Star History
Momentum
+10
STARS · LAST 30 DAYS
1
PER DAY
#408
MOST-STARRED C#
| Window | 7 days | 30 days | 90 days |
|---|---|---|---|
| Stars gained | +7 | +10 | +90 |
| Per day | 1 | 1 | 1 |
| Forks gained | +1 | +3 | +10 |
Client gained 10 stars in the last 30 days, about 1 a day, and now has 141. It is about 1 year old and has averaged roughly 141 stars a year. It ranks #408 among C# repositories and #6,446 across all languages on GitHubRepo.
Trending Record
5
DAYS ON TRENDING
#3265
BEST RANK
Sep 25, 2026
FIRST APPEARANCE
Active
STATUS TODAY
Client has maintained a continuous presence across global trending indexes, peaking at #3265. Below is the 30-day activity profile:
💡 Overview
Client is an open-source project written in C#: Aim-based rhythm game client, built in Godot 4.
Engineered for speed, consistency, and developer ease, it solves common hurdles in agplv3, game, godot. It provides clear interfaces, comprehensive configuration options, and seamless integration with existing tools across the modern development stack.
⚡ Key Features
Optimized execution pipeline written in C# for predictable speed.
Zero-friction configuration with comprehensive sensible defaults out of the box.
Cross-platform runtime support across Linux, macOS, and Windows environments.
Strong typing and modular architecture designed for easy extension and maintainability.
Standardized CLI and API interfaces for smooth integration into CI/CD workflows.
Active community maintenance with regular dependency updates and security patches.
📥 Installation
$ git clone https://github.com/Rhythia/Client.git
cd Client
⚙ System Requirements
Platforms
- • macOS
- • Linux
- • Windows
Runtime & Dependencies
C# environment and standard tooling
Architecture
x86_64, ARM64 (Apple Silicon & Graviton)
🧠 How It Works
Client coordinates its core functionality through a modular C# pipeline. It parses configuration parameters, validates inputs, and resolves dependencies asynchronously. By minimizing runtime overhead and keeping allocations localized, it delivers predictable performance in both local development environments and automated production workloads.
🎯 Production Use Cases
Production System Integration
Embed Client into C# backend services to handle core application logic.
CI/CD Automated Pipelines
Run automated validation, builds, and integration suites during deployments.
Developer Tooling & Workflows
Accelerate developer onboarding with pre-configured project utilities.
Open Source Extension
Fork and customize internal modules under the repository's open AGPL-3.0 license.
🚀 Getting Started
Install Client using your package manager: `git clone https://github.com/Rhythia/Client.git`
Initialize your project workspace or configuration file for Client.
Import Client into your codebase or invoke it directly from your terminal.
Execute your test suite or run `Client --help` to verify successful setup.
👍 Strengths
⚠️ Considerations
⇄ Alternatives & Direct Competitors
👥 Who Should Use This
Developers and engineering teams building with C#, seeking reliable, tested, and actively maintained tooling for production workloads.
🏆 Nearby in the Rankings
Rhythia/Client is currently ranked #6,446 by stars across every repository tracked on GitHubRepo. These are adjacent projects:
| Rank | Repository | Language | Stars | Action |
|---|---|---|---|---|
| #6,425 | Mes-Open/OpenMes | PHP | ★ 142 | Compare ↗ |
| #6,425 | marsmay/UsageBoard | Swift | ★ 142 | Compare ↗ |
| #6,425 | Wunderlandmedia/HotkeyClash | Swift | ★ 142 | Compare ↗ |
| #6,425 | MakrSas/Inferno-iOS | Swift | ★ 142 | Compare ↗ |
| #6,425 | Leviidev/Husk | Swift | ★ 142 | Compare ↗ |
| #6,446 | Rhythia/Client This Project | C# | ★ 141 | |
| #6,446 | noelrappin/rails-iui | Ruby | ★ 141 | Compare ↗ |
| #6,446 | lmacken/liveusb-creator | Python | ★ 141 | Compare ↗ |
| #6,446 | gbif/ipt | Java | ★ 141 | Compare ↗ |
| #6,446 | SciSharp/Gym.NET | C# | ★ 141 | Compare ↗ |
| #6,446 | google/go-dap | Go | ★ 141 | Compare ↗ |
Frequently Asked Questions
What does Client do? +
Aim-based rhythm game client, built in Godot 4
What language is Client written in? +
The primary language is C#. Topics include: agplv3, game, godot, godot4, rhythm-game.
Is Client actively maintained? +
Yes, the last recorded push was on Sep 27, 2026 with 22 open issues being tracked.
How many stars does Client have? +
Client has 141 stars and 47 forks on GitHub.
How does Client rank among GitHub repositories? +
With 141 stars, Rhythia/Client is ranked #6,446 globally across all repositories tracked on GitHubRepo and #408 among C# projects.
What license is Client distributed under? +
The repository reports a AGPL-3.0 license. Always verify the repository LICENSE file for legal terms.