Habaut/Quake-III-Arena
Quake III Arena GPL Source Release
Discovered public repositories for Habaut in the GitHub catalog.
Quake III Arena GPL Source Release
Doom 3 GPL source release
Intel's Software Occlusion Culling demo with my modifications
Game engine bindings for LikeMagic
SMAA is a very efficient GPU-based MLAA implementation, capable of handling subpixel features seamlessly, and featuring an advanced pattern detection & handling mechanism.
Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in just two passes.
Source code for the version of pbrt described in the second edition of "Physically Based Rendering"
BRDF Viewer