IvanMurzak/Godot-MCP
Godot-MCP — Model Context Protocol (MCP) integration for the Godot Engine. AI tools for the Godot Editor in C#, with cloud connection to ai-game.dev. Apache-2.0.
Star History
Momentum
+10
STARS · LAST 30 DAYS
1
PER DAY
#295
MOST-STARRED C#
| Window | 7 days | 30 days | 90 days |
|---|---|---|---|
| Stars gained | +7 | +10 | +90 |
| Per day | 1 | 1 | 1 |
| Forks gained | +1 | +3 | +10 |
Godot-MCP gained 10 stars in the last 30 days, about 1 a day, and now has 256. It is about 1 year old and has averaged roughly 256 stars a year. It ranks #295 among C# repositories and #4,724 across all languages on GitHubRepo.
Trending Record
6
DAYS ON TRENDING
#768
BEST RANK
Sep 23, 2026
FIRST APPEARANCE
Active
STATUS TODAY
Godot-MCP has maintained a continuous presence across global trending indexes, peaking at #768. Below is the 30-day activity profile:
💡 Overview
Godot-MCP is an open-source project written in C#: Godot-MCP — Model Context Protocol (MCP) integration for the Godot Engine. AI tools for the Godot Editor in C#, with cloud connection to ai-game.dev. Apache-2.0.
Engineered for speed, consistency, and developer ease, it solves common hurdles in ai, ai-integration, ai-tools. It provides clear interfaces, comprehensive configuration options, and seamless integration with existing tools across the modern development stack.
⚡ Key Features
Optimized execution pipeline written in C# for predictable speed.
Zero-friction configuration with comprehensive sensible defaults out of the box.
Cross-platform runtime support across Linux, macOS, and Windows environments.
Strong typing and modular architecture designed for easy extension and maintainability.
Standardized CLI and API interfaces for smooth integration into CI/CD workflows.
Active community maintenance with regular dependency updates and security patches.
📥 Installation
$ git clone https://github.com/IvanMurzak/Godot-MCP.git
cd Godot-MCP
⚙ System Requirements
Platforms
- • macOS
- • Linux
- • Windows
Runtime & Dependencies
C# environment and standard tooling
Architecture
x86_64, ARM64 (Apple Silicon & Graviton)
🧠 How It Works
Godot-MCP coordinates its core functionality through a modular C# pipeline. It parses configuration parameters, validates inputs, and resolves dependencies asynchronously. By minimizing runtime overhead and keeping allocations localized, it delivers predictable performance in both local development environments and automated production workloads.
🎯 Production Use Cases
Autonomous AI Agents
Orchestrate intelligent workflows and tool-calling routines with Godot-MCP.
Model Inference & Prompting
Integrate fast, local or cloud-hosted generative AI models directly into production code.
Context Memory & RAG
Augment language models with dynamic vector retrieval and structured project memory.
Developer Productivity
Automate repetitive engineering tasks, code generation, and test creation using AI agents.
🚀 Getting Started
Install Godot-MCP using your package manager: `git clone https://github.com/IvanMurzak/Godot-MCP.git`
Initialize your project workspace or configuration file for Godot-MCP.
Import Godot-MCP into your codebase or invoke it directly from your terminal.
Execute your test suite or run `Godot-MCP --help` to verify successful setup.
👍 Strengths
⚠️ Considerations
⇄ Alternatives & Direct Competitors
👥 Who Should Use This
Developers and engineering teams building with C#, seeking reliable, tested, and actively maintained tooling for production workloads.
🏆 Nearby in the Rankings
IvanMurzak/Godot-MCP is currently ranked #4,724 by stars across every repository tracked on GitHubRepo. These are adjacent projects:
| Rank | Repository | Language | Stars | Action |
|---|---|---|---|---|
| #4,713 | chromealex/ME.BECS | C# | ★ 257 | Compare ↗ |
| #4,713 | paradigmxyz/revm-inspectors | Rust | ★ 257 | Compare ↗ |
| #4,713 | duckduckgo/apple-browsers | Swift | ★ 257 | Compare ↗ |
| #4,713 | pondpilot/pondpilot | TypeScript | ★ 257 | Compare ↗ |
| #4,713 | xberg-io/liter-llm | Rust | ★ 257 | Compare ↗ |
| #4,724 | IvanMurzak/Godot-MCP This Project | C# | ★ 256 | |
| #4,724 | duplys/git-issues | Python | ★ 256 | Compare ↗ |
| #4,724 | philipmat/discogs-xml2db | C# | ★ 256 | Compare ↗ |
| #4,724 | socnetv/app | C++ | ★ 256 | Compare ↗ |
| #4,724 | egramtel/tdsharp | C# | ★ 256 | Compare ↗ |
| #4,724 | pop-os/cosmic-settings | Rust | ★ 256 | Compare ↗ |
Frequently Asked Questions
What does Godot-MCP do? +
Godot-MCP — Model Context Protocol (MCP) integration for the Godot Engine. AI tools for the Godot Editor in C#, with cloud connection to ai-game.dev. Apache-2.0.
What language is Godot-MCP written in? +
The primary language is C#. Topics include: ai, ai-integration, ai-tools, anthropic, claude.
Is Godot-MCP actively maintained? +
Yes, the last recorded push was on Sep 27, 2026 with 6 open issues being tracked.
How many stars does Godot-MCP have? +
Godot-MCP has 256 stars and 24 forks on GitHub.
How does Godot-MCP rank among GitHub repositories? +
With 256 stars, IvanMurzak/Godot-MCP is ranked #4,724 globally across all repositories tracked on GitHubRepo and #295 among C# projects.
What license is Godot-MCP distributed under? +
The repository reports a Apache-2.0 license. Always verify the repository LICENSE file for legal terms.