags using your package manager: `git clone https://github.com/adventuregamestudio/ags.git`

2

Initialize your project workspace or configuration file for ags.

3

Import ags into your codebase or invoke it directly from your terminal.

4

Execute your test suite or run `ags --help` to verify successful setup.

👍 Strengths

Active community backing with 853 GitHub stars and verified adoption.
Permissive open-source distribution under the NOASSERTION license.
Built in C++ for high execution speed and developer familiarity.
Cross-platform compatibility across modern Linux, macOS, and Windows environments.
Clean modular design allowing flexible configuration and pipeline integration.

⚠️ Considerations

Requires familiarity with C++ and modern CLI workflows.
Ecosystem extensions may require manual configuration depending on environment constraints.
Active development roadmap means breaking API changes may occur across major versions.

⇄ Alternatives & Direct Competitors

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tensorflow/tensorflow ★ 201K C++

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ggml-org/llama.cpp ★ 130.6K C++

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react/react-native ★ 126.8K C++

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electron/electron ★ 123.4K C++

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👥 Who Should Use This

Developers and engineering teams building with C++, seeking reliable, tested, and actively maintained tooling for production workloads.

🏆 Nearby in the Rankings

adventuregamestudio/ags is currently ranked #6,328 by stars across every repository tracked on GitHubRepo. These are adjacent projects:

RankRepositoryLanguageStarsAction
#6,323 SwiftPackageIndex/PackageList Swift ★ 854 Compare ↗
#6,323 dromara/Omega-AI Java ★ 854 Compare ↗
#6,323 opennextjs/opennextjs-netlify TypeScript ★ 854 Compare ↗
#6,323 invergent-ai/surogate C++ ★ 854 Compare ↗
#6,323 jmfederico/pi-web TypeScript ★ 854 Compare ↗
#6,328 adventuregamestudio/ags This Project C++ ★ 853
#6,328 ringo/ringojs JavaScript ★ 853 Compare ↗
#6,328 comfy/active_link_to Ruby ★ 853 Compare ↗
#6,328 jqwik-team/jqwik Java ★ 853 Compare ↗
#6,328 dbos-inc/dbos-transact-golang Go ★ 853 Compare ↗
#6,328 tt-rss/tt-rss PHP ★ 853 Compare ↗
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Frequently Asked Questions

What does ags do? +

AGS editor and engine source code

What language is ags written in? +

The primary language is C++. Topics include: software.

Is ags actively maintained? +

Yes, the last recorded push was on Oct 10, 2026 with 289 open issues being tracked.

How many stars does ags have? +

ags has 853 stars and 175 forks on GitHub.

How does ags rank among GitHub repositories? +

With 853 stars, adventuregamestudio/ags is ranked #6,328 globally across all repositories tracked on GitHubRepo and #496 among C++ projects.

What license is ags distributed under? +

The repository reports a NOASSERTION license. Always verify the repository LICENSE file for legal terms.

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