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Developer Profile

jjiezheng

Discovered public repositories for jjiezheng in the GitHub catalog.

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jjiezheng/ASA

Modification to the Android's Operating System resource control

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jjiezheng/ATF

Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony's Worldwide Studios central tools group since early 2006. ATF has been used by most Sony first party game studios to make many custom tools such as Naughty Dog’s level editor and shader editor for The Last of Us, Guerrilla Games’ sequence editor for Killzone games (including the Killzone: Shadow Fall PS4 launch title), an animation blending tool at Santa Monica Studios, a level editor at Bend Studio, a visual state machine editor for Quantic Dream, sound editing tools, and many others.

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jjiezheng/MyGameFramework

Current version of my base framework sources, assets and build scripts which I use in various game projects.

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jjiezheng/liblvpa

Lost Vikings Project Archive - a container file format & library optimized for games. (C++)

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jjiezheng/moai-dev

This is the development repo of Moai SDK. Current, but not necessarily tested or stable.

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jjiezheng/UnityXNA

Project to support the execution of XNA games in the Unity3D engine with zero code changes required

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jjiezheng/FFWD

This is the FFWD framework for XNA, that allows you to port Unity3D games to XNA for use on WP7 or XBox360 (XBLIG)

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jjiezheng/eastl

eastl extracted from webkit, HEAVILY MODIFIED! read the docs in the libs_docs_n_statuses repository!

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jjiezheng/eaio

eastl extracted from webkit, HEAVILY MODIFIED! read the docs in the libs_docs_n_statuses repository!

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jjiezheng/OpenGLRenderLibrary

A simple framework for OpenGL projects on OSX and IOS, based on the Behaviorism project. The majority of code is written C++, though Objective-C is used when necessary. As much code as possible is reused in both the OSX and IOS versions.

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jjiezheng/libcstl

libcstl是使用标准C编写的一个通用的数据结构和常用的算法库,它模仿SGI STL的接口和实现。

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jjiezheng/oohh

some sort of multiplayer lua sandbox using the free cryenigne 3 sdk aimed mostly towards lua developers on gmod that play on metastruct (our gmod server) but also to serve as reference for lua binding and how to do game specific development using mostly lua. could also be used to see how to work with the cryengine 3

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jjiezheng/VoodooShader

Voodoo Shader improves and extends graphics in old and new games. It's fast, stable, open-source, and runs on ATi/AMD and nVidia with DirectX or OpenGL.

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jjiezheng/PandAI

Panda3D AI Library imported from the CVS for a total overhaul

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