Yonlin/45MapBuilder
45°地图编辑器
Discovered public repositories for Yonlin in the GitHub catalog.
45°地图编辑器
cocos2d for iOS, Android, Win32 and OS X. Built using C++
Deadly Alien Map Editor - for 2D and isometric games.
Public repository.
Load and store assets (also for Starling)
Reads an image into an ndarray
Simple non-authoritative P2P multiplayer game implemented in AS3 using Flixel and AS3Mul.
Public repository.
Low level Actionscript 3 library to parse, create, modify and publish SWF files.
a tool library for actionscript3.0
Gamepad simulates an analog joystick input using the keyboard. Many times when we access key presses, what we are really doing is pretending that WASD, the arrow keys or some other combination are actually a D-pad or joystick with an X and Y axis, and 1 or 2 fire buttons. Gamepad handles the event capture, maths and other details of this for you, so you only have to think about how you want your game to respond to this input.
An AS3 library for rendering Spriter Animations (SCML) with Starling
Whack Game Starling Project for Flash Player 11
a set of actionscript tools to export animations and graphic assets made in flash authoring to other formats.
reusable package-level functions that solve common problems
SWF dump framework
it`s a simple framework for supporting pomelo-hybridconnector(tcp)
Public repository.
A component based game engine for AS3. Master version is currently 0.4.3. Please note, the dev branch is currently under heavy development for 0.5 and should be considered unstable. There will be a few breaking changes.
ActionScript Molehill 2D Engine
A C++ to ActionScript compiler toolchain
Flash Development Tools
Flash and other ActionScript example code
StarlingPunk is a framework built on top the Starling library designed to add structure and organization to your 2D game projects. It’s perfect for rapidly prototyping ideas and promotes code reuse between projects. As you may have been able to tell from the name, StarlingPunk is heavily inspired by the popular FlashPunk framework, although its not a direct port.
This tool will convert any MovieClip containing Other MovieClips, Sprites or Graphics into a starling Texture Atlas, all in runtime. By using it, you won't have to statically create your spritesheets. Just take a regular MovieClip containing all the display objects you wish to put into your Atlas, and convert everything from vectors to bitmap textures. This extension could save you a lot of time specially if you'll be coding mobile apps with the starling framework. For more info, please refer to the README.md File
Port of the Lua programming language for ActionScript using Alchemy
Morn UI,MornBuilder
A comprehensive path-finding library for grid based games
the online demo of pomelo
a fast, scalable,distributed game server framework for node.js
Provides an abstraction of the bytecode found inside Flash SWF files, and allows ABC to be analyzed, manipulated, packaged back into an SWF, and run within a matter of seconds or milliseconds at runtime.
swf library for dumping abc and hacking abc
Modern AS3 Game Engine
Examples for the Citrus Engine, AS3 Game Engine
chat application of pomelo
just test