Yonlin/away3d-core-fp11
Away3D engine for Flash Player 11
This tool will convert any MovieClip containing Other MovieClips, Sprites or Graphics into a starling Texture Atlas, all in runtime. By using it, you won't have to statically create your spritesheets. Just take a regular MovieClip containing all the display objects you wish to put into your Atlas, and convert everything from vectors to bitmap textures. This extension could save you a lot of time specially if you'll be coding mobile apps with the starling framework. For more info, please refer to the README.md File
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Away3D engine for Flash Player 11
Flash Game Engine that utilizes the power of Stage3D, the new hardware acceleration for Flash Player 11
An implementation of OpenGL for Stage3D that can run inside Flash Player 11+
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