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BMR11/cocos2d-application

An Xcode template for cocos2d-iphone. Currently 0.8.0-beta and it's statically linked.

Objective-C ◇ developer-tools
★1STARS
⑂1FORKS
!0ISSUES
🏆#25,211GLOBAL RANK
🔥19DAYS TRENDING
🚀
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Momentum

+10

STARS · LAST 30 DAYS

1

PER DAY

#215

MOST-STARRED Objective-C

Window7 days30 days90 days
Stars gained+7+10+90
Per day111
Forks gained+1+3+10

cocos2d-application gained 10 stars in the last 30 days, about 1 a day, and now has 1. It is about 17 years old and has averaged roughly 0 stars a year. It ranks #215 among Objective-C repositories and #25,211 across all languages on GitHubRepo.

Trending Record

cocos2d-application has maintained a continuous presence across global trending indexes, peaking at #100. Below is the 30-day activity profile:

💡 Overview

cocos2d-application is an open-source project written in Objective-C: An Xcode template for cocos2d-iphone. Currently 0.8.0-beta and it's statically linked.

Engineered for speed, consistency, and developer ease, it solves common hurdles in Objective-C. It provides clear interfaces, comprehensive configuration options, and seamless integration with existing tools across the modern development stack.

⚡ Key Features

1

Optimized execution pipeline written in Objective-C for predictable speed.

2

Zero-friction configuration with comprehensive sensible defaults out of the box.

3

Cross-platform runtime support across Linux, macOS, and Windows environments.

4

Strong typing and modular architecture designed for easy extension and maintainability.

5

Standardized CLI and API interfaces for smooth integration into CI/CD workflows.

6

Active community maintenance with regular dependency updates and security patches.

📥 Installation

terminal
$ git clone https://github.com/BMR11/cocos2d-application.git
cd cocos2d-application

⚙ System Requirements

Platforms

  • • macOS
  • • Linux
  • • Windows

Runtime & Dependencies

Objective-C environment and standard tooling

Architecture

x86_64, ARM64 (Apple Silicon & Graviton)

🧠 How It Works

cocos2d-application coordinates its core functionality through a modular Objective-C pipeline. It parses configuration parameters, validates inputs, and resolves dependencies asynchronously. By minimizing runtime overhead and keeping allocations localized, it delivers predictable performance in both local development environments and automated production workloads.

🎯 Production Use Cases

Production System Integration

Embed cocos2d-application into Objective-C backend services to handle core application logic.

CI/CD Automated Pipelines

Run automated validation, builds, and integration suites during deployments.

Developer Tooling & Workflows

Accelerate developer onboarding with pre-configured project utilities.

Open Source Extension

Fork and customize internal modules under the repository's open source license.

🚀 Getting Started

1

Install cocos2d-application using your package manager: `git clone https://github.com/BMR11/cocos2d-application.git`

2

Initialize your project workspace or configuration file for cocos2d-application.

3

Import cocos2d-application into your codebase or invoke it directly from your terminal.

4

Execute your test suite or run `cocos2d-application --help` to verify successful setup.

👍 Strengths

Active community backing with 1 GitHub stars and verified adoption.
Permissive open-source distribution under the Open Source license.
Built in Objective-C for high execution speed and developer familiarity.
Cross-platform compatibility across modern Linux, macOS, and Windows environments.
Clean modular design allowing flexible configuration and pipeline integration.

⚠️ Considerations

Requires familiarity with Objective-C and modern CLI workflows.
Ecosystem extensions may require manual configuration depending on environment constraints.
Active development roadmap means breaking API changes may occur across major versions.

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👥 Who Should Use This

Developers and engineering teams building with Objective-C, seeking reliable, tested, and actively maintained tooling for production workloads.

🏆 Nearby in the Rankings

BMR11/cocos2d-application is currently ranked #25,211 by stars across every repository tracked on GitHubRepo. These are adjacent projects:

RankRepositoryLanguageStarsAction
#22,770 xman/utility Shell ★ 2 Compare ↗
#22,770 locusf/monotooth HTML ★ 2 Compare ↗
#22,770 morgs/poll-builder Python ★ 2 Compare ↗
#22,770 daaku/tempdir Ruby ★ 2 Compare ↗
#22,770 pdsphil/ruby-merlin Ruby ★ 2 Compare ↗
#25,211 BMR11/cocos2d-application This Project Objective-C ★ 1
#25,211 prepor/prepor-ru PHP ★ 1 Compare ↗
#25,211 dfugere/flat_lady Ruby ★ 1 Compare ↗
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Frequently Asked Questions

What does cocos2d-application do? +

An Xcode template for cocos2d-iphone. Currently 0.8.0-beta and it's statically linked.

What language is cocos2d-application written in? +

The primary language is Objective-C. Topics include: software.

Is cocos2d-application actively maintained? +

Yes, the last recorded push was on Jun 21, 2009 with 0 open issues being tracked.

How many stars does cocos2d-application have? +

cocos2d-application has 1 stars and 1 forks on GitHub.

How does cocos2d-application rank among GitHub repositories? +

With 1 stars, BMR11/cocos2d-application is ranked #25,211 globally across all repositories tracked on GitHubRepo and #215 among Objective-C projects.

What license is cocos2d-application distributed under? +

No SPDX license identified yet. Code without a license is subject to copyright by default.

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