vicknite/polypartition
Automatically exported from code.google.com/p/polypartition
Discovered public repositories for vicknite in the GitHub catalog.
Automatically exported from code.google.com/p/polypartition
Simple procedural mesh generation for the Unity 3 game engine
Creating tile-based levels in Unity is much faster and easier with this tile editing extension, which allows you to place and delete tile prefabs on a grid with ease. When you want to find your way through your maze, the built-in pathfinding functionality will handle the navigation for you!
Variety of Unity scripts and tools.
Reactive Extensions for Unity
Listener pattern / Message Broker for Unity3d
Trigger/Action is an organizational strategy that loosely couples an event like pressing a key to an action like spawning a monster.
Design pattern samples implemented in Java
How to Make a Computer Operating System in C++
JavaScript 3D library.
Strumpy Shader Editor
Godot Game Engine
A robust JSON serialization framework that just works with support for all major Unity export platforms.
Public repository.
An implementation of a haxelib/spritesheet Loader for TexturePacker
document processing for text mining
Javascript Gesture Recognition Algorithm (Migrate from http://pokristensson.com/increc.html)