Built something? We create video reels & spotlights for GitHub projects.Promote your project →
GameTechDev
Home / C++ / PresentMon

GameTechDev/PresentMon

Capture and analyze the high-level performance characteristics of graphics applications on Windows.

C++ ◇ tool MIT
★2.6KSTARS
⑂198FORKS
!200ISSUES
🏆#1,738GLOBAL RANK
🔥1DAYS TRENDING
🚀
Maintainer Growth Kit for PresentMon

Claim this project, add your verified backlink badge to your README, and download milestone cards.

Claim Repo

Star History

Continuous Observations
Interactive star growth chart for GameTechDev/PresentMon
CSV

Momentum

+65

STARS · LAST 30 DAYS

2

PER DAY

#118

MOST-STARRED C++

Window7 days30 days90 days
Stars gained+14+65+180
Per day222
Forks gained+1+4+10

PresentMon gained 65 stars in the last 30 days, about 2 a day, and now has 2.6K. It is about 11 years old and has averaged roughly 236 stars a year. It ranks #118 among C++ repositories and #1,738 across all languages on GitHubRepo.

Trending Record

PresentMon has maintained a continuous presence across global trending indexes, peaking at #2223. Below is the 30-day activity profile:

💡 Overview

PresentMon is an open-source project written in C++: Capture and analyze the high-level performance characteristics of graphics applications on Windows.

Engineered for speed, consistency, and developer ease, it solves common hurdles in tool. It provides clear interfaces, comprehensive configuration options, and seamless integration with existing tools across the modern development stack.

⚡ Key Features

1

Optimized execution pipeline written in C++ for predictable speed.

2

Zero-friction configuration with comprehensive sensible defaults out of the box.

3

Cross-platform runtime support across Linux, macOS, and Windows environments.

4

Strong typing and modular architecture designed for easy extension and maintainability.

5

Standardized CLI and API interfaces for smooth integration into CI/CD workflows.

6

Active community maintenance with regular dependency updates and security patches.

📥 Installation

terminal
$ git clone https://github.com/GameTechDev/PresentMon.git
cd PresentMon

⚙ System Requirements

Platforms

  • • macOS
  • • Linux
  • • Windows

Runtime & Dependencies

C++20 compliant compiler (GCC 11+, Clang 13+, MSVC)

Architecture

x86_64, ARM64 (Apple Silicon & Graviton)

🧠 How It Works

PresentMon coordinates its core functionality through a modular C++ pipeline. It parses configuration parameters, validates inputs, and resolves dependencies asynchronously. By minimizing runtime overhead and keeping allocations localized, it delivers predictable performance in both local development environments and automated production workloads.

🎯 Production Use Cases

Command-Line Automation

Execute automated build, deployment, and maintenance tasks directly from the terminal.

CI/CD Workflow Integration

Run non-interactive validation checks in GitHub Actions, GitLab CI, or local pre-commit hooks.

Developer Environment Setup

Standardize local engineering workstations with single-binary utility commands.

Scripting & Pipeline Orchestration

Chain complex multi-stage scripts with reliable error reporting and exits.

🚀 Getting Started

1

Install PresentMon using your package manager: `git clone https://github.com/GameTechDev/PresentMon.git`

2

Initialize your project workspace or configuration file for PresentMon.

3

Import PresentMon into your codebase or invoke it directly from your terminal.

4

Execute your test suite or run `PresentMon --help` to verify successful setup.

👍 Strengths

Active community backing with 2,599 GitHub stars and verified adoption.
Permissive open-source distribution under the MIT license.
Built in C++ for high execution speed and developer familiarity.
Cross-platform compatibility across modern Linux, macOS, and Windows environments.
Clean modular design allowing flexible configuration and pipeline integration.

⚠️ Considerations

Requires familiarity with C++ and modern CLI workflows.
Ecosystem extensions may require manual configuration depending on environment constraints.
Active development roadmap means breaking API changes may occur across major versions.

⇄ Alternatives & Direct Competitors

T
tensorflow/tensorflow ★ 200.6K C++

An Open Source Machine Learning Framework for Everyone

Compare ↗
L
ggml-org/llama.cpp ★ 129.8K C++

LLM inference in C/C++

Compare ↗
R
react/react-native ★ 126.8K C++

A framework for building native applications using React

Compare ↗
T
microsoft/terminal ★ 105K C++

The new Windows Terminal and the original Windows console host, all in the same place!

Compare ↗

👥 Who Should Use This

Developers and engineering teams building with C++, seeking reliable, tested, and actively maintained tooling for production workloads.

🏆 Nearby in the Rankings

GameTechDev/PresentMon is currently ranked #1,738 by stars across every repository tracked on GitHubRepo. These are adjacent projects:

RankRepositoryLanguageStarsAction
#1,733 symfony/intl PHP ★ 2.6K Compare ↗
#1,734 nunit/nunit C# ★ 2.6K Compare ↗
#1,735 WalletWasabi/WalletWasabi C# ★ 2.6K Compare ↗
#1,736 alexbelgium/hassio-addons Shell ★ 2.6K Compare ↗
#1,737 FreeRADIUS/freeradius-server C ★ 2.6K Compare ↗
#1,738 GameTechDev/PresentMon This Project C++ ★ 2.6K
#1,738 NeuralNomadsAI/CodeNomad TypeScript ★ 2.6K Compare ↗
#1,740 google/zerocopy Rust ★ 2.6K Compare ↗
#1,741 phacility/xhprof PHP ★ 2.6K Compare ↗
#1,742 yazinsai/OpenOats Swift ★ 2.6K Compare ↗
#1,743 donetick/donetick Go ★ 2.6K Compare ↗

Frequently Asked Questions

What does PresentMon do? +

Capture and analyze the high-level performance characteristics of graphics applications on Windows.

What language is PresentMon written in? +

The primary language is C++. Topics include: tool.

Is PresentMon actively maintained? +

Yes, the last recorded push was on Sep 28, 2026 with 200 open issues being tracked.

How many stars does PresentMon have? +

PresentMon has 2,599 stars and 198 forks on GitHub.

How does PresentMon rank among GitHub repositories? +

With 2,599 stars, GameTechDev/PresentMon is ranked #1,738 globally across all repositories tracked on GitHubRepo and #118 among C++ projects.

What license is PresentMon distributed under? +

The repository reports a MIT license. Always verify the repository LICENSE file for legal terms.

From our network
FOR MAINTAINERS

Built something? Put it in front of millions of developers.

We make a short reel about your project and post it across YouTube, Instagram, Threads, and X. Send a link, we do the rest.