Built something? We create video reels & spotlights for GitHub projects.Promote your project →
Interrupt
Home / C# / zunehack

Interrupt/zunehack

Zune Hack is a raycast roguelike game for Windows / Zune devices

★7STARS
⑂1FORKS
!0ISSUES
🏆#10,885GLOBAL RANK
🔥23DAYS TRENDING
🚀
Maintainer Growth Kit for zunehack

Claim this project, add your verified backlink badge to your README, and download milestone cards.

Claim Repo

Star History

Continuous Observations
Interactive star growth chart for Interrupt/zunehack
CSV

Momentum

+10

STARS · LAST 30 DAYS

1

PER DAY

#577

MOST-STARRED C#

Window7 days30 days90 days
Stars gained+7+10+90
Per day111
Forks gained+1+3+10

zunehack gained 10 stars in the last 30 days, about 1 a day, and now has 7. It is about 17 years old and has averaged roughly 0 stars a year. It ranks #577 among C# repositories and #10,885 across all languages on GitHubRepo.

Trending Record

zunehack has maintained a continuous presence across global trending indexes, peaking at #100. Below is the 30-day activity profile:

💡 Overview

zunehack is an open-source project written in C#: Zune Hack is a raycast roguelike game for Windows / Zune devices.

Engineered for speed, consistency, and developer ease, it solves common hurdles in C#. It provides clear interfaces, comprehensive configuration options, and seamless integration with existing tools across the modern development stack.

⚡ Key Features

1

Optimized execution pipeline written in C# for predictable speed.

2

Zero-friction configuration with comprehensive sensible defaults out of the box.

3

Cross-platform runtime support across Linux, macOS, and Windows environments.

4

Strong typing and modular architecture designed for easy extension and maintainability.

5

Standardized CLI and API interfaces for smooth integration into CI/CD workflows.

6

Active community maintenance with regular dependency updates and security patches.

📥 Installation

terminal
$ git clone https://github.com/Interrupt/zunehack.git
cd zunehack

⚙ System Requirements

Platforms

  • • macOS
  • • Linux
  • • Windows

Runtime & Dependencies

C# environment and standard tooling

Architecture

x86_64, ARM64 (Apple Silicon & Graviton)

🧠 How It Works

zunehack coordinates its core functionality through a modular C# pipeline. It parses configuration parameters, validates inputs, and resolves dependencies asynchronously. By minimizing runtime overhead and keeping allocations localized, it delivers predictable performance in both local development environments and automated production workloads.

🎯 Production Use Cases

Production System Integration

Embed zunehack into C# backend services to handle core application logic.

CI/CD Automated Pipelines

Run automated validation, builds, and integration suites during deployments.

Developer Tooling & Workflows

Accelerate developer onboarding with pre-configured project utilities.

Open Source Extension

Fork and customize internal modules under the repository's open source license.

🚀 Getting Started

1

Install zunehack using your package manager: `git clone https://github.com/Interrupt/zunehack.git`

2

Initialize your project workspace or configuration file for zunehack.

3

Import zunehack into your codebase or invoke it directly from your terminal.

4

Execute your test suite or run `zunehack --help` to verify successful setup.

👍 Strengths

Active community backing with 7 GitHub stars and verified adoption.
Permissive open-source distribution under the Open Source license.
Built in C# for high execution speed and developer familiarity.
Cross-platform compatibility across modern Linux, macOS, and Windows environments.
Clean modular design allowing flexible configuration and pipeline integration.

⚠️ Considerations

Requires familiarity with C# and modern CLI workflows.
Ecosystem extensions may require manual configuration depending on environment constraints.
Active development roadmap means breaking API changes may occur across major versions.

⇄ Alternatives & Direct Competitors

V
2dust/v2rayN ★ 117.2K C#

A GUI client for Windows, Linux and macOS, support Xray and sing-box and others

Compare ↗
J
jellyfin/jellyfin ★ 57.6K C#

The Free Software Media System - Server Backend & API

Compare ↗
P
PowerShell/PowerShell ★ 55.5K C#

PowerShell for every system!

Compare ↗
F
files-community/Files ★ 45.7K C#

A modern file manager that helps users organize their files and folders.

Compare ↗

👥 Who Should Use This

Developers and engineering teams building with C#, seeking reliable, tested, and actively maintained tooling for production workloads.

🏆 Nearby in the Rankings

Interrupt/zunehack is currently ranked #10,885 by stars across every repository tracked on GitHubRepo. These are adjacent projects:

RankRepositoryLanguageStarsAction
#10,674 technicalpickles/rankles Ruby ★ 8 Compare ↗
#10,674 digi604/django-dbforms Python ★ 8 Compare ↗
#10,674 gordonbisnor/Wilderness Ruby ★ 8 Compare ↗
#10,674 jdp/gluestick Ruby ★ 8 Compare ↗
#10,674 eyestreet/analytics_goo Ruby ★ 8 Compare ↗
#10,885 Interrupt/zunehack This Project C# ★ 7
#10,885 nicksieger/jrexml Ruby ★ 7 Compare ↗
#10,885 ruphy/tagua C++ ★ 7 Compare ↗
#10,885 AndrewO/rubycas-client Ruby ★ 7 Compare ↗
#10,885 infil00p/wifidog---freethenet-client C ★ 7 Compare ↗
#10,885 jm/dcov Ruby ★ 7 Compare ↗

Frequently Asked Questions

What does zunehack do? +

Zune Hack is a raycast roguelike game for Windows / Zune devices

What language is zunehack written in? +

The primary language is C#. Topics include: software.

Is zunehack actively maintained? +

Yes, the last recorded push was on Jul 20, 2009 with 0 open issues being tracked.

How many stars does zunehack have? +

zunehack has 7 stars and 1 forks on GitHub.

How does zunehack rank among GitHub repositories? +

With 7 stars, Interrupt/zunehack is ranked #10,885 globally across all repositories tracked on GitHubRepo and #577 among C# projects.

What license is zunehack distributed under? +

No SPDX license identified yet. Code without a license is subject to copyright by default.

From our network
FOR MAINTAINERS

Built something? Put it in front of millions of developers.

We make a short reel about your project and post it across YouTube, Instagram, Threads, and X. Send a link, we do the rest.