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ssreed

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ssreed/Socket-Simulator

Objective 1) To use sockets for communication between machines, 2) to learn about performance metrics such as round-trip time (latency) and throughput in computer networks, 3) to measure the performance of TCP and UDP between pairs of networked computers, and 4) to simulate network protocols using sockets. Sockets are inter-process communication mechanisms that allow processes to communicate with each other, even if they are on different machines. In this project, you will use Internet Sockets to send different-sized messages among several machines and measure latency and throughput. You may also use Sockets to simulate CSMA/CD in a simple LAN setting.

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ssreed/LAN-MAC-Protocol-Simulator

This group will write a program simulator to simulate the behavior of a LAN Medium Access Control (MAC) protocol – IEEE 802.3 Ethernet. Our goal is to successfully simulate the support of both the asynchronous data traffic and synchronous multimedia traffic that includes voice and video. We will also be comparing their performance under various traffic loads in terms of delay, delay jitter, and throughput. We will be writing the simulator program in Java, running and testing on a Windows operating system platform.

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