Mario Kart Wii PAL on PS5 ; native static recompilation with WiiCompiled, AGC rendering and DualSense controls.
Star History
Momentum
+10
STARS · LAST 30 DAYS
1
PER DAY
#502
MOST-STARRED C++
| Window | 7 days | 30 days | 90 days |
|---|---|---|---|
| Stars gained | +7 | +10 | +90 |
| Per day | 1 | 1 | 1 |
| Forks gained | +1 | +3 | +10 |
mkwii-ps5 gained 10 stars in the last 30 days, about 1 a day, and now has 51. It is about 1 year old and has averaged roughly 51 stars a year. It ranks #502 among C++ repositories and #7,325 across all languages on GitHubRepo.
Trending Record
5
DAYS ON TRENDING
#752
BEST RANK
Sep 24, 2026
FIRST APPEARANCE
Active
STATUS TODAY
mkwii-ps5 has maintained a continuous presence across global trending indexes, peaking at #752. Below is the 30-day activity profile:
💡 Overview
mkwii-ps5 is an open-source project written in C++: Mario Kart Wii PAL on PS5 ; native static recompilation with WiiCompiled, AGC rendering and DualSense controls.
Engineered for speed, consistency, and developer ease, it solves common hurdles in C++. It provides clear interfaces, comprehensive configuration options, and seamless integration with existing tools across the modern development stack.
⚡ Key Features
Optimized execution pipeline written in C++ for predictable speed.
Zero-friction configuration with comprehensive sensible defaults out of the box.
Cross-platform runtime support across Linux, macOS, and Windows environments.
Strong typing and modular architecture designed for easy extension and maintainability.
Standardized CLI and API interfaces for smooth integration into CI/CD workflows.
Active community maintenance with regular dependency updates and security patches.
📥 Installation
$ git clone https://github.com/Phi1ow/mkwii-ps5.git
cd mkwii-ps5
⚙ System Requirements
Platforms
- • macOS
- • Linux
- • Windows
Runtime & Dependencies
C++20 compliant compiler (GCC 11+, Clang 13+, MSVC)
Architecture
x86_64, ARM64 (Apple Silicon & Graviton)
🧠 How It Works
mkwii-ps5 coordinates its core functionality through a modular C++ pipeline. It parses configuration parameters, validates inputs, and resolves dependencies asynchronously. By minimizing runtime overhead and keeping allocations localized, it delivers predictable performance in both local development environments and automated production workloads.
🎯 Production Use Cases
Production System Integration
Embed mkwii-ps5 into C++ backend services to handle core application logic.
CI/CD Automated Pipelines
Run automated validation, builds, and integration suites during deployments.
Developer Tooling & Workflows
Accelerate developer onboarding with pre-configured project utilities.
Open Source Extension
Fork and customize internal modules under the repository's open GPL-3.0 license.
🚀 Getting Started
Install mkwii-ps5 using your package manager: `git clone https://github.com/Phi1ow/mkwii-ps5.git`
Initialize your project workspace or configuration file for mkwii-ps5.
Import mkwii-ps5 into your codebase or invoke it directly from your terminal.
Execute your test suite or run `mkwii-ps5 --help` to verify successful setup.
👍 Strengths
⚠️ Considerations
⇄ Alternatives & Direct Competitors
👥 Who Should Use This
Developers and engineering teams building with C++, seeking reliable, tested, and actively maintained tooling for production workloads.
🏆 Nearby in the Rankings
Phi1ow/mkwii-ps5 is currently ranked #7,325 by stars across every repository tracked on GitHubRepo. These are adjacent projects:
| Rank | Repository | Language | Stars | Action |
|---|---|---|---|---|
| #7,304 | obie/ruby_decision_model | Ruby | ★ 52 | Compare ↗ |
| #7,304 | dushyantzz/Ghosthand | C# | ★ 52 | Compare ↗ |
| #7,304 | WangTingMan/Bluethread | C++ | ★ 52 | Compare ↗ |
| #7,304 | xevrion/ui-lab | TypeScript | ★ 52 | Compare ↗ |
| #7,304 | bearinmindcat/morphe-patches | Kotlin | ★ 52 | Compare ↗ |
| #7,325 | Phi1ow/mkwii-ps5 This Project | C++ | ★ 51 | |
| #7,325 | Ramarren/cl-geometry | Common Lisp | ★ 51 | Compare ↗ |
| #7,325 | schleyfox/wikipedia-api | Ruby | ★ 51 | Compare ↗ |
| #7,325 | ccdevnet/openc2e | C++ | ★ 51 | Compare ↗ |
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Frequently Asked Questions
What does mkwii-ps5 do? +
Mario Kart Wii PAL on PS5 ; native static recompilation with WiiCompiled, AGC rendering and DualSense controls.
What language is mkwii-ps5 written in? +
The primary language is C++. Topics include: software.
Is mkwii-ps5 actively maintained? +
Yes, the last recorded push was on Sep 24, 2026 with 4 open issues being tracked.
How many stars does mkwii-ps5 have? +
mkwii-ps5 has 51 stars and 5 forks on GitHub.
How does mkwii-ps5 rank among GitHub repositories? +
With 51 stars, Phi1ow/mkwii-ps5 is ranked #7,325 globally across all repositories tracked on GitHubRepo and #502 among C++ projects.
What license is mkwii-ps5 distributed under? +
The repository reports a GPL-3.0 license. Always verify the repository LICENSE file for legal terms.