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BelmanteGu
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BelmanteGu/RaymanOriginsRecomp

Unofficial static recompilation of Rayman Origins (Xbox 360) for PC and Android, using XenonRecomp. No game code or assets included.

C++ ◇ android GPL-3.0
★51STARS
⑂1FORKS
!15ISSUES
🏆#7,368GLOBAL RANK
🔥2DAYS TRENDING
🚀
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Star History

Continuous Observations
Interactive star growth chart for BelmanteGu/RaymanOriginsRecomp
CSV

Momentum

+10

STARS · LAST 30 DAYS

1

PER DAY

#502

MOST-STARRED C++

Window7 days30 days90 days
Stars gained+7+10+90
Per day111
Forks gained+1+3+10

RaymanOriginsRecomp gained 10 stars in the last 30 days, about 1 a day, and now has 51. It is about 1 year old and has averaged roughly 51 stars a year. It ranks #502 among C++ repositories and #7,368 across all languages on GitHubRepo.

Trending Record

RaymanOriginsRecomp has maintained a continuous presence across global trending indexes, peaking at #726. Below is the 30-day activity profile:

💡 Overview

RaymanOriginsRecomp is an open-source project written in C++: Unofficial static recompilation of Rayman Origins (Xbox 360) for PC and Android, using XenonRecomp. No game code or assets included.

Engineered for speed, consistency, and developer ease, it solves common hurdles in android, rayman, recompilation. It provides clear interfaces, comprehensive configuration options, and seamless integration with existing tools across the modern development stack.

⚡ Key Features

1

Optimized execution pipeline written in C++ for predictable speed.

2

Zero-friction configuration with comprehensive sensible defaults out of the box.

3

Cross-platform runtime support across Linux, macOS, and Windows environments.

4

Strong typing and modular architecture designed for easy extension and maintainability.

5

Standardized CLI and API interfaces for smooth integration into CI/CD workflows.

6

Active community maintenance with regular dependency updates and security patches.

📥 Installation

terminal
$ git clone https://github.com/BelmanteGu/RaymanOriginsRecomp.git
cd RaymanOriginsRecomp

⚙ System Requirements

Platforms

  • • macOS
  • • Linux
  • • Windows

Runtime & Dependencies

C++20 compliant compiler (GCC 11+, Clang 13+, MSVC)

Architecture

x86_64, ARM64 (Apple Silicon & Graviton)

🧠 How It Works

RaymanOriginsRecomp coordinates its core functionality through a modular C++ pipeline. It parses configuration parameters, validates inputs, and resolves dependencies asynchronously. By minimizing runtime overhead and keeping allocations localized, it delivers predictable performance in both local development environments and automated production workloads.

🎯 Production Use Cases

Production System Integration

Embed RaymanOriginsRecomp into C++ backend services to handle core application logic.

CI/CD Automated Pipelines

Run automated validation, builds, and integration suites during deployments.

Developer Tooling & Workflows

Accelerate developer onboarding with pre-configured project utilities.

Open Source Extension

Fork and customize internal modules under the repository's open GPL-3.0 license.

🚀 Getting Started

1

Install RaymanOriginsRecomp using your package manager: `git clone https://github.com/BelmanteGu/RaymanOriginsRecomp.git`

2

Initialize your project workspace or configuration file for RaymanOriginsRecomp.

3

Import RaymanOriginsRecomp into your codebase or invoke it directly from your terminal.

4

Execute your test suite or run `RaymanOriginsRecomp --help` to verify successful setup.

👍 Strengths

Active community backing with 51 GitHub stars and verified adoption.
Permissive open-source distribution under the GPL-3.0 license.
Built in C++ for high execution speed and developer familiarity.
Cross-platform compatibility across modern Linux, macOS, and Windows environments.
Clean modular design allowing flexible configuration and pipeline integration.

⚠️ Considerations

Requires familiarity with C++ and modern CLI workflows.
Ecosystem extensions may require manual configuration depending on environment constraints.
Active development roadmap means breaking API changes may occur across major versions.

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👥 Who Should Use This

Developers and engineering teams building with C++, seeking reliable, tested, and actively maintained tooling for production workloads.

🏆 Nearby in the Rankings

BelmanteGu/RaymanOriginsRecomp is currently ranked #7,368 by stars across every repository tracked on GitHubRepo. These are adjacent projects:

RankRepositoryLanguageStarsAction
#7,349 mingxian233/ContractGuard TypeScript ★ 52 Compare ↗
#7,349 obie/ruby_decision_model Ruby ★ 52 Compare ↗
#7,349 WangTingMan/Bluethread C++ ★ 52 Compare ↗
#7,349 xevrion/ui-lab TypeScript ★ 52 Compare ↗
#7,349 bearinmindcat/morphe-patches Kotlin ★ 52 Compare ↗
#7,368 BelmanteGu/RaymanOriginsRecomp This Project C++ ★ 51
#7,368 Ramarren/cl-geometry Common Lisp ★ 51 Compare ↗
#7,368 schleyfox/wikipedia-api Ruby ★ 51 Compare ↗
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Frequently Asked Questions

What does RaymanOriginsRecomp do? +

Unofficial static recompilation of Rayman Origins (Xbox 360) for PC and Android, using XenonRecomp. No game code or assets included.

What language is RaymanOriginsRecomp written in? +

The primary language is C++. Topics include: android, rayman, recompilation, static-recompilation, xbox360.

Is RaymanOriginsRecomp actively maintained? +

Yes, the last recorded push was on Sep 27, 2026 with 15 open issues being tracked.

How many stars does RaymanOriginsRecomp have? +

RaymanOriginsRecomp has 51 stars and 1 forks on GitHub.

How does RaymanOriginsRecomp rank among GitHub repositories? +

With 51 stars, BelmanteGu/RaymanOriginsRecomp is ranked #7,368 globally across all repositories tracked on GitHubRepo and #502 among C++ projects.

What license is RaymanOriginsRecomp distributed under? +

The repository reports a GPL-3.0 license. Always verify the repository LICENSE file for legal terms.

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