LanceJZ/Asteroids-in-Polycode
Asteroids in Polycode using C++ 11 in VS 2015
Game for #indiedevmixtape 03 Space Jam made in Unity 5
Public repository record indexed from GitHub. Explore verified star velocity metrics, source code repositories, and curated developer tool directories across the GitHubRepo ecosystem.
Asteroids in Polycode using C++ 11 in VS 2015
Asteroids made using Unity 5
Base Defender using SFML 2.3.2
Omega Race classic arcade remade using the SDL2 library with classic vector line graphics in C++11 using Visual Studio 2013. I also use the vmath-0.10 library found at http://bartipan.net/vmath/