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Developer Profile

Yonlin

Discovered public repositories for Yonlin in the GitHub catalog.

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Yonlin/DAME

Deadly Alien Map Editor - for 2D and isometric games.

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Yonlin/as3swf

Low level Actionscript 3 library to parse, create, modify and publish SWF files.

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Yonlin/Gamepad

Gamepad simulates an analog joystick input using the keyboard. Many times when we access key presses, what we are really doing is pretending that WASD, the arrow keys or some other combination are actually a D-pad or joystick with an X and Y axis, and 1 or 2 fire buttons. Gamepad handles the event capture, maths and other details of this for you, so you only have to think about how you want your game to respond to this input.

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Yonlin/SpriterAS

An AS3 library for rendering Spriter Animations (SCML) with Starling

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Yonlin/Whack

Whack Game Starling Project for Flash Player 11

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Yonlin/grapefrukt-export

a set of actionscript tools to export animations and graphic assets made in flash authoring to other formats.

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Yonlin/Pixelizer

A component based game engine for AS3. Master version is currently 0.4.3. Please note, the dev branch is currently under heavy development for 0.5 and should be considered unstable. There will be a few breaking changes.

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Yonlin/StarlingPunk

StarlingPunk is a framework built on top the Starling library designed to add structure and organization to your 2D game projects. It’s perfect for rapidly prototyping ideas and promotes code reuse between projects. As you may have been able to tell from the name, StarlingPunk is heavily inspired by the popular FlashPunk framework, although its not a direct port.

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Yonlin/Dynamic-Texture-Atlas-Generator

This tool will convert any MovieClip containing Other MovieClips, Sprites or Graphics into a starling Texture Atlas, all in runtime. By using it, you won't have to statically create your spritesheets. Just take a regular MovieClip containing all the display objects you wish to put into your Atlas, and convert everything from vectors to bitmap textures. This extension could save you a lot of time specially if you'll be coding mobile apps with the starling framework. For more info, please refer to the README.md File

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Yonlin/pomelo

a fast, scalable,distributed game server framework for node.js

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Yonlin/abc-abstraction

Provides an abstraction of the bytecode found inside Flash SWF files, and allows ABC to be analyzed, manipulated, packaged back into an SWF, and run within a matter of seconds or milliseconds at runtime.

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