Signals is a new approach for AS3 events, inspired by C# events and signals/slots in Qt.
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Explore top open source software built primarily with ActionScript on GitHub. Ranked by live star growth, community adoption, and release activity.
A free ActionScript 3 library designed for developing 2D Flash games. It provides you with a fast, clean framework to prototype and develop your games in. This means that most of the dirty work (timestep, animation, input, and collision to name a few) is already coded for you and ready to go, giving you more time and energy to concentrate on the design and testing of your game.
Delaunay triangulation and Voronoi diagram for Flash (Flash Builder 4 project)
Robotlegs extension to facilitate the use of AS3-Signals with Robotlegs commands
fake chocolate, mock objects and test spies for AS3
ActionScript 3 TextMate Bundle
Multi file/asset loader for AS3 built on AS3Signals.
Elastic Lists are a fluid, rich interface for facet browsing. Apache licensed, AS3 project for use in Flash CS4 or Flex.
A tiny yet powerful library to deal with navigation and flow in your ActionScript projects
a framework of useful Actionscript classes
raix (Reactive And Interactive eXtensions) is a functional, composable, API for AS3 that simplifies working with data, regardless of whether its interactive (arrays) or reactive (events). raix was previously RxAs
revisit is a real-time visualization of the latest twitter messages (tweets) around a specific topic. Use it create your own twitter wall at a conference or an ambient display at your company or whatever other idea you come up with. In contrast to other twitterwalls, it provides a sense of the temporal dynamics in the twitter stream, and emphasizes the conversational threads established by retweets and @replies. You will need Flash CS4 to compile the sources.
Flash component based entity system framework for game development
A set of Actionscript 3 components targeting the Flash Player on mobile devices
AS3 Port of the SoundTouch Sound Processing Library
Gamepad simulates an analog joystick input using the keyboard. Many times when we access key presses, what we are really doing is pretending that WASD, the arrow keys or some other combination are actually a D-pad or joystick with an X and Y axis, and 1 or 2 fire buttons. Gamepad handles the event capture, maths and other details of this for you, so you only have to think about how you want your game to respond to this input.
Async test support for as3-signals