Zune Hack is a raycast roguelike game for Windows / Zune devices
Star History
Momentum
+10
STARS · LAST 30 DAYS
1
PER DAY
#577
MOST-STARRED C#
| Window | 7 days | 30 days | 90 days |
|---|---|---|---|
| Stars gained | +7 | +10 | +90 |
| Per day | 1 | 1 | 1 |
| Forks gained | +1 | +3 | +10 |
zunehack gained 10 stars in the last 30 days, about 1 a day, and now has 7. It is about 17 years old and has averaged roughly 0 stars a year. It ranks #577 among C# repositories and #10,885 across all languages on GitHubRepo.
Trending Record
23
DAYS ON TRENDING
#100
BEST RANK
Apr 23, 2009
FIRST APPEARANCE
Active
STATUS TODAY
zunehack has maintained a continuous presence across global trending indexes, peaking at #100. Below is the 30-day activity profile:
💡 Overview
zunehack is an open-source project written in C#: Zune Hack is a raycast roguelike game for Windows / Zune devices.
Engineered for speed, consistency, and developer ease, it solves common hurdles in C#. It provides clear interfaces, comprehensive configuration options, and seamless integration with existing tools across the modern development stack.
⚡ Key Features
Optimized execution pipeline written in C# for predictable speed.
Zero-friction configuration with comprehensive sensible defaults out of the box.
Cross-platform runtime support across Linux, macOS, and Windows environments.
Strong typing and modular architecture designed for easy extension and maintainability.
Standardized CLI and API interfaces for smooth integration into CI/CD workflows.
Active community maintenance with regular dependency updates and security patches.
📥 Installation
$ git clone https://github.com/Interrupt/zunehack.git
cd zunehack
⚙ System Requirements
Platforms
- • macOS
- • Linux
- • Windows
Runtime & Dependencies
C# environment and standard tooling
Architecture
x86_64, ARM64 (Apple Silicon & Graviton)
🧠 How It Works
zunehack coordinates its core functionality through a modular C# pipeline. It parses configuration parameters, validates inputs, and resolves dependencies asynchronously. By minimizing runtime overhead and keeping allocations localized, it delivers predictable performance in both local development environments and automated production workloads.
🎯 Production Use Cases
Production System Integration
Embed zunehack into C# backend services to handle core application logic.
CI/CD Automated Pipelines
Run automated validation, builds, and integration suites during deployments.
Developer Tooling & Workflows
Accelerate developer onboarding with pre-configured project utilities.
Open Source Extension
Fork and customize internal modules under the repository's open source license.
🚀 Getting Started
Install zunehack using your package manager: `git clone https://github.com/Interrupt/zunehack.git`
Initialize your project workspace or configuration file for zunehack.
Import zunehack into your codebase or invoke it directly from your terminal.
Execute your test suite or run `zunehack --help` to verify successful setup.
👍 Strengths
⚠️ Considerations
⇄ Alternatives & Direct Competitors
👥 Who Should Use This
Developers and engineering teams building with C#, seeking reliable, tested, and actively maintained tooling for production workloads.
🏆 Nearby in the Rankings
Interrupt/zunehack is currently ranked #10,885 by stars across every repository tracked on GitHubRepo. These are adjacent projects:
| Rank | Repository | Language | Stars | Action |
|---|---|---|---|---|
| #10,674 | technicalpickles/rankles | Ruby | ★ 8 | Compare ↗ |
| #10,674 | digi604/django-dbforms | Python | ★ 8 | Compare ↗ |
| #10,674 | gordonbisnor/Wilderness | Ruby | ★ 8 | Compare ↗ |
| #10,674 | jdp/gluestick | Ruby | ★ 8 | Compare ↗ |
| #10,674 | eyestreet/analytics_goo | Ruby | ★ 8 | Compare ↗ |
| #10,885 | Interrupt/zunehack This Project | C# | ★ 7 | |
| #10,885 | nicksieger/jrexml | Ruby | ★ 7 | Compare ↗ |
| #10,885 | ruphy/tagua | C++ | ★ 7 | Compare ↗ |
| #10,885 | AndrewO/rubycas-client | Ruby | ★ 7 | Compare ↗ |
| #10,885 | infil00p/wifidog---freethenet-client | C | ★ 7 | Compare ↗ |
| #10,885 | jm/dcov | Ruby | ★ 7 | Compare ↗ |
Frequently Asked Questions
What does zunehack do? +
Zune Hack is a raycast roguelike game for Windows / Zune devices
What language is zunehack written in? +
The primary language is C#. Topics include: software.
Is zunehack actively maintained? +
Yes, the last recorded push was on Jul 20, 2009 with 0 open issues being tracked.
How many stars does zunehack have? +
zunehack has 7 stars and 1 forks on GitHub.
How does zunehack rank among GitHub repositories? +
With 7 stars, Interrupt/zunehack is ranked #10,885 globally across all repositories tracked on GitHubRepo and #577 among C# projects.
What license is zunehack distributed under? +
No SPDX license identified yet. Code without a license is subject to copyright by default.