RobertBeckebans/Sikkpin-Breadcrumps-src
Backup of Sikkpin's GPL based Breadcrumbs experimental horror game
Quake for Oculus Rift
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Backup of Sikkpin's GPL based Breadcrumbs experimental horror game
Backup of Sikkpin's GPL based Doom 3 changes
Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in just two passes.
Quake III Arena GPL Source Release for x64, Direct3D 11 and, optionally, for Windows 8.