marwan-abdellah/ServerClient
Multi-Client Server Application
Discovered public repositories for marwan-abdellah in the GitHub catalog.
Multi-Client Server Application
Sample for adding OpenGL code in Qt
Implementation of a lens system simulation in pbrt and simple demonstration with GLUT. This code compiles against pbrt-version 1.05 only.
Converting raw volume files to pbrt scenes.
PBRT Plugin for Maya. PBRT v2 is described in Physically Based Rendering: From Theory To Implementation book
CUDA-based implementation for linear 1D, 2D and 3D FFT-Shift functions.
Public repository.
Creating simple volumes with different shapes, like spheres, ellipsoids, other shapes.
implementation of Fast parallel surface and solid voxelization on GPUs
This is a simple volume render that creates a Perlin noise 3D texture and updates it on the fly upon changing the perlin parameters.
Public repository.
Helping library for volume and image processig.
Matlab Scripts for the assignments "Numerical Analysis" for SV school @ EPFL.
vtkFVR
Source code for the version of pbrt described in the second edition of "Physically Based Rendering"
luxrender, required library - mirrored hourly from Mercurial repo at http://src.luxrender.net/luxrays
A mirror of the upstream mercurial repository plus some own modifications.
luxrender, core renderer - mirrored hourly from Mercurial repo at http://src.luxrender.net/lux
OpenEXR is a high dynamic-range (HDR) image file format developed by Industrial Light & Magic for use in computer imaging applications
Nori: an educational ray tracer
A fork of Philippe Decaudin's AntTweakBar library, with cmake and brew/OSX support
Coursera preparation material for the POO cource 2013.
Snogray renderer
Public repository.
Some examples for OSG
Thrust is a parallel algorithms library which resembles the C++ Standard Template Library (STL).
CPU Implementation for my FVR pipeline
OpenSceneGraph (OSG) Recipes
Just a Dummy repository until further notice.
OpenSceneGraph git mirror
Insight Toolkit
Visualization Toolkit
Common CMake modules
Embarrassingly Parallel with a Progress Bar
Collection of papers, presentations, important articles of my research interests
Linux ready to use OpenCV 2.4 project compiled with NVIDIA CUDA support.
Sample application the demonstrates applying FFT operation on a simple array relying on the FFTW library.
Sample for integrating FFTW with OpenCV.
FFTW is a C subroutine library for computing the discrete Fourier transform (DFT) in one or more dimensions, of arbitrary input size, and of both real and complex data (as well as of even/odd data, i.e. the discrete cosine/sine transforms or DCT/DST). We believe that FFTW, which is free software, should become the FFT library of choice for most applications.
Sample OpenGL applications to be used for checking correct installation of the dependencies.
NVIDIA GPU Computing SDK 4.2.9. Fixing some stupid compilation bugs in the make files of the projects.
A Package for the NVIDIA CONTROL Library
Multi-project CMake build system
Your toolbox, since the free lunch is over.
This project is created to make a patch for the nvidia-settings package for creating a shared library rather than the created static library
Public repository.
Query NVIDIA GPUs
This is a ready to run MS VS 2008 solution to generate the library of the FFTW library 3.2.2. For more information, kindly visit http://www.fftw.org/
CUDA Implementation for Fourier Volume Rendering Pipeline
This repository contains a group of most common datasets used for volume rendering.