KoreanSeats1/Theft4
Experimental static AOT recompilation of GTA IV's Xbox 360 build for ARM64 iOS and iPadOS. No game files included.
Star History
Momentum
+10
STARS · LAST 30 DAYS
1
PER DAY
#495
MOST-STARRED C++
| Window | 7 days | 30 days | 90 days |
|---|---|---|---|
| Stars gained | +7 | +10 | +90 |
| Per day | 1 | 1 | 1 |
| Forks gained | +1 | +3 | +10 |
Theft4 gained 10 stars in the last 30 days, about 1 a day, and now has 53. It is about 1 year old and has averaged roughly 53 stars a year. It ranks #495 among C++ repositories and #7,394 across all languages on GitHubRepo.
Trending Record
5
DAYS ON TRENDING
#442
BEST RANK
Sep 24, 2026
FIRST APPEARANCE
Active
STATUS TODAY
Theft4 has maintained a continuous presence across global trending indexes, peaking at #442. Below is the 30-day activity profile:
💡 Overview
Theft4 is an open-source project written in C++: Experimental static AOT recompilation of GTA IV's Xbox 360 build for ARM64 iOS and iPadOS. No game files included.
Engineered for speed, consistency, and developer ease, it solves common hurdles in C++. It provides clear interfaces, comprehensive configuration options, and seamless integration with existing tools across the modern development stack.
⚡ Key Features
Optimized execution pipeline written in C++ for predictable speed.
Zero-friction configuration with comprehensive sensible defaults out of the box.
Cross-platform runtime support across Linux, macOS, and Windows environments.
Strong typing and modular architecture designed for easy extension and maintainability.
Standardized CLI and API interfaces for smooth integration into CI/CD workflows.
Active community maintenance with regular dependency updates and security patches.
📥 Installation
$ git clone https://github.com/KoreanSeats1/Theft4.git
cd Theft4
⚙ System Requirements
Platforms
- • macOS
- • Linux
- • Windows
Runtime & Dependencies
C++20 compliant compiler (GCC 11+, Clang 13+, MSVC)
Architecture
x86_64, ARM64 (Apple Silicon & Graviton)
🧠 How It Works
Theft4 coordinates its core functionality through a modular C++ pipeline. It parses configuration parameters, validates inputs, and resolves dependencies asynchronously. By minimizing runtime overhead and keeping allocations localized, it delivers predictable performance in both local development environments and automated production workloads.
🎯 Production Use Cases
Production System Integration
Embed Theft4 into C++ backend services to handle core application logic.
CI/CD Automated Pipelines
Run automated validation, builds, and integration suites during deployments.
Developer Tooling & Workflows
Accelerate developer onboarding with pre-configured project utilities.
Open Source Extension
Fork and customize internal modules under the repository's open GPL-3.0 license.
🚀 Getting Started
Install Theft4 using your package manager: `git clone https://github.com/KoreanSeats1/Theft4.git`
Initialize your project workspace or configuration file for Theft4.
Import Theft4 into your codebase or invoke it directly from your terminal.
Execute your test suite or run `Theft4 --help` to verify successful setup.
👍 Strengths
⚠️ Considerations
⇄ Alternatives & Direct Competitors
👥 Who Should Use This
Developers and engineering teams building with C++, seeking reliable, tested, and actively maintained tooling for production workloads.
🏆 Nearby in the Rankings
KoreanSeats1/Theft4 is currently ranked #7,394 by stars across every repository tracked on GitHubRepo. These are adjacent projects:
| Rank | Repository | Language | Stars | Action |
|---|---|---|---|---|
| #7,372 | BT10011/shoal | Go | ★ 54 | Compare ↗ |
| #7,372 | ccai40359-wq/multiagents-workflow | JavaScript | ★ 54 | Compare ↗ |
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| #7,372 | unjs/upm | TypeScript | ★ 54 | Compare ↗ |
| #7,372 | mochizuki0323/DLSSNR-AMD | C++ | ★ 54 | Compare ↗ |
| #7,394 | KoreanSeats1/Theft4 This Project | C++ | ★ 53 | |
| #7,394 | brianjlandau/unobtrusive_date_picker | JavaScript | ★ 53 | Compare ↗ |
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Frequently Asked Questions
What does Theft4 do? +
Experimental static AOT recompilation of GTA IV's Xbox 360 build for ARM64 iOS and iPadOS. No game files included.
What language is Theft4 written in? +
The primary language is C++. Topics include: software.
Is Theft4 actively maintained? +
Yes, the last recorded push was on Sep 24, 2026 with 2 open issues being tracked.
How many stars does Theft4 have? +
Theft4 has 53 stars and 2 forks on GitHub.
How does Theft4 rank among GitHub repositories? +
With 53 stars, KoreanSeats1/Theft4 is ranked #7,394 globally across all repositories tracked on GitHubRepo and #495 among C++ projects.
What license is Theft4 distributed under? +
The repository reports a GPL-3.0 license. Always verify the repository LICENSE file for legal terms.