Orpheon/TerrainRendering
Experiments with OpenGL and procedural terrains
An evolutionary simulation of 2d creatures with stereoscopic vision and pretty large brains racing for food.
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Experiments with OpenGL and procedural terrains
A second attempt at creating a navmesh generator and pathfinder as a game maker extension
Map editor for the game that put flat class-based combat on the map: Gang Garrison 2!
The Extensible Non-Interpreted Game Maker Augmentation.