RobertBeckebans/gl_occlusion_culling
OpenGL sample for shader-based occlusion culling
Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in just two passes.
Public repository record indexed from GitHub. Explore verified star velocity metrics, source code repositories, and curated developer tool directories across the GitHubRepo ecosystem.
OpenGL sample for shader-based occlusion culling
Bible on Android
A high level and feature rich audio library written in C++ with language bindings.
Backup of Sikkpin's GPL based Breadcrumbs experimental horror game