OverkillLabs/DeadCells-PS5-Native
Dead Cells for PS5 as a fully native Windows program: relinked, not emulated. Built on AnyPS5.
Star History
Momentum
+10
STARS · LAST 30 DAYS
1
PER DAY
#529
MOST-STARRED C++
| Window | 7 days | 30 days | 90 days |
|---|---|---|---|
| Stars gained | +7 | +10 | +90 |
| Per day | 1 | 1 | 1 |
| Forks gained | +1 | +3 | +10 |
DeadCells-PS5-Native gained 10 stars in the last 30 days, about 1 a day, and now has 40. It is about 1 year old and has averaged roughly 40 stars a year. It ranks #529 among C++ repositories and #7,591 across all languages on GitHubRepo.
Trending Record
1
DAYS ON TRENDING
#6953
BEST RANK
Sep 28, 2026
FIRST APPEARANCE
Active
STATUS TODAY
DeadCells-PS5-Native has maintained a continuous presence across global trending indexes, peaking at #6953. Below is the 30-day activity profile:
💡 Overview
DeadCells-PS5-Native is an open-source project written in C++: Dead Cells for PS5 as a fully native Windows program: relinked, not emulated. Built on AnyPS5.
Engineered for speed, consistency, and developer ease, it solves common hurdles in anyps5, dead-cells, game-port. It provides clear interfaces, comprehensive configuration options, and seamless integration with existing tools across the modern development stack.
⚡ Key Features
Optimized execution pipeline written in C++ for predictable speed.
Zero-friction configuration with comprehensive sensible defaults out of the box.
Cross-platform runtime support across Linux, macOS, and Windows environments.
Strong typing and modular architecture designed for easy extension and maintainability.
Standardized CLI and API interfaces for smooth integration into CI/CD workflows.
Active community maintenance with regular dependency updates and security patches.
📥 Installation
$ git clone https://github.com/OverkillLabs/DeadCells-PS5-Native.git
cd DeadCells-PS5-Native
⚙ System Requirements
Platforms
- • macOS
- • Linux
- • Windows
Runtime & Dependencies
C++20 compliant compiler (GCC 11+, Clang 13+, MSVC)
Architecture
x86_64, ARM64 (Apple Silicon & Graviton)
🧠 How It Works
DeadCells-PS5-Native coordinates its core functionality through a modular C++ pipeline. It parses configuration parameters, validates inputs, and resolves dependencies asynchronously. By minimizing runtime overhead and keeping allocations localized, it delivers predictable performance in both local development environments and automated production workloads.
🎯 Production Use Cases
Production System Integration
Embed DeadCells-PS5-Native into C++ backend services to handle core application logic.
CI/CD Automated Pipelines
Run automated validation, builds, and integration suites during deployments.
Developer Tooling & Workflows
Accelerate developer onboarding with pre-configured project utilities.
Open Source Extension
Fork and customize internal modules under the repository's open GPL-2.0 license.
🚀 Getting Started
Install DeadCells-PS5-Native using your package manager: `git clone https://github.com/OverkillLabs/DeadCells-PS5-Native.git`
Initialize your project workspace or configuration file for DeadCells-PS5-Native.
Import DeadCells-PS5-Native into your codebase or invoke it directly from your terminal.
Execute your test suite or run `DeadCells-PS5-Native --help` to verify successful setup.
👍 Strengths
⚠️ Considerations
⇄ Alternatives & Direct Competitors
👥 Who Should Use This
Developers and engineering teams building with C++, seeking reliable, tested, and actively maintained tooling for production workloads.
🏆 Nearby in the Rankings
OverkillLabs/DeadCells-PS5-Native is currently ranked #7,591 by stars across every repository tracked on GitHubRepo. These are adjacent projects:
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| #7,591 | OverkillLabs/DeadCells-PS5-Native This Project | C++ | ★ 40 | |
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Frequently Asked Questions
What does DeadCells-PS5-Native do? +
Dead Cells for PS5 as a fully native Windows program: relinked, not emulated. Built on AnyPS5.
What language is DeadCells-PS5-Native written in? +
The primary language is C++. Topics include: anyps5, dead-cells, game-port, native, playstation-5.
Is DeadCells-PS5-Native actively maintained? +
Yes, the last recorded push was on Sep 27, 2026 with 0 open issues being tracked.
How many stars does DeadCells-PS5-Native have? +
DeadCells-PS5-Native has 40 stars and 6 forks on GitHub.
How does DeadCells-PS5-Native rank among GitHub repositories? +
With 40 stars, OverkillLabs/DeadCells-PS5-Native is ranked #7,591 globally across all repositories tracked on GitHubRepo and #529 among C++ projects.
What license is DeadCells-PS5-Native distributed under? +
The repository reports a GPL-2.0 license. Always verify the repository LICENSE file for legal terms.