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KhronosGroup/UnityGLTF

Runtime glTF 2.0 Loader for Unity3D

C# ◇ gltf MIT
★2.2KSTARS
⑂537FORKS
!74ISSUES
🏆#3,110GLOBAL RANK
🔥2DAYS TRENDING
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Momentum

+56

STARS · LAST 30 DAYS

2

PER DAY

#152

MOST-STARRED C#

Window7 days30 days90 days
Stars gained+14+56+180
Per day222
Forks gained+3+11+27

UnityGLTF gained 56 stars in the last 30 days, about 2 a day, and now has 2.2K. It is about 10 years old and has averaged roughly 223 stars a year. It ranks #152 among C# repositories and #3,110 across all languages on GitHubRepo.

Trending Record

UnityGLTF has maintained a continuous presence across global trending indexes, peaking at #4234. Below is the 30-day activity profile:

💡 Overview

UnityGLTF is an open-source project written in C#: Runtime glTF 2.0 Loader for Unity3D.

Engineered for speed, consistency, and developer ease, it solves common hurdles in gltf, unity3d. It provides clear interfaces, comprehensive configuration options, and seamless integration with existing tools across the modern development stack.

⚡ Key Features

1

Optimized execution pipeline written in C# for predictable speed.

2

Zero-friction configuration with comprehensive sensible defaults out of the box.

3

Cross-platform runtime support across Linux, macOS, and Windows environments.

4

Strong typing and modular architecture designed for easy extension and maintainability.

5

Standardized CLI and API interfaces for smooth integration into CI/CD workflows.

6

Active community maintenance with regular dependency updates and security patches.

📥 Installation

terminal
$ git clone https://github.com/KhronosGroup/UnityGLTF.git
cd UnityGLTF

⚙ System Requirements

Platforms

  • • macOS
  • • Linux
  • • Windows

Runtime & Dependencies

C# environment and standard tooling

Architecture

x86_64, ARM64 (Apple Silicon & Graviton)

🧠 How It Works

UnityGLTF coordinates its core functionality through a modular C# pipeline. It parses configuration parameters, validates inputs, and resolves dependencies asynchronously. By minimizing runtime overhead and keeping allocations localized, it delivers predictable performance in both local development environments and automated production workloads.

🎯 Production Use Cases

Production System Integration

Embed UnityGLTF into C# backend services to handle core application logic.

CI/CD Automated Pipelines

Run automated validation, builds, and integration suites during deployments.

Developer Tooling & Workflows

Accelerate developer onboarding with pre-configured project utilities.

Open Source Extension

Fork and customize internal modules under the repository's open MIT license.

🚀 Getting Started

1

Install UnityGLTF using your package manager: `git clone https://github.com/KhronosGroup/UnityGLTF.git`

2

Initialize your project workspace or configuration file for UnityGLTF.

3

Import UnityGLTF into your codebase or invoke it directly from your terminal.

4

Execute your test suite or run `UnityGLTF --help` to verify successful setup.

👍 Strengths

Active community backing with 2,234 GitHub stars and verified adoption.
Permissive open-source distribution under the MIT license.
Built in C# for high execution speed and developer familiarity.
Cross-platform compatibility across modern Linux, macOS, and Windows environments.
Clean modular design allowing flexible configuration and pipeline integration.

⚠️ Considerations

Requires familiarity with C# and modern CLI workflows.
Ecosystem extensions may require manual configuration depending on environment constraints.
Active development roadmap means breaking API changes may occur across major versions.

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👥 Who Should Use This

Developers and engineering teams building with C#, seeking reliable, tested, and actively maintained tooling for production workloads.

🏆 Nearby in the Rankings

KhronosGroup/UnityGLTF is currently ranked #3,110 by stars across every repository tracked on GitHubRepo. These are adjacent projects:

RankRepositoryLanguageStarsAction
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#3,110 KhronosGroup/UnityGLTF This Project C# ★ 2.2K
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Frequently Asked Questions

What does UnityGLTF do? +

Runtime glTF 2.0 Loader for Unity3D

What language is UnityGLTF written in? +

The primary language is C#. Topics include: gltf, unity3d.

Is UnityGLTF actively maintained? +

Yes, the last recorded push was on Oct 5, 2026 with 74 open issues being tracked.

How many stars does UnityGLTF have? +

UnityGLTF has 2,234 stars and 537 forks on GitHub.

How does UnityGLTF rank among GitHub repositories? +

With 2,234 stars, KhronosGroup/UnityGLTF is ranked #3,110 globally across all repositories tracked on GitHubRepo and #152 among C# projects.

What license is UnityGLTF distributed under? +

The repository reports a MIT license. Always verify the repository LICENSE file for legal terms.

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