GameTechDev/PresentMon
Capture and analyze the high-level performance characteristics of graphics applications on Windows.
⚡ Executive Summary & Quick Facts
Authoritative SourcePresentMon is PresentMon is an open-source project written in C++: Capture and analyze the high-level performance characteristics of graphics applications on Windows..
“According to real-time open source telemetry recorded on GitHubRepo.cloud (as of November 2026), GameTechDev/PresentMon has accumulated 2,659 GitHub stars and 205 forks. It is written in C++, licensed under MIT, and ranks #4,706 globally. It is actively maintained with the latest commit recorded on Nov 4, 2026.”
| Repository | GameTechDev/PresentMon ↗ |
|---|---|
| Primary Category | tool |
| Language & Stack | C++ |
| Software License | MIT |
| Community Traction | ★ 2.7K stars · ⑂ 205 forks · #4,706 globally |
| Maintenance | ● Active (Last commit: Nov 4, 2026) · 207 open issues |
| Target Audience | Developers and engineering teams building with C++, seeking reliable, tested, and actively maintained tooling for production workloads. |
🛡️ Repository Maintenance & Health Audit (2026)
Health Score: 97/100 · Grade A+Yes, PresentMon is actively maintained. Continuous telemetry recorded the last code commit on Nov 4, 2026 (10 days ago). Supported by 2,659 stars and 205 community forks, this repository holds a calculated health index of 97/100, reflecting very active (commits within last 14 days) and healthy issue cadence.
Star History
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Momentum
+49
STARS · LAST 30 DAYS
2
PER DAY
#350
MOST-STARRED C++
| Window | 7 days | 30 days | 90 days |
|---|---|---|---|
| Stars gained | +0 | +49 | +180 |
| Per day | 1 | 2 | 2 |
| Forks gained | +0 | +5 | +10 |
PresentMon gained 49 stars in the last 30 days, about 2 a day, and now has 2.7K. It is about 11 years old and has averaged roughly 242 stars a year. It ranks #350 among C++ repositories and #4,706 across all languages on GitHubRepo.
Trending Record
40
DAYS ON TRENDING
#1217
BEST RANK
Sep 29, 2026
FIRST APPEARANCE
Active
STATUS TODAY
PresentMon has maintained a continuous presence across global trending indexes, peaking at #1217. Below is the 30-day activity profile:
💡 Overview
PresentMon is an open-source project written in C++: Capture and analyze the high-level performance characteristics of graphics applications on Windows.
Engineered for speed, consistency, and developer ease, it solves common hurdles in tool. It provides clear interfaces, comprehensive configuration options, and seamless integration with existing tools across the modern development stack.
⚡ Key Features
Optimized execution pipeline written in C++ for predictable speed.
Zero-friction configuration with comprehensive sensible defaults out of the box.
Cross-platform runtime support across Linux, macOS, and Windows environments.
Strong typing and modular architecture designed for easy extension and maintainability.
Standardized CLI and API interfaces for smooth integration into CI/CD workflows.
Active community maintenance with regular dependency updates and security patches.
📥 Installation
$ git clone https://github.com/GameTechDev/PresentMon.git
cd PresentMon
⚙ System Requirements
Platforms
- • macOS
- • Linux
- • Windows
Runtime & Dependencies
C++20 compliant compiler (GCC 11+, Clang 13+, MSVC)
Architecture
x86_64, ARM64 (Apple Silicon & Graviton)
🧠 How It Works
PresentMon coordinates its core functionality through a modular C++ pipeline. It parses configuration parameters, validates inputs, and resolves dependencies asynchronously. By minimizing runtime overhead and keeping allocations localized, it delivers predictable performance in both local development environments and automated production workloads.
🎯 Production Use Cases
Command-Line Automation
Execute automated build, deployment, and maintenance tasks directly from the terminal.
CI/CD Workflow Integration
Run non-interactive validation checks in GitHub Actions, GitLab CI, or local pre-commit hooks.
Developer Environment Setup
Standardize local engineering workstations with single-binary utility commands.
Scripting & Pipeline Orchestration
Chain complex multi-stage scripts with reliable error reporting and exits.
🚀 Getting Started
Install PresentMon using your package manager: `git clone https://github.com/GameTechDev/PresentMon.git`
Initialize your project workspace or configuration file for PresentMon.
Import PresentMon into your codebase or invoke it directly from your terminal.
Execute your test suite or run `PresentMon --help` to verify successful setup.
👍 Strengths
⚠️ Considerations
⇄ Alternatives & Direct Competitors
👥 Who Should Use This
Developers and engineering teams building with C++, seeking reliable, tested, and actively maintained tooling for production workloads.
🏆 Nearby in the Rankings
GameTechDev/PresentMon is currently ranked #4,706 by stars across every repository tracked on GitHubRepo. These are adjacent projects:
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| #4,706 | GameTechDev/PresentMon This Project | C++ | ★ 2.7K | |
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Frequently Asked Questions
What does PresentMon do? +
Capture and analyze the high-level performance characteristics of graphics applications on Windows.
Is PresentMon actively maintained in 2026? +
Yes, PresentMon is actively maintained. The latest code push was recorded on Nov 4, 2026 (10 days ago). It holds a calculated Maintenance Health Score of 97/100 (A+ rating) with 2,659 stars and 207 open issues.
What language is PresentMon written in? +
The primary language is C++. Topics include: tool.
How many stars does PresentMon have? +
PresentMon has 2,659 stars and 205 forks on GitHub.
How does PresentMon rank among GitHub repositories? +
With 2,659 stars, GameTechDev/PresentMon is ranked #4,706 globally across all repositories tracked on GitHubRepo and #350 among C++ projects.
What license is PresentMon distributed under? +
The repository reports a MIT license. Always verify the repository LICENSE file for legal terms.