tgjones/dynamic-image
DynamicImage is a high-performance image manipulation library for ASP.NET
Discovered public repositories for tgjones in the GitHub catalog.
DynamicImage is a high-performance image manipulation library for ASP.NET
SlimShader is a Direct3D shader bytecode parser for .NET and C++
Public repository.
F# implementation of a Mini-C compiler targeting MSIL
Public repository.
SlimShader is a Direct3D shader bytecode parser for .NET and C++
Port of PBRT ray tracer to F#
Ray tracer
Isolated integration testing for ASP.NET
HLSL surface shader parser for XNA / MonoGame
Simple physics engine. Currently a straightforward C# port of Cyclone Physics (https://github.com/idmillington/cyclone-physics)
Django-style template inheritance for the Liquid templating language
Ormongo is a very lightweight implementation of the ActiveRecord pattern, built on top of the 10gen Mongo C# driver.
DotWarp is an easy-to-use 3D software rasterization library, which produces 2D rendered images from 3D mesh files. It uses WARP, a 3D software rasterizer built-in to Windows Vista / 7 / Server 2008 R2, for the actual rasterization. It is a .NET 4.0 project.
Little XNA projects that I post as tutorials on my blog
XBuilder is an extension for Visual Studio 2010 which adds the ability to preview models, effects and textures from your XNA content projects, right inside Visual Studio.
StitchUp is an XNA 4.0 implementation of Shawn Hargreaves' article "Generating Shaders From HLSL Fragments". It integrates with the XNA Content Pipeline to provide compile-time linking of shader fragments.
Port of ActionScript Physics Engine into C#
Miscellaneous, and quite useless, little projects
A 3D car game I've been trying to write for a little while now. This is an old version of it. Perhaps the main point of interest is the geoclipmapping implementation.
The "sequel" to Awesome Game. It was supposed to be a resource trading game played out on a world stage...
A top-down racing game some friends and I wrote during a "geekathon" coding weekend
Gemini is an IDE framework similar in concept to the Visual Studio Shell. It uses AvalonDock and has an MVVM architecture based on Caliburn Micro.
3D asset import library for .NET 4.0. Supported formats are Autodesk 3DS and Lightwave OBJ.
Some XNA 4.0 Content Pipeline extensions
Simple XNA particle physics demo
Hybrid ray tracer / XNA renderer
RoboSharp is a very old .NET port of RoboCode
Port of the idx3d software rasterizer
Software rasterizer written in C#, with an API based on Direct3D 10 / 11. Programmable parts of the pipeline execute "real" HLSL shaders.
Small and lightweight 3D vector and matrix library for .NET 4.0.