prideout/quadmesh
Animated quad meshes and smooth normal computation with Modern OpenGL.
Discovered public repositories for prideout in the GitHub catalog.
Animated quad meshes and smooth normal computation with Modern OpenGL.
demonstrates high-performance 2D graphics with giza
low-level utility layer for WebGL
tessellation of concave polygons with holes in Javascript
simple example of using the OpenGL Core Profile with PyQt, numpy, and PyOpenGL
Public repository.
sample code from my O'Reilly book
Public repository.
source code for "An Introduction to Tessellation Shaders"
Mathematical Knots in WebGL
Data for Mathematical Knots
GPU fluid simulation
use SymPy to generate equations for parametric surfaces
HTML Slideshow on Modern OpenGL
Fisheye Distortion in OpenGL
teeny tiny platform layer for simple OpenGL demos
my old graphics blog
collection of tiny OpenGL demos
random renderman stuff
renderman bindings for the go language
vector math in go for 3D graphics
lsystem evaluation in C++, Go, and Python