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Habaut

Discovered public repositories for Habaut in the GitHub catalog.

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Habaut/smaa

SMAA is a very efficient GPU-based MLAA implementation, capable of handling subpixel features seamlessly, and featuring an advanced pattern detection & handling mechanism.

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Habaut/separable-sss

Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in just two passes.

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Habaut/pbrt-v2

Source code for the version of pbrt described in the second edition of "Physically Based Rendering"

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