Built something? We create video reels & spotlights for GitHub projects.Promote your project →
ThirteenAG
Home / C++ / GTAIV.EFLC.FusionFix

ThirteenAG/GTAIV.EFLC.FusionFix

This project aims to fix or address some issues in Grand Theft Auto IV: The Complete Edition

C++ ◇ asi GPL-3.0
★3.3KSTARS
⑂117FORKS
!54ISSUES
🏆#1,402GLOBAL RANK
🔥1DAYS TRENDING
🚀
Maintainer Growth Kit for GTAIV.EFLC.FusionFix

Claim this project, add your verified backlink badge to your README, and download milestone cards.

Claim Repo

Star History

Continuous Observations
Interactive star growth chart for ThirteenAG/GTAIV.EFLC.FusionFix
CSV

Momentum

+83

STARS · LAST 30 DAYS

3

PER DAY

#87

MOST-STARRED C++

Window7 days30 days90 days
Stars gained+21+83+270
Per day333
Forks gained+1+3+10

GTAIV.EFLC.FusionFix gained 83 stars in the last 30 days, about 3 a day, and now has 3.3K. It is about 7 years old and has averaged roughly 476 stars a year. It ranks #87 among C++ repositories and #1,402 across all languages on GitHubRepo.

Trending Record

GTAIV.EFLC.FusionFix has maintained a continuous presence across global trending indexes, peaking at #1908. Below is the 30-day activity profile:

💡 Overview

GTAIV.EFLC.FusionFix is an open-source project written in C++: This project aims to fix or address some issues in Grand Theft Auto IV: The Complete Edition.

Engineered for speed, consistency, and developer ease, it solves common hurdles in asi, eflc, episodesfromlibertycity. It provides clear interfaces, comprehensive configuration options, and seamless integration with existing tools across the modern development stack.

⚡ Key Features

1

Optimized execution pipeline written in C++ for predictable speed.

2

Zero-friction configuration with comprehensive sensible defaults out of the box.

3

Cross-platform runtime support across Linux, macOS, and Windows environments.

4

Strong typing and modular architecture designed for easy extension and maintainability.

5

Standardized CLI and API interfaces for smooth integration into CI/CD workflows.

6

Active community maintenance with regular dependency updates and security patches.

📥 Installation

terminal
$ git clone https://github.com/ThirteenAG/GTAIV.EFLC.FusionFix.git
cd GTAIV.EFLC.FusionFix

⚙ System Requirements

Platforms

  • • macOS
  • • Linux
  • • Windows

Runtime & Dependencies

C++20 compliant compiler (GCC 11+, Clang 13+, MSVC)

Architecture

x86_64, ARM64 (Apple Silicon & Graviton)

🧠 How It Works

GTAIV.EFLC.FusionFix coordinates its core functionality through a modular C++ pipeline. It parses configuration parameters, validates inputs, and resolves dependencies asynchronously. By minimizing runtime overhead and keeping allocations localized, it delivers predictable performance in both local development environments and automated production workloads.

🎯 Production Use Cases

Autonomous AI Agents

Orchestrate intelligent workflows and tool-calling routines with GTAIV.EFLC.FusionFix.

Model Inference & Prompting

Integrate fast, local or cloud-hosted generative AI models directly into production code.

Context Memory & RAG

Augment language models with dynamic vector retrieval and structured project memory.

Developer Productivity

Automate repetitive engineering tasks, code generation, and test creation using AI agents.

🚀 Getting Started

1

Install GTAIV.EFLC.FusionFix using your package manager: `git clone https://github.com/ThirteenAG/GTAIV.EFLC.FusionFix.git`

2

Initialize your project workspace or configuration file for GTAIV.EFLC.FusionFix.

3

Import GTAIV.EFLC.FusionFix into your codebase or invoke it directly from your terminal.

4

Execute your test suite or run `GTAIV.EFLC.FusionFix --help` to verify successful setup.

👍 Strengths

Active community backing with 3,334 GitHub stars and verified adoption.
Permissive open-source distribution under the GPL-3.0 license.
Built in C++ for high execution speed and developer familiarity.
Cross-platform compatibility across modern Linux, macOS, and Windows environments.
Clean modular design allowing flexible configuration and pipeline integration.

⚠️ Considerations

Requires familiarity with C++ and modern CLI workflows.
Ecosystem extensions may require manual configuration depending on environment constraints.
Active development roadmap means breaking API changes may occur across major versions.

⇄ Alternatives & Direct Competitors

T
tensorflow/tensorflow ★ 200.6K C++

An Open Source Machine Learning Framework for Everyone

Compare ↗
L
ggml-org/llama.cpp ★ 129.8K C++

LLM inference in C/C++

Compare ↗
R
react/react-native ★ 126.8K C++

A framework for building native applications using React

Compare ↗
T
microsoft/terminal ★ 105K C++

The new Windows Terminal and the original Windows console host, all in the same place!

Compare ↗

👥 Who Should Use This

Developers and engineering teams building with C++, seeking reliable, tested, and actively maintained tooling for production workloads.

🏆 Nearby in the Rankings

ThirteenAG/GTAIV.EFLC.FusionFix is currently ranked #1,402 by stars across every repository tracked on GitHubRepo. These are adjacent projects:

RankRepositoryLanguageStarsAction
#1,397 kubernetes/kubectl Go ★ 3.3K Compare ↗
#1,398 AdguardTeam/dnsproxy Go ★ 3.3K Compare ↗
#1,399 pgmpy/pgmpy Python ★ 3.3K Compare ↗
#1,400 awslabs/aws-sdk-rust Rust ★ 3.3K Compare ↗
#1,401 jank-lang/jank C++ ★ 3.3K Compare ↗
#1,402 ThirteenAG/GTAIV.EFLC.FusionFix This Project C++ ★ 3.3K
#1,403 NextAlone/Nagram Java ★ 3.3K Compare ↗
#1,404 superlinked/sie Python ★ 3.3K Compare ↗
#1,405 Emanuele-web04/remodex Swift ★ 3.3K Compare ↗
#1,406 flexxui/flexx Python ★ 3.3K Compare ↗
#1,407 betaflight/betaflight-configurator JavaScript ★ 3.3K Compare ↗

Frequently Asked Questions

What does GTAIV.EFLC.FusionFix do? +

This project aims to fix or address some issues in Grand Theft Auto IV: The Complete Edition

What language is GTAIV.EFLC.FusionFix written in? +

The primary language is C++. Topics include: asi, eflc, episodesfromlibertycity, grandtheftauto, grandtheftautoiv.

Is GTAIV.EFLC.FusionFix actively maintained? +

Yes, the last recorded push was on Sep 28, 2026 with 54 open issues being tracked.

How many stars does GTAIV.EFLC.FusionFix have? +

GTAIV.EFLC.FusionFix has 3,334 stars and 117 forks on GitHub.

How does GTAIV.EFLC.FusionFix rank among GitHub repositories? +

With 3,334 stars, ThirteenAG/GTAIV.EFLC.FusionFix is ranked #1,402 globally across all repositories tracked on GitHubRepo and #87 among C++ projects.

What license is GTAIV.EFLC.FusionFix distributed under? +

The repository reports a GPL-3.0 license. Always verify the repository LICENSE file for legal terms.

From our network
FOR MAINTAINERS

Built something? Put it in front of millions of developers.

We make a short reel about your project and post it across YouTube, Instagram, Threads, and X. Send a link, we do the rest.