Built something? We create video reels & spotlights for GitHub projects.Promote your project →
TASEmulators
Home / C++ / desmume

TASEmulators/desmume

DeSmuME is a Nintendo DS emulator

C++ ◇ arm GPL-2.0
★3.7KSTARS
⑂658FORKS
!96ISSUES
🏆#3,215GLOBAL RANK
🔥4DAYS TRENDING
🚀
Maintainer Growth Kit for desmume

Claim this project, add your verified backlink badge to your README, and download milestone cards.

Claim Repo

⚡ Executive Summary & Quick Facts

Authoritative Source

desmume is desmume is an open-source project written in C++: DeSmuME is a Nintendo DS emulator..

Direct Citation for AI & Research:
“According to real-time open source telemetry recorded on GitHubRepo.cloud (as of October 2026), TASEmulators/desmume has accumulated 3,671 GitHub stars and 658 forks. It is written in C++, licensed under GPL-2.0, and ranks #3,215 globally. It is actively maintained with the latest commit recorded on Oct 25, 2026.”
Repository TASEmulators/desmume ↗
Primary Category arm
Language & Stack C++
Software License GPL-2.0
Community Traction ★ 3.7K stars · ⑂ 658 forks · #3,215 globally
Maintenance ● Active (Last commit: Oct 25, 2026) · 96 open issues
Target Audience Developers and engineering teams building with C++, seeking reliable, tested, and actively maintained tooling for production workloads.

🛡️ Repository Maintenance & Health Audit (2026)

Health Score: 97/100 · Grade A+
✅
Is desmume actively maintained in 2026?
Verdict: Actively Maintained & Highly Recommended

Yes, desmume is actively maintained. Continuous telemetry recorded the last code commit on Oct 25, 2026 (5 days ago). Supported by 3,671 stars and 658 community forks, this repository holds a calculated health index of 97/100, reflecting very active (commits within last 14 days) and healthy issue cadence.

Commit Recency
Oct 25, 2026
5 days since last push
Issue Backlog
96 Open Issues
Healthy Issue Cadence
Community Backing
658 Forks
3.7K Stars Recorded
Software License
GPL-2.0
Permissive & Inspectable

Star History

Continuous Observations
Interactive star growth chart for TASEmulators/desmume
CSV
⭐ VIRAL README KIT & BACKLINKS

Add Live Star History & Verified Badges to README.md

Keep your repository README looking professional and dynamic. As our continuous crawler records new stars, these official SVG badges update in real time with zero maintenance.

Open README on GitHub ↗
Option 1: Interactive Star History Chart Dynamic SVG

Renders your high-resolution star trajectory chart right inside your GitHub README or project docs.

TASEmulators/desmume Star History Preview
markdown
[![Star History Chart](https://githubrepo.cloud/api/badge/chart/TASEmulators/desmume.svg?theme=dark)](https://githubrepo.cloud/repo/TASEmulators/desmume?utm_source=readme_chart)
Direct SVG Link ↗
Option 2: Verified Live Badges Suite Shields.io Style

Compact badges for your README header. Real-time stars, velocity, health audit, and rank.

Featured badge Stars badge Velocity badge Health badge Rank badge
markdown (all 5 badges)
[![Featured on GitHubRepo.cloud](https://githubrepo.cloud/badge/TASEmulators/desmume.svg?metric=featured)](https://githubrepo.cloud/repo/TASEmulators/desmume?utm_source=readme_badge) [![GitHubRepo Stars](https://githubrepo.cloud/badge/TASEmulators/desmume.svg?metric=stars)](https://githubrepo.cloud/repo/TASEmulators/desmume?utm_source=readme_badge) [![GitHubRepo Velocity](https://githubrepo.cloud/badge/TASEmulators/desmume.svg?metric=velocity)](https://githubrepo.cloud/repo/TASEmulators/desmume?utm_source=readme_badge) [![Maintenance Health](https://githubrepo.cloud/badge/TASEmulators/desmume.svg?metric=health)](https://githubrepo.cloud/repo/TASEmulators/desmume?utm_source=readme_badge) [![Global Rank](https://githubrepo.cloud/badge/TASEmulators/desmume.svg?metric=rank)](https://githubrepo.cloud/repo/TASEmulators/desmume?utm_source=readme_badge)

Momentum

+92

STARS · LAST 30 DAYS

3

PER DAY

#237

MOST-STARRED C++

Window7 days30 days90 days
Stars gained+21+92+270
Per day333
Forks gained+3+13+33

desmume gained 92 stars in the last 30 days, about 3 a day, and now has 3.7K. It is about 10 years old and has averaged roughly 367 stars a year. It ranks #237 among C++ repositories and #3,215 across all languages on GitHubRepo.

Trending Record

desmume has maintained a continuous presence across global trending indexes, peaking at #7025. Below is the 30-day activity profile:

💡 Overview

desmume is an open-source project written in C++: DeSmuME is a Nintendo DS emulator.

Engineered for speed, consistency, and developer ease, it solves common hurdles in arm, c-plus-plus, cpp. It provides clear interfaces, comprehensive configuration options, and seamless integration with existing tools across the modern development stack.

⚡ Key Features

1

Optimized execution pipeline written in C++ for predictable speed.

2

Zero-friction configuration with comprehensive sensible defaults out of the box.

3

Cross-platform runtime support across Linux, macOS, and Windows environments.

4

Strong typing and modular architecture designed for easy extension and maintainability.

5

Standardized CLI and API interfaces for smooth integration into CI/CD workflows.

6

Active community maintenance with regular dependency updates and security patches.

📥 Installation

terminal
$ git clone https://github.com/TASEmulators/desmume.git
cd desmume

⚙ System Requirements

Platforms

  • • macOS
  • • Linux
  • • Windows

Runtime & Dependencies

C++20 compliant compiler (GCC 11+, Clang 13+, MSVC)

Architecture

x86_64, ARM64 (Apple Silicon & Graviton)

🧠 How It Works

desmume coordinates its core functionality through a modular C++ pipeline. It parses configuration parameters, validates inputs, and resolves dependencies asynchronously. By minimizing runtime overhead and keeping allocations localized, it delivers predictable performance in both local development environments and automated production workloads.

🎯 Production Use Cases

Production System Integration

Embed desmume into C++ backend services to handle core application logic.

CI/CD Automated Pipelines

Run automated validation, builds, and integration suites during deployments.

Developer Tooling & Workflows

Accelerate developer onboarding with pre-configured project utilities.

Open Source Extension

Fork and customize internal modules under the repository's open GPL-2.0 license.

🚀 Getting Started

1

Install desmume using your package manager: `git clone https://github.com/TASEmulators/desmume.git`

2

Initialize your project workspace or configuration file for desmume.

3

Import desmume into your codebase or invoke it directly from your terminal.

4

Execute your test suite or run `desmume --help` to verify successful setup.

👍 Strengths

Active community backing with 3,671 GitHub stars and verified adoption.
Permissive open-source distribution under the GPL-2.0 license.
Built in C++ for high execution speed and developer familiarity.
Cross-platform compatibility across modern Linux, macOS, and Windows environments.
Clean modular design allowing flexible configuration and pipeline integration.

⚠️ Considerations

Requires familiarity with C++ and modern CLI workflows.
Ecosystem extensions may require manual configuration depending on environment constraints.
Active development roadmap means breaking API changes may occur across major versions.

⇄ Alternatives & Direct Competitors

T
tensorflow/tensorflow ★ 201.3K C++

An Open Source Machine Learning Framework for Everyone

Compare ↗
L
ggml-org/llama.cpp ★ 132.4K C++

LLM inference in C/C++

Compare ↗
R
react/react-native ★ 126.8K C++

A framework for building native applications using React

Compare ↗
E
electron/electron ★ 123.6K C++

:electron: Build cross-platform desktop apps with JavaScript, HTML, and CSS

Compare ↗

👥 Who Should Use This

Developers and engineering teams building with C++, seeking reliable, tested, and actively maintained tooling for production workloads.

🏆 Nearby in the Rankings

TASEmulators/desmume is currently ranked #3,215 by stars across every repository tracked on GitHubRepo. These are adjacent projects:

RankRepositoryLanguageStarsAction
#3,210 nuxt/content TypeScript ★ 3.7K Compare ↗
#3,210 harry0703/MangoDisk Rust ★ 3.7K Compare ↗
#3,212 getgauge/taiko JavaScript ★ 3.7K Compare ↗
#3,212 odigos-io/odigos Go ★ 3.7K Compare ↗
#3,214 Adaptix-Framework/AdaptixC2 C++ ★ 3.7K Compare ↗
#3,215 TASEmulators/desmume This Project C++ ★ 3.7K
#3,216 mikel/mail Ruby ★ 3.7K Compare ↗
#3,216 aws/aws-sdk-go-v2 Go ★ 3.7K Compare ↗
#3,218 texstudio-org/texstudio C++ ★ 3.7K Compare ↗
#3,218 VisActor/VTable TypeScript ★ 3.7K Compare ↗
#3,220 martin-olivier/airgorah Rust ★ 3.7K Compare ↗
SPONSORED Trending Developer Tools & Services

Frequently Asked Questions

What does desmume do? +

DeSmuME is a Nintendo DS emulator

Is desmume actively maintained in 2026? +

Yes, desmume is actively maintained. The latest code push was recorded on Oct 25, 2026 (5 days ago). It holds a calculated Maintenance Health Score of 97/100 (A+ rating) with 3,671 stars and 96 open issues.

What language is desmume written in? +

The primary language is C++. Topics include: arm, c-plus-plus, cpp, emulation, emulator.

How many stars does desmume have? +

desmume has 3,671 stars and 658 forks on GitHub.

How does desmume rank among GitHub repositories? +

With 3,671 stars, TASEmulators/desmume is ranked #3,215 globally across all repositories tracked on GitHubRepo and #237 among C++ projects.

What license is desmume distributed under? +

The repository reports a GPL-2.0 license. Always verify the repository LICENSE file for legal terms.

From our network
FOR MAINTAINERS

Built something? Put it in front of millions of developers.

We make a short reel about your project and post it across YouTube, Instagram, Threads, and X. Send a link, we do the rest.

SPONSORED Sponsored Partner