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smcameron

Discovered public repositories for smcameron in the GitHub catalog.

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smcameron/curly-vortex

Faking computational fluid dynamics a la Bridson-Hourihan-Nordenstam's paper "Curl-Noise for Procedural Fluid Flow" See also: gaseous-giganticus: https://smcameron.github.io/space-nerds-in-space/gaseous-giganticus-slides/slideshow.html#1

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smcameron/marble-o-man

Messing around with very basic algorithm to try to do marbling -- kind of abandoned this approach as it was too ad-hoc and did not allow for much in the way of chaotic complexity

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smcameron/be-the-wumpus

You are a wumpus, a blind cave dwelling creature who subsists on a diet of unlucky cave wanderers located by sound alone. Audio only, no visuals. Headphones mandatory.

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smcameron/gitignore-for-rhel6u3-kernel-source

For some completely insane reason redhat does not ship a gitignore file with their completely insane kernel source rpms. So here is my attempt at one in a place where I can find it later, and where others might find it.

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smcameron/saturn-v-model

OpenSCAD Saturn V model -- should be 3d printable (not really finished, there are lots of better saturn v models out there.)

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smcameron/vectordraw

Really stupidly simple vector graphics editor that outputs C code in a format only I would be interested in.

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smcameron/mazers-n-lasers

Simple openlase maze game that looks sort of like the old DOS game Wizardry (requires openlase driven laser projector, or at least the openlase laser projector simulator.) Looks like this: https://www.youtube.com/watch?v=cs8PmbhIu2s

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smcameron/stipplebomb

Stipplebomb renders a grayscale image in a stippling technique via an interesting method.

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smcameron/space-nerds-in-space

Multi-player spaceship bridge simulator game. Captain your starship through adventures with your friends. See https://smcameron.github.io/space-nerds-in-space

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smcameron/wordwarvi

Word War vi is a retro-styled old school side scrolling shooter reminiscent of Defender or Scramble, with an "Emacs vs. vi" theme. See: http://smcameron.github.io/wordwarvi/

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smcameron/explodomatica

An attempt to automatically generate explosion sounds (for use in video games, for example) by filtering white noise or other sounds in a particularly explosion-ey way.

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smcameron/opencscad

Little C library to do OpenSCAD metaprogramming. Note, this was written a long time ago when OpenSCAD was less capable than it is now. Many things can be done directly in OpenSCAD now.

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smcameron/ssgl

Super Simple Game Lobby (note: there is newer version of this code in https://github.com/smcameron/space-nerds-in-space )

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smcameron/battallica

Old school top-down view 2D real time strategy game for linux/GTK with scalable vector graphics (I abandoned this project early on, so this is only the beginnings of a game, not really even playabe.)

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