jjiezheng/lfant
Cross-platform C++ OpenGL game engine
Discovered public repositories for jjiezheng in the GitHub catalog.
Cross-platform C++ OpenGL game engine
Public repository.
Modification to the Android's Operating System resource control
Assorted assets previously on sale on the Unity Asset Store, now free on github.
a simple wrapper for Bullet Physics Library.
Ozone is an acclaimed iOS game
Experimental Bullet C API / C# wrapper + Unity3D plugin
Anubis 3D game engine
Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony's Worldwide Studios central tools group since early 2006. ATF has been used by most Sony first party game studios to make many custom tools such as Naughty Dog’s level editor and shader editor for The Last of Us, Guerrilla Games’ sequence editor for Killzone games (including the Killzone: Shadow Fall PS4 launch title), an animation blending tool at Santa Monica Studios, a level editor at Bend Studio, a visual state machine editor for Quantic Dream, sound editing tools, and many others.
Open-source Unity re-implementation
Modern cross platform renderer
Public repository.
Current version of my base framework sources, assets and build scripts which I use in various game projects.
Lost Vikings Project Archive - a container file format & library optimized for games. (C++)
new pap full code and resources
The Ultimate iOS Crash Reporter
löve2d native port to android
2D game GUI editors' tool
clone love2d from https://bitbucket.org/rude/love
A super simple Unity 2D framework
This is the development repo of Moai SDK. Current, but not necessarily tested or stable.
CITS4242
Strumpy Shader Editor
Cross platform game development framework
A game engine for use with the Phantom Omni haptics device
Mirror of urho3d on googlecode
2D skeletal animation runtimes for Spine.
Project to support the execution of XNA games in the Unity3D engine with zero code changes required
This is the FFWD framework for XNA, that allows you to port Unity3D games to XNA for use on WP7 or XBox360 (XBLIG)
eastl extracted from webkit, HEAVILY MODIFIED! read the docs in the libs_docs_n_statuses repository!
eastl extracted from webkit, HEAVILY MODIFIED! read the docs in the libs_docs_n_statuses repository!
Attempt at abstracting a simple rendering architecture.
Level editor for Panda3d using concepts of Unity3d. WIP
port of java Artemis Entity System
A C++ port of Artemis Entity System Framework
Yomi's Bubble Adventure
The Open Level Design Engine for Unity3D
A simple framework for OpenGL projects on OSX and IOS, based on the Behaviorism project. The majority of code is written C++, though Objective-C is used when necessary. As much code as possible is reused in both the OSX and IOS versions.
libcstl是使用标准C编写的一个通用的数据结构和常用的算法库,它模仿SGI STL的接口和实现。
CryMono minigame where you throw things at other things.
some sort of multiplayer lua sandbox using the free cryenigne 3 sdk aimed mostly towards lua developers on gmod that play on metastruct (our gmod server) but also to serve as reference for lua binding and how to do game specific development using mostly lua. could also be used to see how to work with the cryengine 3
Voodoo Shader improves and extends graphics in old and new games. It's fast, stable, open-source, and runs on ATi/AMD and nVidia with DirectX or OpenGL.
A CryENGINE3 Game DLL project with community additions.
Panda3D AI Library imported from the CVS for a total overhaul
How to create, develop, and distribute iOS Static Frameworks quickly and efficiently
idTech4 OpenGL ES2.0 | #dante (irc.freenode.net)
SWG:ANH - MMOServer
An experimental multi-threaded renderer for iOS
My Bachelor Thesis Project - Evaulation of 3D Game Engines / Evaluierung von 3D Game Engines
Public repository.