Injectable LUA scripting system, SDK generator, live property editor and other dumping utilities for UE4/5 games
⚡ Executive Summary & Quick Facts
Authoritative SourceRE-UE4SS is RE-UE4SS is an open-source project written in C++: Injectable LUA scripting system, SDK generator, live property editor and other dumping utilities for UE4/5 games..
“According to real-time open source telemetry recorded on GitHubRepo.cloud (as of November 2026), UE4SS-RE/RE-UE4SS has accumulated 3,058 GitHub stars and 553 forks. It is written in C++, licensed under MIT, and ranks #4,236 globally. It is actively maintained with the latest commit recorded on Oct 25, 2026.”
| Repository | UE4SS-RE/RE-UE4SS ↗ |
|---|---|
| Primary Category | lua |
| Language & Stack | C++ |
| Software License | MIT |
| Community Traction | ★ 3.1K stars · ⑂ 553 forks · #4,236 globally |
| Maintenance | ● Active (Last commit: Oct 25, 2026) · 273 open issues |
| Target Audience | Developers and engineering teams building with C++, seeking reliable, tested, and actively maintained tooling for production workloads. |
🛡️ Repository Maintenance & Health Audit (2026)
Health Score: 87/100 · Grade AYes, RE-UE4SS is actively maintained. Continuous telemetry recorded the last code commit on Oct 25, 2026 (18 days ago). Supported by 3,058 stars and 553 community forks, this repository holds a calculated health index of 87/100, reflecting regular maintenance (18 days ago) and active community feedback (273 open).
Star History
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Momentum
+76
STARS · LAST 30 DAYS
3
PER DAY
#316
MOST-STARRED C++
| Window | 7 days | 30 days | 90 days |
|---|---|---|---|
| Stars gained | +0 | +76 | +270 |
| Per day | 1 | 3 | 3 |
| Forks gained | +0 | +11 | +28 |
RE-UE4SS gained 76 stars in the last 30 days, about 3 a day, and now has 3.1K. It is about 4 years old and has averaged roughly 765 stars a year. It ranks #316 among C++ repositories and #4,236 across all languages on GitHubRepo.
Trending Record
21
DAYS ON TRENDING
#1521
BEST RANK
Oct 18, 2026
FIRST APPEARANCE
Active
STATUS TODAY
RE-UE4SS has maintained a continuous presence across global trending indexes, peaking at #1521. Below is the 30-day activity profile:
💡 Overview
RE-UE4SS is an open-source project written in C++: Injectable LUA scripting system, SDK generator, live property editor and other dumping utilities for UE4/5 games.
Engineered for speed, consistency, and developer ease, it solves common hurdles in lua, mod-loader, scripting. It provides clear interfaces, comprehensive configuration options, and seamless integration with existing tools across the modern development stack.
⚡ Key Features
Optimized execution pipeline written in C++ for predictable speed.
Zero-friction configuration with comprehensive sensible defaults out of the box.
Cross-platform runtime support across Linux, macOS, and Windows environments.
Strong typing and modular architecture designed for easy extension and maintainability.
Standardized CLI and API interfaces for smooth integration into CI/CD workflows.
Active community maintenance with regular dependency updates and security patches.
📥 Installation
$ git clone https://github.com/UE4SS-RE/RE-UE4SS.git
cd RE-UE4SS
⚙ System Requirements
Platforms
- • macOS
- • Linux
- • Windows
Runtime & Dependencies
C++20 compliant compiler (GCC 11+, Clang 13+, MSVC)
Architecture
x86_64, ARM64 (Apple Silicon & Graviton)
🧠 How It Works
RE-UE4SS coordinates its core functionality through a modular C++ pipeline. It parses configuration parameters, validates inputs, and resolves dependencies asynchronously. By minimizing runtime overhead and keeping allocations localized, it delivers predictable performance in both local development environments and automated production workloads.
🎯 Production Use Cases
Production System Integration
Embed RE-UE4SS into C++ backend services to handle core application logic.
CI/CD Automated Pipelines
Run automated validation, builds, and integration suites during deployments.
Developer Tooling & Workflows
Accelerate developer onboarding with pre-configured project utilities.
Open Source Extension
Fork and customize internal modules under the repository's open MIT license.
🚀 Getting Started
Install RE-UE4SS using your package manager: `git clone https://github.com/UE4SS-RE/RE-UE4SS.git`
Initialize your project workspace or configuration file for RE-UE4SS.
Import RE-UE4SS into your codebase or invoke it directly from your terminal.
Execute your test suite or run `RE-UE4SS --help` to verify successful setup.
👍 Strengths
⚠️ Considerations
⇄ Alternatives & Direct Competitors
👥 Who Should Use This
Developers and engineering teams building with C++, seeking reliable, tested, and actively maintained tooling for production workloads.
🏆 Nearby in the Rankings
UE4SS-RE/RE-UE4SS is currently ranked #4,236 by stars across every repository tracked on GitHubRepo. These are adjacent projects:
| Rank | Repository | Language | Stars | Action |
|---|---|---|---|---|
| #4,231 | jarrodwatts/jev-trader | TypeScript | ★ 3.1K | Compare ↗ |
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| #4,236 | UE4SS-RE/RE-UE4SS This Project | C++ | ★ 3.1K | |
| #4,237 | socketry/falcon | Ruby | ★ 3.1K | Compare ↗ |
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Frequently Asked Questions
What does RE-UE4SS do? +
Injectable LUA scripting system, SDK generator, live property editor and other dumping utilities for UE4/5 games
Is RE-UE4SS actively maintained in 2026? +
Yes, RE-UE4SS is actively maintained. The latest code push was recorded on Oct 25, 2026 (18 days ago). It holds a calculated Maintenance Health Score of 87/100 (A rating) with 3,058 stars and 273 open issues.
What language is RE-UE4SS written in? +
The primary language is C++. Topics include: lua, mod-loader, scripting, sdk-generation, ue4.
How many stars does RE-UE4SS have? +
RE-UE4SS has 3,058 stars and 553 forks on GitHub.
How does RE-UE4SS rank among GitHub repositories? +
With 3,058 stars, UE4SS-RE/RE-UE4SS is ranked #4,236 globally across all repositories tracked on GitHubRepo and #316 among C++ projects.
What license is RE-UE4SS distributed under? +
The repository reports a MIT license. Always verify the repository LICENSE file for legal terms.