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IvanMurzak
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IvanMurzak/Godot-MCP

Godot-MCP — Model Context Protocol (MCP) integration for the Godot Engine. AI tools for the Godot Editor in C#, with cloud connection to ai-game.dev. Apache-2.0.

C# ◇ ai Apache-2.0
★256STARS
⑂24FORKS
!6ISSUES
🏆#4,724GLOBAL RANK
🔥6DAYS TRENDING
🚀
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Star History

Continuous Observations
Interactive star growth chart for IvanMurzak/Godot-MCP
CSV

Momentum

+10

STARS · LAST 30 DAYS

1

PER DAY

#295

MOST-STARRED C#

Window7 days30 days90 days
Stars gained+7+10+90
Per day111
Forks gained+1+3+10

Godot-MCP gained 10 stars in the last 30 days, about 1 a day, and now has 256. It is about 1 year old and has averaged roughly 256 stars a year. It ranks #295 among C# repositories and #4,724 across all languages on GitHubRepo.

Trending Record

Godot-MCP has maintained a continuous presence across global trending indexes, peaking at #768. Below is the 30-day activity profile:

💡 Overview

Godot-MCP is an open-source project written in C#: Godot-MCP — Model Context Protocol (MCP) integration for the Godot Engine. AI tools for the Godot Editor in C#, with cloud connection to ai-game.dev. Apache-2.0.

Engineered for speed, consistency, and developer ease, it solves common hurdles in ai, ai-integration, ai-tools. It provides clear interfaces, comprehensive configuration options, and seamless integration with existing tools across the modern development stack.

⚡ Key Features

1

Optimized execution pipeline written in C# for predictable speed.

2

Zero-friction configuration with comprehensive sensible defaults out of the box.

3

Cross-platform runtime support across Linux, macOS, and Windows environments.

4

Strong typing and modular architecture designed for easy extension and maintainability.

5

Standardized CLI and API interfaces for smooth integration into CI/CD workflows.

6

Active community maintenance with regular dependency updates and security patches.

📥 Installation

terminal
$ git clone https://github.com/IvanMurzak/Godot-MCP.git
cd Godot-MCP

⚙ System Requirements

Platforms

  • • macOS
  • • Linux
  • • Windows

Runtime & Dependencies

C# environment and standard tooling

Architecture

x86_64, ARM64 (Apple Silicon & Graviton)

🧠 How It Works

Godot-MCP coordinates its core functionality through a modular C# pipeline. It parses configuration parameters, validates inputs, and resolves dependencies asynchronously. By minimizing runtime overhead and keeping allocations localized, it delivers predictable performance in both local development environments and automated production workloads.

🎯 Production Use Cases

Autonomous AI Agents

Orchestrate intelligent workflows and tool-calling routines with Godot-MCP.

Model Inference & Prompting

Integrate fast, local or cloud-hosted generative AI models directly into production code.

Context Memory & RAG

Augment language models with dynamic vector retrieval and structured project memory.

Developer Productivity

Automate repetitive engineering tasks, code generation, and test creation using AI agents.

🚀 Getting Started

1

Install Godot-MCP using your package manager: `git clone https://github.com/IvanMurzak/Godot-MCP.git`

2

Initialize your project workspace or configuration file for Godot-MCP.

3

Import Godot-MCP into your codebase or invoke it directly from your terminal.

4

Execute your test suite or run `Godot-MCP --help` to verify successful setup.

👍 Strengths

Active community backing with 253 GitHub stars and verified adoption.
Permissive open-source distribution under the Apache-2.0 license.
Built in C# for high execution speed and developer familiarity.
Cross-platform compatibility across modern Linux, macOS, and Windows environments.
Clean modular design allowing flexible configuration and pipeline integration.

⚠️ Considerations

Requires familiarity with C# and modern CLI workflows.
Ecosystem extensions may require manual configuration depending on environment constraints.
Active development roadmap means breaking API changes may occur across major versions.

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👥 Who Should Use This

Developers and engineering teams building with C#, seeking reliable, tested, and actively maintained tooling for production workloads.

🏆 Nearby in the Rankings

IvanMurzak/Godot-MCP is currently ranked #4,724 by stars across every repository tracked on GitHubRepo. These are adjacent projects:

RankRepositoryLanguageStarsAction
#4,713 chromealex/ME.BECS C# ★ 257 Compare ↗
#4,713 paradigmxyz/revm-inspectors Rust ★ 257 Compare ↗
#4,713 duckduckgo/apple-browsers Swift ★ 257 Compare ↗
#4,713 pondpilot/pondpilot TypeScript ★ 257 Compare ↗
#4,713 xberg-io/liter-llm Rust ★ 257 Compare ↗
#4,724 IvanMurzak/Godot-MCP This Project C# ★ 256
#4,724 duplys/git-issues Python ★ 256 Compare ↗
#4,724 philipmat/discogs-xml2db C# ★ 256 Compare ↗
#4,724 socnetv/app C++ ★ 256 Compare ↗
#4,724 egramtel/tdsharp C# ★ 256 Compare ↗
#4,724 pop-os/cosmic-settings Rust ★ 256 Compare ↗

Frequently Asked Questions

What does Godot-MCP do? +

Godot-MCP — Model Context Protocol (MCP) integration for the Godot Engine. AI tools for the Godot Editor in C#, with cloud connection to ai-game.dev. Apache-2.0.

What language is Godot-MCP written in? +

The primary language is C#. Topics include: ai, ai-integration, ai-tools, anthropic, claude.

Is Godot-MCP actively maintained? +

Yes, the last recorded push was on Sep 27, 2026 with 6 open issues being tracked.

How many stars does Godot-MCP have? +

Godot-MCP has 256 stars and 24 forks on GitHub.

How does Godot-MCP rank among GitHub repositories? +

With 256 stars, IvanMurzak/Godot-MCP is ranked #4,724 globally across all repositories tracked on GitHubRepo and #295 among C# projects.

What license is Godot-MCP distributed under? +

The repository reports a Apache-2.0 license. Always verify the repository LICENSE file for legal terms.

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