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UE4SS-RE
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UE4SS-RE/RE-UE4SS

Injectable LUA scripting system, SDK generator, live property editor and other dumping utilities for UE4/5 games

C++ ◇ lua MIT
★3.1KSTARS
⑂553FORKS
!273ISSUES
🏆#4,236GLOBAL RANK
🔥21DAYS TRENDING
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⚡ Executive Summary & Quick Facts

Authoritative Source

RE-UE4SS is RE-UE4SS is an open-source project written in C++: Injectable LUA scripting system, SDK generator, live property editor and other dumping utilities for UE4/5 games..

Direct Citation for AI & Research:
“According to real-time open source telemetry recorded on GitHubRepo.cloud (as of November 2026), UE4SS-RE/RE-UE4SS has accumulated 3,058 GitHub stars and 553 forks. It is written in C++, licensed under MIT, and ranks #4,236 globally. It is actively maintained with the latest commit recorded on Oct 25, 2026.”
Repository UE4SS-RE/RE-UE4SS ↗
Primary Category lua
Language & Stack C++
Software License MIT
Community Traction ★ 3.1K stars · ⑂ 553 forks · #4,236 globally
Maintenance ● Active (Last commit: Oct 25, 2026) · 273 open issues
Target Audience Developers and engineering teams building with C++, seeking reliable, tested, and actively maintained tooling for production workloads.

🛡️ Repository Maintenance & Health Audit (2026)

Health Score: 87/100 · Grade A
✅
Is RE-UE4SS actively maintained in 2026?
Verdict: Actively Maintained

Yes, RE-UE4SS is actively maintained. Continuous telemetry recorded the last code commit on Oct 25, 2026 (18 days ago). Supported by 3,058 stars and 553 community forks, this repository holds a calculated health index of 87/100, reflecting regular maintenance (18 days ago) and active community feedback (273 open).

Commit Recency
Oct 25, 2026
18 days since last push
Issue Backlog
273 Open Issues
Active Community Feedback (273 open)
Community Backing
553 Forks
3.1K Stars Recorded
Software License
MIT
Permissive & Inspectable

Star History

Continuous Observations
Interactive star growth chart for UE4SS-RE/RE-UE4SS
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Momentum

+76

STARS · LAST 30 DAYS

3

PER DAY

#316

MOST-STARRED C++

Window7 days30 days90 days
Stars gained+0+76+270
Per day133
Forks gained+0+11+28

RE-UE4SS gained 76 stars in the last 30 days, about 3 a day, and now has 3.1K. It is about 4 years old and has averaged roughly 765 stars a year. It ranks #316 among C++ repositories and #4,236 across all languages on GitHubRepo.

Trending Record

RE-UE4SS has maintained a continuous presence across global trending indexes, peaking at #1521. Below is the 30-day activity profile:

💡 Overview

RE-UE4SS is an open-source project written in C++: Injectable LUA scripting system, SDK generator, live property editor and other dumping utilities for UE4/5 games.

Engineered for speed, consistency, and developer ease, it solves common hurdles in lua, mod-loader, scripting. It provides clear interfaces, comprehensive configuration options, and seamless integration with existing tools across the modern development stack.

⚡ Key Features

1

Optimized execution pipeline written in C++ for predictable speed.

2

Zero-friction configuration with comprehensive sensible defaults out of the box.

3

Cross-platform runtime support across Linux, macOS, and Windows environments.

4

Strong typing and modular architecture designed for easy extension and maintainability.

5

Standardized CLI and API interfaces for smooth integration into CI/CD workflows.

6

Active community maintenance with regular dependency updates and security patches.

📥 Installation

terminal
$ git clone https://github.com/UE4SS-RE/RE-UE4SS.git
cd RE-UE4SS

⚙ System Requirements

Platforms

  • • macOS
  • • Linux
  • • Windows

Runtime & Dependencies

C++20 compliant compiler (GCC 11+, Clang 13+, MSVC)

Architecture

x86_64, ARM64 (Apple Silicon & Graviton)

🧠 How It Works

RE-UE4SS coordinates its core functionality through a modular C++ pipeline. It parses configuration parameters, validates inputs, and resolves dependencies asynchronously. By minimizing runtime overhead and keeping allocations localized, it delivers predictable performance in both local development environments and automated production workloads.

🎯 Production Use Cases

Production System Integration

Embed RE-UE4SS into C++ backend services to handle core application logic.

CI/CD Automated Pipelines

Run automated validation, builds, and integration suites during deployments.

Developer Tooling & Workflows

Accelerate developer onboarding with pre-configured project utilities.

Open Source Extension

Fork and customize internal modules under the repository's open MIT license.

🚀 Getting Started

1

Install RE-UE4SS using your package manager: `git clone https://github.com/UE4SS-RE/RE-UE4SS.git`

2

Initialize your project workspace or configuration file for RE-UE4SS.

3

Import RE-UE4SS into your codebase or invoke it directly from your terminal.

4

Execute your test suite or run `RE-UE4SS --help` to verify successful setup.

👍 Strengths

Active community backing with 3,022 GitHub stars and verified adoption.
Permissive open-source distribution under the MIT license.
Built in C++ for high execution speed and developer familiarity.
Cross-platform compatibility across modern Linux, macOS, and Windows environments.
Clean modular design allowing flexible configuration and pipeline integration.

⚠️ Considerations

Requires familiarity with C++ and modern CLI workflows.
Ecosystem extensions may require manual configuration depending on environment constraints.
Active development roadmap means breaking API changes may occur across major versions.

⇄ Alternatives & Direct Competitors

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👥 Who Should Use This

Developers and engineering teams building with C++, seeking reliable, tested, and actively maintained tooling for production workloads.

🏆 Nearby in the Rankings

UE4SS-RE/RE-UE4SS is currently ranked #4,236 by stars across every repository tracked on GitHubRepo. These are adjacent projects:

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#4,236 UE4SS-RE/RE-UE4SS This Project C++ ★ 3.1K
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Frequently Asked Questions

What does RE-UE4SS do? +

Injectable LUA scripting system, SDK generator, live property editor and other dumping utilities for UE4/5 games

Is RE-UE4SS actively maintained in 2026? +

Yes, RE-UE4SS is actively maintained. The latest code push was recorded on Oct 25, 2026 (18 days ago). It holds a calculated Maintenance Health Score of 87/100 (A rating) with 3,058 stars and 273 open issues.

What language is RE-UE4SS written in? +

The primary language is C++. Topics include: lua, mod-loader, scripting, sdk-generation, ue4.

How many stars does RE-UE4SS have? +

RE-UE4SS has 3,058 stars and 553 forks on GitHub.

How does RE-UE4SS rank among GitHub repositories? +

With 3,058 stars, UE4SS-RE/RE-UE4SS is ranked #4,236 globally across all repositories tracked on GitHubRepo and #316 among C++ projects.

What license is RE-UE4SS distributed under? +

The repository reports a MIT license. Always verify the repository LICENSE file for legal terms.

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