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LTSharpe
Home / C++ / OblivionRemasteredPerformanceFix

LTSharpe/OblivionRemasteredPerformanceFix

Engine-level performance fix for Oblivion Remastered (UE5): higher fps in towns, far fewer travel hitches, same image. Source, benchmark and docs.

C++ ◇ game-mod MIT
★81STARS
⑂4FORKS
!1ISSUES
🏆#19,298GLOBAL RANK
🔥3DAYS TRENDING
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⚡ Executive Summary & Quick Facts

Authoritative Source

OblivionRemasteredPerformanceFix is OblivionRemasteredPerformanceFix is an open-source project written in C++: Engine-level performance fix for Oblivion Remastered (UE5): higher fps in towns, far fewer travel hitches, same image. Source, benchmark and docs..

Repository LTSharpe/OblivionRemasteredPerformanceFix ↗
Primary Category game mod
Language & Stack C++
Software License MIT
Community Traction ★ 81 stars · ⑂ 4 forks · #19,298 globally
Maintenance ● Active (Last commit: Oct 17, 2026) · 1 open issues
Target Audience Developers and engineering teams building with C++, seeking reliable, tested, and actively maintained tooling for production workloads.

Star History

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Momentum

+10

STARS · LAST 30 DAYS

1

PER DAY

#1,427

MOST-STARRED C++

Window7 days30 days90 days
Stars gained+7+10+90
Per day111
Forks gained+1+3+10

OblivionRemasteredPerformanceFix gained 10 stars in the last 30 days, about 1 a day, and now has 81. It is about 1 year old and has averaged roughly 81 stars a year. It ranks #1,427 among C++ repositories and #19,298 across all languages on GitHubRepo.

Trending Record

OblivionRemasteredPerformanceFix has maintained a continuous presence across global trending indexes, peaking at #17204. Below is the 30-day activity profile:

💡 Overview

OblivionRemasteredPerformanceFix is an open-source project written in C++: Engine-level performance fix for Oblivion Remastered (UE5): higher fps in towns, far fewer travel hitches, same image. Source, benchmark and docs.

Engineered for speed, consistency, and developer ease, it solves common hurdles in game-mod, mod, oblivion-remastered. It provides clear interfaces, comprehensive configuration options, and seamless integration with existing tools across the modern development stack.

⚡ Key Features

1

Optimized execution pipeline written in C++ for predictable speed.

2

Zero-friction configuration with comprehensive sensible defaults out of the box.

3

Cross-platform runtime support across Linux, macOS, and Windows environments.

4

Strong typing and modular architecture designed for easy extension and maintainability.

5

Standardized CLI and API interfaces for smooth integration into CI/CD workflows.

6

Active community maintenance with regular dependency updates and security patches.

📥 Installation

terminal
$ git clone https://github.com/LTSharpe/OblivionRemasteredPerformanceFix.git
cd OblivionRemasteredPerformanceFix

⚙ System Requirements

Platforms

  • • macOS
  • • Linux
  • • Windows

Runtime & Dependencies

C++20 compliant compiler (GCC 11+, Clang 13+, MSVC)

Architecture

x86_64, ARM64 (Apple Silicon & Graviton)

🧠 How It Works

OblivionRemasteredPerformanceFix coordinates its core functionality through a modular C++ pipeline. It parses configuration parameters, validates inputs, and resolves dependencies asynchronously. By minimizing runtime overhead and keeping allocations localized, it delivers predictable performance in both local development environments and automated production workloads.

🎯 Production Use Cases

Production System Integration

Embed OblivionRemasteredPerformanceFix into C++ backend services to handle core application logic.

CI/CD Automated Pipelines

Run automated validation, builds, and integration suites during deployments.

Developer Tooling & Workflows

Accelerate developer onboarding with pre-configured project utilities.

Open Source Extension

Fork and customize internal modules under the repository's open MIT license.

🚀 Getting Started

1

Install OblivionRemasteredPerformanceFix using your package manager: `git clone https://github.com/LTSharpe/OblivionRemasteredPerformanceFix.git`

2

Initialize your project workspace or configuration file for OblivionRemasteredPerformanceFix.

3

Import OblivionRemasteredPerformanceFix into your codebase or invoke it directly from your terminal.

4

Execute your test suite or run `OblivionRemasteredPerformanceFix --help` to verify successful setup.

👍 Strengths

Active community backing with 81 GitHub stars and verified adoption.
Permissive open-source distribution under the MIT license.
Built in C++ for high execution speed and developer familiarity.
Cross-platform compatibility across modern Linux, macOS, and Windows environments.
Clean modular design allowing flexible configuration and pipeline integration.

⚠️ Considerations

Requires familiarity with C++ and modern CLI workflows.
Ecosystem extensions may require manual configuration depending on environment constraints.
Active development roadmap means breaking API changes may occur across major versions.

⇄ Alternatives & Direct Competitors

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👥 Who Should Use This

Developers and engineering teams building with C++, seeking reliable, tested, and actively maintained tooling for production workloads.

🏆 Nearby in the Rankings

LTSharpe/OblivionRemasteredPerformanceFix is currently ranked #19,298 by stars across every repository tracked on GitHubRepo. These are adjacent projects:

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#19,263 benmagnifico/DriveJev JavaScript ★ 82 Compare ↗
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#19,263 petekp/inbox TypeScript ★ 82 Compare ↗
#19,263 ShadowSwaps/REA-Reconstruction-Companion JavaScript ★ 82 Compare ↗
#19,298 LTSharpe/OblivionRemasteredPerformanceFix This Project C++ ★ 81
#19,298 tyler/uppercut Ruby ★ 81 Compare ↗
#19,298 martinrehfeld/ext_scaffold Ruby ★ 81 Compare ↗
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Frequently Asked Questions

What does OblivionRemasteredPerformanceFix do? +

Engine-level performance fix for Oblivion Remastered (UE5): higher fps in towns, far fewer travel hitches, same image. Source, benchmark and docs.

What language is OblivionRemasteredPerformanceFix written in? +

The primary language is C++. Topics include: game-mod, mod, oblivion-remastered, performance, unreal-engine-5.

Is OblivionRemasteredPerformanceFix actively maintained? +

Yes, the last recorded push was on Oct 17, 2026 with 1 open issues being tracked.

How many stars does OblivionRemasteredPerformanceFix have? +

OblivionRemasteredPerformanceFix has 81 stars and 4 forks on GitHub.

How does OblivionRemasteredPerformanceFix rank among GitHub repositories? +

With 81 stars, LTSharpe/OblivionRemasteredPerformanceFix is ranked #19,298 globally across all repositories tracked on GitHubRepo and #1,427 among C++ projects.

What license is OblivionRemasteredPerformanceFix distributed under? +

The repository reports a MIT license. Always verify the repository LICENSE file for legal terms.

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