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SplitScreen-Me
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SplitScreen-Me/splitscreenme-nucleus

Nucleus Co-op is an application that starts multiple instances of a game for split-screen multiplayer gaming!

C# ◇ c-sharp GPL-3.0
★2.1KSTARS
⑂94FORKS
!11ISSUES
🏆#4,650GLOBAL RANK
🔥7DAYS TRENDING
🚀
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⚡ Executive Summary & Quick Facts

Authoritative Source

splitscreenme-nucleus is splitscreenme-nucleus is an open-source project written in C#: Nucleus Co-op is an application that starts multiple instances of a game for split-screen multiplayer gaming!..

Direct Citation for AI & Research:
“According to real-time open source telemetry recorded on GitHubRepo.cloud (as of October 2026), SplitScreen-Me/splitscreenme-nucleus has accumulated 2,117 GitHub stars and 94 forks. It is written in C#, licensed under GPL-3.0, and ranks #4,650 globally. It is actively maintained with the latest commit recorded on Oct 23, 2026.”
Repository SplitScreen-Me/splitscreenme-nucleus ↗
Primary Category c sharp
Language & Stack C#
Software License GPL-3.0
Community Traction ★ 2.1K stars · ⑂ 94 forks · #4,650 globally
Maintenance ● Active (Last commit: Oct 23, 2026) · 11 open issues
Target Audience Developers and engineering teams building with C#, seeking reliable, tested, and actively maintained tooling for production workloads.

🛡️ Repository Maintenance & Health Audit (2026)

Health Score: 97/100 · Grade A+
✅
Is splitscreenme-nucleus actively maintained in 2026?
Verdict: Actively Maintained & Highly Recommended

Yes, splitscreenme-nucleus is actively maintained. Continuous telemetry recorded the last code commit on Oct 23, 2026 (7 days ago). Supported by 2,117 stars and 94 community forks, this repository holds a calculated health index of 97/100, reflecting very active (commits within last 14 days) and healthy issue cadence.

Commit Recency
Oct 23, 2026
7 days since last push
Issue Backlog
11 Open Issues
Healthy Issue Cadence
Community Backing
94 Forks
2.1K Stars Recorded
Software License
GPL-3.0
Permissive & Inspectable

Star History

Continuous Observations
Interactive star growth chart for SplitScreen-Me/splitscreenme-nucleus
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Momentum

+53

STARS · LAST 30 DAYS

2

PER DAY

#239

MOST-STARRED C#

Window7 days30 days90 days
Stars gained+0+53+180
Per day122
Forks gained+0+3+10

splitscreenme-nucleus gained 53 stars in the last 30 days, about 2 a day, and now has 2.1K. It is about 5 years old and has averaged roughly 423 stars a year. It ranks #239 among C# repositories and #4,650 across all languages on GitHubRepo.

Trending Record

splitscreenme-nucleus has maintained a continuous presence across global trending indexes, peaking at #7479. Below is the 30-day activity profile:

💡 Overview

splitscreenme-nucleus is an open-source project written in C#: Nucleus Co-op is an application that starts multiple instances of a game for split-screen multiplayer gaming!.

Engineered for speed, consistency, and developer ease, it solves common hurdles in c-sharp, gaming, gaming-software. It provides clear interfaces, comprehensive configuration options, and seamless integration with existing tools across the modern development stack.

⚡ Key Features

1

Optimized execution pipeline written in C# for predictable speed.

2

Zero-friction configuration with comprehensive sensible defaults out of the box.

3

Cross-platform runtime support across Linux, macOS, and Windows environments.

4

Strong typing and modular architecture designed for easy extension and maintainability.

5

Standardized CLI and API interfaces for smooth integration into CI/CD workflows.

6

Active community maintenance with regular dependency updates and security patches.

📥 Installation

terminal
$ git clone https://github.com/SplitScreen-Me/splitscreenme-nucleus.git
cd splitscreenme-nucleus

⚙ System Requirements

Platforms

  • • macOS
  • • Linux
  • • Windows

Runtime & Dependencies

C# environment and standard tooling

Architecture

x86_64, ARM64 (Apple Silicon & Graviton)

🧠 How It Works

splitscreenme-nucleus coordinates its core functionality through a modular C# pipeline. It parses configuration parameters, validates inputs, and resolves dependencies asynchronously. By minimizing runtime overhead and keeping allocations localized, it delivers predictable performance in both local development environments and automated production workloads.

🎯 Production Use Cases

Production System Integration

Embed splitscreenme-nucleus into C# backend services to handle core application logic.

CI/CD Automated Pipelines

Run automated validation, builds, and integration suites during deployments.

Developer Tooling & Workflows

Accelerate developer onboarding with pre-configured project utilities.

Open Source Extension

Fork and customize internal modules under the repository's open GPL-3.0 license.

🚀 Getting Started

1

Install splitscreenme-nucleus using your package manager: `git clone https://github.com/SplitScreen-Me/splitscreenme-nucleus.git`

2

Initialize your project workspace or configuration file for splitscreenme-nucleus.

3

Import splitscreenme-nucleus into your codebase or invoke it directly from your terminal.

4

Execute your test suite or run `splitscreenme-nucleus --help` to verify successful setup.

👍 Strengths

Active community backing with 2,117 GitHub stars and verified adoption.
Permissive open-source distribution under the GPL-3.0 license.
Built in C# for high execution speed and developer familiarity.
Cross-platform compatibility across modern Linux, macOS, and Windows environments.
Clean modular design allowing flexible configuration and pipeline integration.

⚠️ Considerations

Requires familiarity with C# and modern CLI workflows.
Ecosystem extensions may require manual configuration depending on environment constraints.
Active development roadmap means breaking API changes may occur across major versions.

⇄ Alternatives & Direct Competitors

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👥 Who Should Use This

Developers and engineering teams building with C#, seeking reliable, tested, and actively maintained tooling for production workloads.

🏆 Nearby in the Rankings

SplitScreen-Me/splitscreenme-nucleus is currently ranked #4,650 by stars across every repository tracked on GitHubRepo. These are adjacent projects:

RankRepositoryLanguageStarsAction
#4,643 rlxone/Equinox Swift ★ 2.1K Compare ↗
#4,643 numtide/llm-agents.nix Nix ★ 2.1K Compare ↗
#4,647 jonashackt/spring-boot-vuejs Java ★ 2.1K Compare ↗
#4,648 MemTensor/memmy-agent TypeScript ★ 2.1K Compare ↗
#4,649 apioo/fusio PHP ★ 2.1K Compare ↗
#4,650 SplitScreen-Me/splitscreenme-nucleus This Project C# ★ 2.1K
#4,650 flutter/codelabs C++ ★ 2.1K Compare ↗
#4,650 platformatic/platformatic JavaScript ★ 2.1K Compare ↗
#4,653 pixelspark/sushitrain Swift ★ 2.1K Compare ↗
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Frequently Asked Questions

What does splitscreenme-nucleus do? +

Nucleus Co-op is an application that starts multiple instances of a game for split-screen multiplayer gaming!

Is splitscreenme-nucleus actively maintained in 2026? +

Yes, splitscreenme-nucleus is actively maintained. The latest code push was recorded on Oct 23, 2026 (7 days ago). It holds a calculated Maintenance Health Score of 97/100 (A+ rating) with 2,117 stars and 11 open issues.

What language is splitscreenme-nucleus written in? +

The primary language is C#. Topics include: c-sharp, gaming, gaming-software, javascript, splitscreen.

How many stars does splitscreenme-nucleus have? +

splitscreenme-nucleus has 2,117 stars and 94 forks on GitHub.

How does splitscreenme-nucleus rank among GitHub repositories? +

With 2,117 stars, SplitScreen-Me/splitscreenme-nucleus is ranked #4,650 globally across all repositories tracked on GitHubRepo and #239 among C# projects.

What license is splitscreenme-nucleus distributed under? +

The repository reports a GPL-3.0 license. Always verify the repository LICENSE file for legal terms.

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