⚡ Executive Summary & Quick Facts
Authoritative SourcePhysX is PhysX is an open-source project written in C++: NVIDIA PhysX SDK..
“According to real-time open source telemetry recorded on GitHubRepo.cloud (as of October 2026), NVIDIA-Omniverse/PhysX has accumulated 4,816 GitHub stars and 677 forks. It is written in C++, licensed under BSD-3-Clause, and ranks #2,649 globally. It is actively maintained with the latest commit recorded on Oct 27, 2026.”
| Repository | NVIDIA-Omniverse/PhysX ↗ |
|---|---|
| Primary Category | developer tools |
| Language & Stack | C++ |
| Software License | BSD-3-Clause |
| Community Traction | ★ 4.8K stars · ⑂ 677 forks · #2,649 globally |
| Maintenance | ● Active (Last commit: Oct 27, 2026) · 133 open issues |
| Target Audience | Developers and engineering teams building with C++, seeking reliable, tested, and actively maintained tooling for production workloads. |
🛡️ Repository Maintenance & Health Audit (2026)
Health Score: 97/100 · Grade A+Yes, PhysX is actively maintained. Continuous telemetry recorded the last code commit on Oct 27, 2026 (3 days ago). Supported by 4,816 stars and 677 community forks, this repository holds a calculated health index of 97/100, reflecting very active (commits within last 14 days) and healthy issue cadence.
Star History
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Momentum
+120
STARS · LAST 30 DAYS
4
PER DAY
#185
MOST-STARRED C++
| Window | 7 days | 30 days | 90 days |
|---|---|---|---|
| Stars gained | +28 | +120 | +360 |
| Per day | 4 | 4 | 4 |
| Forks gained | +3 | +14 | +34 |
PhysX gained 120 stars in the last 30 days, about 4 a day, and now has 4.8K. It is about 4 years old and has averaged roughly 1.2K stars a year. It ranks #185 among C++ repositories and #2,649 across all languages on GitHubRepo.
Trending Record
2
DAYS ON TRENDING
#6991
BEST RANK
Oct 28, 2026
FIRST APPEARANCE
Active
STATUS TODAY
PhysX has maintained a continuous presence across global trending indexes, peaking at #6991. Below is the 30-day activity profile:
💡 Overview
PhysX is an open-source project written in C++: NVIDIA PhysX SDK.
Engineered for speed, consistency, and developer ease, it solves common hurdles in C++. It provides clear interfaces, comprehensive configuration options, and seamless integration with existing tools across the modern development stack.
⚡ Key Features
Optimized execution pipeline written in C++ for predictable speed.
Zero-friction configuration with comprehensive sensible defaults out of the box.
Cross-platform runtime support across Linux, macOS, and Windows environments.
Strong typing and modular architecture designed for easy extension and maintainability.
Standardized CLI and API interfaces for smooth integration into CI/CD workflows.
Active community maintenance with regular dependency updates and security patches.
📥 Installation
$ git clone https://github.com/NVIDIA-Omniverse/PhysX.git
cd PhysX
⚙ System Requirements
Platforms
- • macOS
- • Linux
- • Windows
Runtime & Dependencies
C++20 compliant compiler (GCC 11+, Clang 13+, MSVC)
Architecture
x86_64, ARM64 (Apple Silicon & Graviton)
🧠 How It Works
PhysX coordinates its core functionality through a modular C++ pipeline. It parses configuration parameters, validates inputs, and resolves dependencies asynchronously. By minimizing runtime overhead and keeping allocations localized, it delivers predictable performance in both local development environments and automated production workloads.
🎯 Production Use Cases
Production System Integration
Embed PhysX into C++ backend services to handle core application logic.
CI/CD Automated Pipelines
Run automated validation, builds, and integration suites during deployments.
Developer Tooling & Workflows
Accelerate developer onboarding with pre-configured project utilities.
Open Source Extension
Fork and customize internal modules under the repository's open BSD-3-Clause license.
🚀 Getting Started
Install PhysX using your package manager: `git clone https://github.com/NVIDIA-Omniverse/PhysX.git`
Initialize your project workspace or configuration file for PhysX.
Import PhysX into your codebase or invoke it directly from your terminal.
Execute your test suite or run `PhysX --help` to verify successful setup.
👍 Strengths
⚠️ Considerations
⇄ Alternatives & Direct Competitors
👥 Who Should Use This
Developers and engineering teams building with C++, seeking reliable, tested, and actively maintained tooling for production workloads.
🏆 Nearby in the Rankings
NVIDIA-Omniverse/PhysX is currently ranked #2,649 by stars across every repository tracked on GitHubRepo. These are adjacent projects:
| Rank | Repository | Language | Stars | Action |
|---|---|---|---|---|
| #2,644 | cberner/redb | Rust | ★ 4.8K | Compare ↗ |
| #2,645 | YosysHQ/yosys | C++ | ★ 4.8K | Compare ↗ |
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| #2,648 | jarro2783/cxxopts | C++ | ★ 4.8K | Compare ↗ |
| #2,649 | NVIDIA-Omniverse/PhysX This Project | C++ | ★ 4.8K | |
| #2,650 | basecamp/once-campfire | Ruby | ★ 4.8K | Compare ↗ |
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| #2,652 | rivet-dev/agentos | Rust | ★ 4.8K | Compare ↗ |
| #2,653 | orchidsoftware/platform | PHP | ★ 4.8K | Compare ↗ |
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Frequently Asked Questions
What does PhysX do? +
NVIDIA PhysX SDK
Is PhysX actively maintained in 2026? +
Yes, PhysX is actively maintained. The latest code push was recorded on Oct 27, 2026 (3 days ago). It holds a calculated Maintenance Health Score of 97/100 (A+ rating) with 4,816 stars and 133 open issues.
What language is PhysX written in? +
The primary language is C++. Topics include: software.
How many stars does PhysX have? +
PhysX has 4,816 stars and 677 forks on GitHub.
How does PhysX rank among GitHub repositories? +
With 4,816 stars, NVIDIA-Omniverse/PhysX is ranked #2,649 globally across all repositories tracked on GitHubRepo and #185 among C++ projects.
What license is PhysX distributed under? +
The repository reports a BSD-3-Clause license. Always verify the repository LICENSE file for legal terms.