Habaut/Quake-III-Arena
Quake III Arena GPL Source Release
Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in just two passes.
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Quake III Arena GPL Source Release
Doom 3 GPL source release
Intel's Software Occlusion Culling demo with my modifications
Game engine bindings for LikeMagic