Orpheon/TerrainRendering
Experiments with OpenGL and procedural terrains
Discovered public repositories for Orpheon in the GitHub catalog.
Experiments with OpenGL and procedural terrains
A second attempt at creating a navmesh generator and pathfinder as a game maker extension
Map editor for the game that put flat class-based combat on the map: Gang Garrison 2!
The Extensible Non-Interpreted Game Maker Augmentation.
A modular synthesizer created for my matura project.
A Python rewrite of Gang Garrison 2 - DO NOT DIRECTLY PUSH TO THIS REPO. PULL REQUEST.
A C extension made for Tempest Bot pathfinding, used for this: http://www.ganggarrison.com/forums/index.php?topic=25580
Inofficial lmms fork
WARNING: UNCLEAN AND HORRIBLY SLOW CODE! Another experiment I made concerning procedural generation of infinite terrains. Uses OpenGL, GLFW and lots of GLSL code. Screenshot: http://snag.gy/dlUQQ.jpg
An evolutionary simulation of 2d creatures with stereoscopic vision and pretty large brains racing for food.
A small experiement involving food and hunters equipped with neural nets that compete for said food. Their neural networks are then optimized through an evolution algorithm. Screenshot: http://snag.gy/wYOFU.jpg
Gang Garrison Dedicated Server
A Game Maker multiplayer shooter that takes Valve's Team Fortress 2 into the second dimension. Issues are tracked at Launchpad for the time being, see http://bugs.launchpad.net/gg2