JordanFisher/Paper-Implicit-IBM-Peristaltic
Repository for the paper, "Peristaltic pumping of a viscoelastic uid for large Weissenberg numbers and high occlusion."
A C#-to-shader compiler targeting HLSL and GLSL intended for easy debugging of GPGPU code.
This repository is cataloged as part of our automated global GitHub synchronization. Full telemetry, velocity snapshots, and code summaries are scheduled for continuous enrichment.
Repository for the paper, "Peristaltic pumping of a viscoelastic uid for large Weissenberg numbers and high occlusion."
Repository for the paper, "A fast, robust, and non-stiff Immersed Boundary Method".
Repository for the paper, "Efficient solutions to robust, semi-implicit discretizations of the Immersed Boundary Method"
The latex repo for my PhD dissertation on an implicit Immersed Boundary method.