JordanFisher/FragSharp
A C#-to-shader compiler targeting HLSL and GLSL intended for easy debugging of GPGPU code.
Discovered public repositories for JordanFisher in the GitHub catalog.
A C#-to-shader compiler targeting HLSL and GLSL intended for easy debugging of GPGPU code.
Repository for the paper, "Peristaltic pumping of a viscoelastic uid for large Weissenberg numbers and high occlusion."
Repository for the paper, "A fast, robust, and non-stiff Immersed Boundary Method".
Repository for the paper, "Efficient solutions to robust, semi-implicit discretizations of the Immersed Boundary Method"
The latex repo for my PhD dissertation on an implicit Immersed Boundary method.
A fast, implicit implementation of the Immersed Boundary Method.
A faster, revamped C# implementation of PinkyTwirl.
Iterative solver for approximate Nash Equilibriums of Texas Holdem
Real time infinite zooming of fractals.
A background key mapper for Windows to give a consistent keyboard experience across text fields (IDE, notepad, Chrome, whatever!)